| 2013 | ||
|---|---|---|
| j10 | Yoichi Takahashi, Yasushi Matoba, Hideki Koike, Álvaro Cassinelli, Jussi Ängeslevä, Yoshihiro Watanabe, Gonzalo Frasca, Masatoshi Ishikawa, Matthew Hirsch, Shahram Izadi, Henry Holtzman, Ramesh Raskar, Quentin Bonnard, Amanda Legge, Anna Geiduschek, Frédéric Kaplan, Pierre Dillenbourg: Demo hour. Interactions 20(3): 8-9 (2013) | |
| c69 | Kodai Horita, Hideki Sasaki, Hideki Koike, Kris Makoto Kitani: Experiencing the ball's POV for ballistic sports. AH 2013: 128-133 | |
| 2012 | ||
| c68 | Yuta Suzuki, Yusaku Okada, Hiroki Kawaguchi, Takashi Kimura, Yoichi Takahashi, Kodai Horita, Takuya Nojima, Hideki Koike: HOJI*HOJI: The Hole-Type Interactive Device for Entertainment. Advances in Computer Entertainment 2012: 561-564 | |
| c67 | Tomohiro Ozawa, Kris Makoto Kitani, Hideki Koike: Human-centric panoramic imaging stitching. AH 2012: 20 | |
| c66 | Taro Tokui, Masami Yamasaki, Hideki Koike: Image correction techniques for 3D interactive surface using a transparent elastic gels. AVI 2012: 164-167 | |
| c65 | Nobuhiro Takahashi, Yasushi Matoba, Toshiki Sato, Hideki Koike: SHIRI: buttocks humanoid that represents emotions with visual and tactual transformation of the muscles. AVI 2012: 792-793 | |
| c64 | Toshiki Sato, Nobuhiro Takahashi, Yasushi Matoba, Hideki Koike: Interactive surface that have dynamic softness control. AVI 2012: 796-797 | |
| c63 | Shinichi Mukosaka, Kanae Teramoto, Hideki Koike: mzRepeat: Visual analysis of lipids in mass spectrometry. BioVis 2012: 63-68 | |
| c62 | Yasushi Matoba, Toshiki Sato, Nobuhiro Takahashi, Hideki Koike: ClaytricSurface: an interactive surface with dynamic softness control capability. SIGGRAPH Emerging Technologies 2012: 6 | |
| c61 | Yasushi Matoba, Taro Tokui, Ryo Sato, Toshiki Sato, Hideki Koike: SplashDisplay: volumetric projection using projectile beads. SIGGRAPH Emerging Technologies 2012: 19 | |
| c60 | Yoichi Takahashi, Yasushi Matoba, Hideki Koike: Fluid surface: interactive water surface display for viewing information in a bathroom. ITS 2012: 311-314 | |
| c59 | Kris Makoto Kitani, Kodai Horita, Hideki Koike: BallCam!: dynamic view synthesis from spinning cameras. UIST (Adjunct Volume) 2012: 87-88 | |
| c58 | Noriyuki Aihara, Toshiki Sato, Hideki Koike: Highly deformable interactive 3D surface display. UIST (Adjunct Volume) 2012: 91-92 | |
| c57 | ||
| 2011 | ||
| c56 | Tsubasa Yoshida, Kris Makoto Kitani, Hideki Koike, Serge Belongie, Kevin Schlei: EdgeSonic: image feature sonification for the visually impaired. AH 2011: 11 | |
| c55 | ||
| c54 | Toshiki Sato, Yasushi Matoba, Hideki Koike: InteractiveTop: an entertainment system that enhances the experience of playing with tops. SIGGRAPH Emerging Technologies 2011: 8 | |
| c53 | Haruna Eto, Yasushi Matoba, Toshiki Sato, Kentaro Fukuchi, Hideki Koike: Biri-biri: pressure-sensitive touch interface with electrical stimulation. ITS 2011: 1 | |
| c52 | Toshiki Sato, Yasushi Matoba, Nobuhiro Takahashi, Hideki Koike: Interactive surface that can dynamically change the shape and touch sensation. ITS 2011: 1 | |
| c51 | Yasushi Matoba, Toshiki Sato, Hideki Koike: Enhanced interaction with physical toys. ITS 2011: 57-60 | |
| e2 | Masahiko Inami, Jun Rekimoto, Hideki Koike, Hideo Saito (Eds.): Proceedings of the 2nd Augmented Human International Conference, AH 2011, Tokyo, Japan, March 13, 2011. ACM 2011, isbn 978-1-4503-0426-9 | |
| e1 | Jun Rekimoto, Hideki Koike, Kentaro Fukuchi, Yoshifumi Kitamura, Daniel Wigdor (Eds.): ACM International Conference on Interactive Tabletops and Surfaces, ITS 2011, Kobe, Japan, November 13-16, 2011. ACM 2011, isbn 978-1-4503-0871-7 | |
| 2010 | ||
| j9 | Isao Miyagawa, Hiroyuki Arai, Hideki Koike: Simple Camera Calibration From a Single Image Using Five Points on Two Orthogonal 1-D Objects. IEEE Transactions on Image Processing 19(6): 1528-1538 (2010) | |
| c50 | Osamu Izuta, Toshiki Sato, Sachiko Kodama, Hideki Koike: Bouncing Star project: design and development of augmented sports application using a ball including electronic and wireless modules. AH 2010: 22 | |
| c49 | Akito Hyakutake, Koichiro Ozaki, Kris Makoto Kitani, Hideki Koike: 3-D interaction with a large wall display using transparent markers. AVI 2010: 97-100 | |
| c48 | Kentaro Fukuchi, Toshiki Sato, Haruko Mamiya, Hideki Koike: Pac-pac: pinching gesture recognition for tabletop entertainment system. AVI 2010: 267-273 | |
| c47 | Kaori Kataoka, Shingo Ando, Akira Suzuki, Hideki Koike: Facial Parts-Based Face Hallucination Method. ICISP 2010: 1-9 | |
| c46 | Li Tian, Akira Suzuki, Hideki Koike: Task-Oriented Evaluation of Super-Resolution Techniques. ICPR 2010: 493-498 | |
| p1 | Hideki Koike, Toshiki Sato, Wataru Nishikawa, Kentaro Fukuchi: Hand and Object Recognition on Liquid Crystal Displays. Tabletops 2010: 131-146 | |
| 2009 | ||
| j8 | Hiroyuki Arai, Isao Miyagawa, Hideki Koike, Miki Haseyama: Estimating Number of People Using Calibrated Monocular Camera Based on Geometrical Analysis of Surface Area. IEICE Transactions 92-A(8): 1932-1938 (2009) | |
| c45 | Hideki Koike, Wataru Nishikawa, Kentaro Fukuchi: Transparent 2-D markers on an LCD tabletop system. CHI 2009: 163-172 | |
| c44 | Toshiki Sato, Haruko Mamiya, Kentaro Fukuchi, Hideki Koike: PAC-PAC: pinching gesture recognition for augmented tabletop video game. ITS 2009: 8 | |
| c43 | Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro Fukuchi: PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity. UIST 2009: 43-50 | |
| 2008 | ||
| j7 | Kyoko Sudo, Tatsuya Osawa, Kaoru Wakabayashi, Hideki Koike, Kenichi Arakawa: Estimating Anomality of the Video Sequences for Surveillance Using 1-Class SVM. IEICE Transactions 91-D(7): 1929-1936 (2008) | |
| j6 | Shuhan Shen, Minglei Tong, Haolong Deng, Yuncai Liu, Xiaojun Wu, Kaoru Wakabayashi, Hideki Koike: Model based human motion tracking using probability evolutionary algorithm. Pattern Recognition Letters 29(13): 1877-1886 (2008) | |
| c42 | Yusuke Sugano, Yasuyuki Matsushita, Yoichi Sato, Hideki Koike: An Incremental Learning Method for Unconstrained Gaze Estimation. ECCV (3) 2008: 656-667 | |
| c41 | Hiroyuki Arai, Isao Miyagawa, Hideki Koike, Miki Haseyama: Estimating the number of people in a video sequence via geometrical model. ICPR 2008: 1-4 | |
| c40 | Tatsuya Osawa, Kyoko Sudo, Hiroyuki Arai, Hideki Koike: Monocular 3D tracking of multiple interacting targets. ICPR 2008: 1-4 | |
| c39 | Kyoko Sudo, Tatsuya Osawa, Hidenori Tanaka, Hideki Koike, Kenichi Arakawa: Online anomal movement detection based on unsupervised incremental learning. ICPR 2008: 1-4 | |
| c38 | Osamu Izuta, Jun Nakamura, Toshiki Sato, Sachiko Kodama, Hideki Koike, Kentaro Fukuchi, Kaoru Shibasaki, Haruko Mamiya: Digital sports using the "Bouncing Star" rubber ball comprising IR and full-color LEDs and an acceleration sensor. SIGGRAPH New Tech Demos 2008: 13 | |
| c37 | Toshiki Sato, Kentaro Fukuchi, Hideki Koike: Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops. Tabletop 2008: 137-144 | |
| 2007 | ||
| c36 | Shinichi Mukosaka, Hideki Koike: Integrated visualization system for monitoring security in large-scale local area network. APVIS 2007: 41-44 | |
| c35 | Emiko Orimo, Hideki Koike, Toshiyuki Masui, Akikazu Takeuchi: Analysis and Evaluation of Recommendation Systems. HCI (8) 2007: 144-152 | |
| c34 | Hideki Koike, Shintaro Kajiwara, Kentaro Fukuchi, Yoichi Sato: Information Layout and Interaction on Virtual and Real Rotary Tables. Tabletop 2007: 95-102 | |
| 2006 | ||
| c33 | Yusuke Hideshima, Hideki Koike: STARMINE: a visualization system for cyber attacks. APVIS 2006: 131-138 | |
| c32 | Toshiki Sato, Kentaro Fukuchi, Hideki Koike: OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera. ICEC 2006: 205-210 | |
| c31 | Tetsuo Fukasawa, Kentaro Fukuchi, Hideki Koike: A Vision-Based Non-contact Interactive Advertisement with a Display Wall. ICEC 2006: 394-397 | |
| 2005 | ||
| c30 | Shintaro Kajiwara, Hideki Koike, Kentaro Fukuchi, Kenji Oka, Yoichi Sato: Information Layout and Interaction Techniques on an Augmented Round Table. ICCV-HCI 2005: 141-149 | |
| c29 | Kazuhiro Ohno, Hideki Koike, Kanba Koizumi: IPMatrix: An Effective Visualization Framework for Cyber Threat Monitoring. IV 2005: 678-685 | |
| c28 | Kenji Oka, Yoichi Sato, Yasuto Nakanishi, Hideki Koike: Head Pose Estimation System Based on Particle Filtering with Adaptive Diffusion Control. MVA 2005: 586-589 | |
| c27 | Hideki Koike, Kazuhiro Ohno, Kanba Koizumi: Visualizing Cyber Attacks using IP Matrix. VizSEC 2005: 11 | |
| 2004 | ||
| c26 | Yoichi Sato, Kenji Oka, Hideki Koike, Yasuto Nakanishi: Video-Based Tracking of User's Motion for Augmented Desk Interface. FGR 2004: 805-812 | |
| c25 | Hideki Koike, Shin'ichiro Nagashima, Yasuto Nakanishi, Yoichi Sato: EnhancedTable: Supporting a Small Meeting in Ubiquitous and Augmented Environment. PCM (1) 2004: 97-104 | |
| c24 | Hideki Koike, Shin'ichiro Nagashima, Yasuto Nakanishi, Yoichi Sato: EnhancedTable: An Augmented Table System for Supporting Face-to-Face Meeting in Ubiquitous Environment. UCS 2004: 117-130 | |
| c23 | ||
| 2003 | ||
| c22 | Yasuhisa Tokuda, Shinsuke Iwasaki, Yoichi Sato, Yasuto Nakanishi, Hideki Koike: Ubiquitous display for dynamically changing environment. CHI Extended Abstracts 2003: 976-977 | |
| c21 | Tetsuji Takada, Hideki Koike: Awase-E: Image-Based Authentication for Mobile Phones Using User's Favorite Images. Mobile HCI 2003: 347-351 | |
| 2002 | ||
| j5 | Kenji Oka, Yoichi Sato, Hideki Koike: Real-Time Fingertip Tracking and Gesture Recognition. IEEE Computer Graphics and Applications 22(6): 64-71 (2002) | |
| c20 | Hideki Koike, Chen Xinlei, Yasuto Nakanishi, Kenji Oka, Yoichi Sato: Two-handed drawing on augmented desk. CHI Extended Abstracts 2002: 760-761 | |
| c19 | Kenji Oka, Yoichi Sato, Hideki Koike: Real-Time Tracking of Multiple Fingertips and Gesture Recognition for Augmented Desk Interface Systems. FGR 2002: 429-434 | |
| c18 | Yasuto Nakanishi, Takashi Fujii, Kotaro Kiatjima, Yoichi Sato, Hideki Koike: Vision-Based Face Tracking System for Large Displays. Ubicomp 2002: 152-159 | |
| c17 | Tetsuji Takada, Hideki Koike: Tudumi: Information Visualization System for Monitoring and Auditing Computer Logs. IV 2002: 570-576 | |
| c16 | Kenji Oka, Imari Sato, Yasuto Nakanishi, Yoichi Sato, Hideki Koike: Interaction for entertainment contents based on direct manipulation with bare hands. IWEC 2002: 397-404 | |
| c15 | Tetsuji Takada, Hideki Koike: MieLog: A Highly Interactive Visual Log Browser Using Information Visualization and Statistical Analysis. LISA 2002: 133-144 | |
| 2001 | ||
| j4 | Hideki Koike, Yoichi Sato, Yoshinori Kobayashi: Integrating paper and digital information on EnhancedDesk: a method for realtime finger tracking on an augmented desk system. ACM Trans. Comput.-Hum. Interact. 8(4): 307-322 (2001) | |
| c14 | Yoichi Sato, Makiko Saito, Hideki Koike: Real-Time Input of 3D Pose and Gestures of a User's Hand and Its Applications for HCI. VR 2001: 79- | |
| 2000 | ||
| c13 | Hideki Koike, Yoichi Sato, Yoshinori Kobayashi, Hiroaki Tobita, Motoki Kobayashi: Interactive textbook and interactive Venn diagram: natural and intuitive interfaces on augmented desk system. CHI 2000: 121-128 | |
| c12 | Hiroaki Tobita, Hideki Koike: Information retrieval system using real world objects. Designing Augmented Reality Environments 2000: 161-162 | |
| c11 | Yoichi Sato, Yoshinori Kobayashi, Hideki Koike: Fast Tracking of Hands and Fingertips in Infrared Images for Augmented Desk Interface. FG 2000: 462-467 | |
| 1999 | ||
| c10 | Tetsuji Takada, Hideki Koike: NIGELOG: Protecting Logging Information by Hiding Multiple Backups in Directories. DEXA Workshop 1999: 874-878 | |
| c9 | ||
| 1998 | ||
| c8 | Hideki Koike, Motoki Kobayashi: EnhancedDesk: Integrating Paper Documents and Digital Documents. APCHI 1998: 57-62 | |
| c7 | Hideki Koike, Hui-Chu Chu: How Does 3D Visualization Work in Software Engineering? : Empirical Study of a 3D Version/Module Visualization System. ICSE 1998: 516-519 | |
| 1997 | ||
| j3 | Satoshi Shimada, Hideki Koike, Akira Tomono, Kenichiro Ishii: A method of constructing a dictionary for facial image recognition independent of facial direction. Systems and Computers in Japan 28(14): 49-62 (1997) | |
| c6 | Hideki Koike, Hui-Chu Chu: Integrating Version Control and Module Management Using Three-Dimensional Visualization. HCI (2) 1997: 853-856 | |
| c5 | Hideki Koike, Hui-Chu Chu: VRCS: Integrating Version Control and Module Management Using Interactive Three-Dimensional Graphics. VL 1997: 170-175 | |
| c4 | Hideki Koike, Tetsuji Takada, Toshiyuki Masui: VisuaLinda: A Framework for Visualizing Parallel Linda Programs. VL 1997: 176-182 | |
| 1995 | ||
| j2 | Hideki Koike: Generalized Fractal Views: A Fractal-Based Method for Controlling Information Display. ACM Trans. Inf. Syst. 13(3): 305-324 (1995) | |
| c3 | ||
| 1993 | ||
| j1 | Hideki Koike: The Role of Another Spatial Dimension in Software Visualization. ACM Trans. Inf. Syst. 11(3): 266-286 (1993) | |
| c2 | Hideki Koike, Hirotaka Yoshihara: Fractal Approaches for Visualizing Huge Hierarchies. VL 1993: 55-60 | |
| 1992 | ||
| c1 | Hideki Koike: An Application of Three-Dimensional Visualization to Object-Oriented Programming. Advanced Visual Interfaces 1992: 180-192 | |
Colors in the list of coauthors
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