| 2012 | ||
|---|---|---|
| j23 | He Wang, Taku Komura: Manipulation of Flexible Objects by Geodesic Control. Comput. Graph. Forum 31(2): 499-508 (2012) | |
| j22 | Jeff K. T. Tang, Jacky C. P. Chan, Howard Leung, Taku Komura: Interaction Retrieval by Spacetime Proximity Graphs. Comput. Graph. Forum 31(2): 745-754 (2012) | |
| j21 | Taku Komura, Qunsheng Peng, George Baciu, Rynson W. H. Lau: Guest Editors' Introduction: Special Section on ACM VRST. IEEE Trans. Vis. Comput. Graph. 18(3): 354-355 (2012) | |
| j20 | Hubert Pak Ho Shum, Taku Komura, Shuntaro Yamazaki: Simulating Multiple Character Interactions with Collaborative and Adversarial Goals. IEEE Trans. Vis. Comput. Graph. 18(5): 741-752 (2012) | |
| j19 | Jake Lever, Taku Komura: Real-time controllable fire using textured forces. The Visual Computer 28(6-8): 691-700 (2012) | |
| c34 | Peter Sandilands, Myung Geol Choi, Taku Komura: Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD Sensor. MIG 2012: 220-231 | |
| c33 | Dmitry Zarubin, Vladimir Ivan, Marc Toussaint, Taku Komura, Sethu Vijayakumar: Hierarchical Motion Planning in Topological Representations. Robotics: Science and Systems 2012 | |
| c32 | Joseph Henry, Hubert P. H. Shum, Taku Komura: Environment-aware Real-Time Crowd Control. Symposium on Computer Animation 2012: 193-200 | |
| 2011 | ||
| j18 | Edmond S. L. Ho, Taku Komura: A finite state machine based on topology coordinates for wrestling games. Journal of Visualization and Computer Animation 22(5): 435-443 (2011) | |
| j17 | Jacky C. P. Chan, Howard Leung, Jeff K. T. Tang, Taku Komura: A Virtual Reality Dance Training System Using Motion Capture Technology. TLT 4(2): 187-195 (2011) | |
| c31 | ||
| 2010 | ||
| j16 | Edmond S. L. Ho, Taku Komura, Chiew-Lan Tai: Spatial relationship preserving character motion adaptation. ACM Trans. Graph. 29(4) (2010) | |
| c30 | Edmond S. L. Ho, Taku Komura, Subramanian Ramamoorthy, Sethu Vijayakumar: Controlling humanoid robots in topology coordinates. IROS 2010: 178-182 | |
| c29 | Hubert P. H. Shum, Taku Komura, Takaaki Shiratori, Shu Takagi: Physically-Based Character Control in Low Dimensional Space. MIG 2010: 23-34 | |
| c28 | Ludovic Hoyet, Franck Multon, Taku Komura, Anatole Lécuyer: Perception Based Real-Time Dynamic Adaptation of Human Motions. MIG 2010: 266-277 | |
| c27 | Ludovic Hoyet, Franck Multon, Anatole Lécuyer, Taku Komura: Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting. VRST 2010: 87-90 | |
| e2 | Ronan Boulic, Yiorgos Chrysanthou, Taku Komura (Eds.): Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings. Lecture Notes in Computer Science 6459, Springer 2010, isbn 978-3-642-16957-1 | |
| e1 | George Baciu, Rynson W. H. Lau, Ming Lin, Taku Komura, Qunsheng Peng (Eds.): Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2010, Hong Kong, China, November 22-24, 2010. ACM 2010, isbn 978-1-4503-0441-2 | |
| 2009 | ||
| j15 | Edmond S. L. Ho, Taku Komura: Character Motion Synthesis by Topology Coordinates. Comput. Graph. Forum 28(2): 299-308 (2009) | |
| j14 | Hubert P. H. Shum, Taku Komura, Pranjul Yadav: Angular momentum guided motion concatenation. Journal of Visualization and Computer Animation 20(2-3): 385-394 (2009) | |
| j13 | Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura: Interactive animation of virtual humans based on motion capture data. Journal of Visualization and Computer Animation 20(5-6): 491-500 (2009) | |
| j12 | Edmond S. L. Ho, Taku Komura: Indexing and Retrieving Motions of Characters in Close Contact. IEEE Trans. Vis. Comput. Graph. 15(3): 481-492 (2009) | |
| c26 | ||
| 2008 | ||
| j11 | Jeff K. T. Tang, Howard Leung, Taku Komura, Hubert P. H. Shum: Emulating human perception of motion similarity. Journal of Visualization and Computer Animation 19(3-4): 211-221 (2008) | |
| j10 | Hubert P. H. Shum, Taku Komura, Masashi Shiraishi, Shuntaro Yamazaki: Interaction patches for multi-character animation. ACM Trans. Graph. 27(5): 114 (2008) | |
| c25 | Kai-Tai Tang, Howard Leung, Taku Komura, Hubert P. H. Shum: Finding repetitive patterns in 3D human motion captured data. ICUIMC 2008: 396-403 | |
| c24 | Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura: From Motion Capture to Real-Time Character Animation. MIG 2008: 72-81 | |
| c23 | Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho: Simulating Interactions of Characters. MIG 2008: 94-103 | |
| c22 | Hubert P. H. Shum, Taku Komura, Shuntaro Yamazaki: Simulating interactions of avatars in high dimensional state space. SI3D 2008: 131-138 | |
| p1 | ||
| 2007 | ||
| j9 | Frederick W. B. Li, Rynson W. H. Lau, Taku Komura, Meng Wang, Becky Siu: Adaptive Animation of Human Motion for E-Learning Applications. IJDET 5(2): 74-85 (2007) | |
| c21 | Franck Multon, Ludovic Hoyet, Taku Komura, Richard Kulpa: Dynamic motion adaptation for 3D acrobatic humanoids. Humanoids 2007: 346-351 | |
| c20 | ||
| c19 | Chung Ho Chan, Howard Leung, Taku Komura: Automatic Panel Extraction of Color Comic Images. PCM 2007: 775-784 | |
| c18 | Edmond S. L. Ho, Taku Komura: Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions. Pacific Conference on Computer Graphics and Applications 2007: 427-430 | |
| c17 | Hubert P. H. Shum, Taku Komura, Shuntaro Yamazaki: Simulating competitive interactions using singly captured motions. VRST 2007: 65-72 | |
| c16 | Franck Multon, Ludovic Hoyet, Taku Komura, Richard Kulpa: Interactive control of physically-valid aerial motion: application to VR training system for gymnasts. VRST 2007: 77-80 | |
| 2006 | ||
| j8 | Howard Leung, Taku Komura: Web-Based Handwriting Education with Animated Virtual Teacher. IJDET 4(1): 71-80 (2006) | |
| j7 | Taku Komura, Wai-Chun Lam: Real-time locomotion control by sensing gloves. Journal of Visualization and Computer Animation 17(5): 513-525 (2006) | |
| j6 | Shunsuke Kudoh, Taku Komura, Katsushi Ikeuchi: Modeling and generating whole body motion of balance maintenance. Systems and Computers in Japan 37(13): 11-19 (2006) | |
| c15 | Shunsuke Kudoh, Taku Komura, Katsushi Ikeuchi: Stepping Motion for a Human-like Character to Maintain Balance against Large Perturbations. ICRA 2006: 2661-2666 | |
| c14 | ||
| c13 | Yoshinori Maekawa, Takuya Oda, Taku Komura, Yoshihisa Shinagawa: Learning system for human motion characters of traditional arts. VRST 2006: 169-172 | |
| 2005 | ||
| j5 | Taku Komura, Edmond S. L. Ho, Rynson W. H. Lau: Animating reactive motion using momentum-based inverse kinematics. Journal of Visualization and Computer Animation 16(3-4): 213-223 (2005) | |
| j4 | Taku Komura, Akinori Nagano, Howard Leung, Yoshihisa Shinagawa: Simulating pathological gait using the enhanced linear inverted pendulum model. IEEE Trans. Biomed. Engineering 52(9): 1502-1513 (2005) | |
| c12 | Taku Komura, Howard Leung, Shunsuke Kudoh, James Kuffner: A Feedback Controller for Biped Humanoids that Can Counteract Large Perturbations During Gait. ICRA 2005: 1989-1995 | |
| c11 | Frederick W. B. Li, Becky Siu, Rynson W. H. Lau, Taku Komura: Real-Time Adaptive Human Motions for Web-Based Training. ICWL 2005: 256-266 | |
| c10 | Edmond S. L. Ho, Taku Komura, Rynson W. H. Lau: Computing inverse kinematics with linear programming. VRST 2005: 163-166 | |
| 2004 | ||
| c9 | Wai-Chun Lam, Feng Zou, Taku Komura: Motion editing with data glove. Advances in Computer Entertainment Technology 2004: 337-342 | |
| c8 | Howard Leung, Taku Komura: Web-Based Handwriting Education with Animated Virtual Teacher. ICWL 2004: 293-300 | |
| c7 | Taku Komura, Howard Leung, James Kuffner: Animating reactive motions for biped locomotion. VRST 2004: 32-40 | |
| 2003 | ||
| c6 | Taku Komura, Atsushi Kuroda, Shunsuke Kudoh, Chiew-Lan Tai, Yoshihisa Shinagawa: An inverse kinematics method for 3D figures with motion data. Computer Graphics International 2003: 266-271 | |
| c5 | Shunsuke Kudoh, Taku Komura: C2 continuous gait-pattern generation for biped robots. IROS 2003: 1135-1140 | |
| 2002 | ||
| c4 | Taku Komura, Atsushi Kuroda, Yoshihisa Shinagawa: NiceMeetVR: facing professional baseball pitchers in the virtual batting cage. SAC 2002: 1060-1065 | |
| 2001 | ||
| c3 | Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: An Inverse Kinematics Method Based on Muscle Dynamics. Computer Graphics International 2001: 15-22 | |
| c2 | Taku Komura, Yoshihisa Shinagawa: Motion Conversion based on the Musculoskeletal System. Graphics Interface 2001: 27-36 | |
| c1 | Masaki Hilaga, Yoshihisa Shinagawa, Taku Komura, Tosiyasu L. Kunii: Topology matching for fully automatic similarity estimation of 3D shapes. SIGGRAPH 2001: 203-212 | |
| 2000 | ||
| j3 | Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: Creating and retargetting motion by the musculoskeletal human body model. The Visual Computer 16(5): 254-270 (2000) | |
| 1999 | ||
| j2 | Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: Calculation and visualization of the dynamic ability of the human body. Journal of Visualization and Computer Animation 10(2): 57-78 (1999) | |
| 1997 | ||
| j1 | Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: A Muscle-based Feed-forward Controller of the Human Body. Comput. Graph. Forum 16(3): 165-176 (1997) | |
Colors in the list of coauthors
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