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Markus Krause
2010 – today
- 2013
[c11]Markus Krause, Robert Porzel: It is about time: time aware quality management for interactive systems with humans in the loop. CHI Extended Abstracts 2013: 163-168
[c10]Markus Krause, Jan Smeddinck, Ronald Meyer: A digital game to support voice treatment for parkinson's disease. CHI Extended Abstracts 2013: 445-450- 2012
[c9]Daniel Apken, Hendrik Landwehr, Marc Herrlich, Markus Krause, Dennis Paul, Rainer Malaka: Design and Evaluation of Parametrizable Multi-genre Game Mechanics. ICEC 2012: 45-52
[c8]Kolja Lubitz, Markus Krause: Exploring User Input Metaphors for Jump and Run Games on Mobile Devices. ICEC 2012: 473-475
[c7]Markus Krause, Roberta Cuel, Maja Vukovic: GCI 2012 Harnessing Collective Intelligence with Games - 1st International Workshop on Systems with Homo Ludens in the Loop. ICEC 2012: 496-499- 2011
[c6]Oliver Assad, Robert Hermann, Damian Lilla, Björn Mellies, Ronald Meyer, Liron Shevach, Sandra Siegel, Melanie Springer, Saranat Tiemkeo, Jens Voges, Jan Wieferich, Marc Herrlich, Markus Krause, Rainer Malaka: Motion-Based Games for Parkinson's Disease Patients. ICEC 2011: 47-58
[c5]Aneta Takhtamysheva, Markus Krause, Jan Smeddinck: Serious Questionnaires in Playful Social Network Applications. ICEC 2011: 436-439
[c4]Marc Herrlich, Markus Krause, Rainer Malaka, Jan Smeddinck: Teaching Serious Games. Mensch & Computer Workshopband 2011: 391-396
[c3]Oliver Assad, Robert Hermann, Damian Lilla, Björn Mellies, Ronald Meyer, Liron Shevach, Sandra Siegel, Melanie Springer, Saranat Tiemkeo, Jens Voges, Jan Wieferich, Marc Herrlich, Markus Krause, Rainer Malaka: WuppDi! - Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming. Mensch & Computer 2011: 469-478- 2010
[j1]Jens Teichert, Marc Herrlich, Benjamin Walther-Franks, Lasse Schwarten, Sebastian Feige, Markus Krause, Rainer Malaka: Advancing Large Interactive Surfaces for Use in the Real World. Adv. Human-Computer Interaction 2010 (2010)
2000 – 2009
- 2009
[c2]Aneta Takhtamysheva, Robert Porzel, Markus Krause: Games for games: manipulating contexts in human computation games. KDD Workshop on Human Computation 2009: 38-39
[c1]Markus Krause, Hidir Aras: Playful tagging: folksonomy generation using online games. WWW 2009: 1207-1208
Coauthor Index
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last updated on 2013-04-30 22:13 CEST by the dblp team



