| 2009 | ||
|---|---|---|
| j1 | Miguel Lastra, José Miguel Mantas, Carlos Ureña, Manuel Jose Castro Díaz, José A. García-Rodríguez: Simulation of shallow-water systems using graphics processing units. Mathematics and Computers in Simulation 80(3): 598-618 (2009) | |
| 2008 | ||
| c5 | Rosana Montes, Carlos Ureña, Rubén Jesús García, Miguel Lastra: Generic BRDF Sampling - A Sampling Method for Global Illumination. GRAPP 2008: 191-198 | |
| c4 | Rosana Montes, Carlos Ureña, Rubén Jesús García, Miguel Lastra: An Importance Sampling Method for Arbitrary BRDFs. VISIGRAPP (Selected Papers) 2008: 41-54 | |
| 2004 | ||
| c3 | Rubén Jesús García, Carlos Ureña, Miguel Lastra, Rosana Montes, J. Revelles: Interactive Global Illumination for Quasi-Static Scenes. Computer Graphics International 2004: 128-131 | |
| 2003 | ||
| c2 | J. Revelles, Miguel Lastra, Rosana Montes, P. Cano: A Formal Framework for Analysis and Comparison of Simple Ray-Scene Intersection Test Improvement. WSCG 2003 | |
| 2000 | ||
| c1 | J. Revelles, Carlos Ureña, Miguel Lastra: An Efficient Parametric Algorithm for Octree Traversal. WSCG 2000 | |
| 1 | P. Cano | |
| 2 | Manuel Jose Castro Díaz | |
| 3 | Rubén Jesús García | |
| 4 | José A. García-Rodríguez | |
| 5 | José Miguel Mantas | |
| 6 | Rosana Montes-Soldado (Rosana Montes) | |
| 7 | J. Revelles | |
| 8 | Carlos Ureña |
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