| 2013 | ||
|---|---|---|
| j16 | Hayeon Song, Jihyun Kim, Kelly E. Tenzek, Kwan Min Lee: The effects of competition and competitiveness upon intrinsic motivation in exergames. Computers in Human Behavior 29(4): 1702-1708 (2013) | |
| c7 | Aelee Kim, Younbo Jung, Kwan Min Lee, Jooyun Han: The effects of familiarity and robot gesture on user acceptance of information. HRI 2013: 159-160 | |
| 2012 | ||
| j15 | Jinghui Hou, Yujung Nam, Wei Peng, Kwan Min Lee: Effects of screen size, viewing angle, and players' immersion tendencies on game experience. Computers in Human Behavior 28(2): 617-623 (2012) | |
| j14 | Kang-Woo Lee, Kwan Min Lee, Hyunseung Choo: Impression formation in mobile communication with Multimedia Caller Identification. IJMC 10(3): 323-336 (2012) | |
| c6 | Hongseok Lee, Kang-Woo Lee, Kwan Min Lee, Hyunseung Choo: Similarity attraction effects in mobile advertisement: Interaction between user personality and advertisement personality. ICOIN 2012: 506-511 | |
| 2011 | ||
| j13 | Namkee Park, Younbo Jung, Kwan Min Lee: Intention to upload video content on the internet: The role of social norms and ego-involvement. Computers in Human Behavior 27(5): 1996-2004 (2011) | |
| j12 | Kwan Min Lee, Younbo Jung, Clifford Nass: Can User Choice Alter Experimental Findings in Human-Computer Interaction?: Similarity Attraction Versus Cognitive Dissonance in Social Responses to Synthetic Speech. Int. J. Hum. Comput. Interaction 27(4): 307-322 (2011) | |
| j11 | Kwan Min Lee, Eui Jun Jeong, Namkee Park, Seoungho Ryu: Effects of Interactivity in Educational Games: A Mediating Role of Social Presence on Learning Outcomes. Int. J. Hum. Comput. Interaction 27(7): 620-633 (2011) | |
| c5 | Kang-Woo Lee, Kwan Min Lee, Hyunseung Choo: Sending Social Impression via a Mobile Phone. ACIIDS Posters 2011: 267-276 | |
| c4 | Young June Sah, Duyoung Jeong, Kiseul Suh, Soyon You, Kwan Min Lee: Advertising effect of additional information in panoramic view service on the online map. ICUIMC 2011: 97 | |
| 2010 | ||
| j10 | Seung-A. Annie Jin, Kwan Min Lee: The Influence of Regulatory Fit and Interactivity on Brand Satisfaction and Trust in E-Health Marketing Inside 3D Virtual Worlds (Second Life). Cyberpsy., Behavior, and Soc. Networking 13(6): 673-680 (2010) | |
| j9 | Kwan Min Lee, Wei Peng, Julian Klein: Will the experience of playing a violent role in a video game influence people's judgments of violent crimes? Computers in Human Behavior 26(5): 1019-1023 (2010) | |
| j8 | Namkee Park, Kwan Min Lee, Seung-A. Annie Jin, Sukhee Kang: Effects of pre-game stories on feelings of presence and evaluation of computer games. Int. J. Hum.-Comput. Stud. 68(11): 822-833 (2010) | |
| j7 | Kwan Min Lee, David Yates, Joseph Clark, Omar El Sawy: Value Creation of Mobile Services Through Presence: Designing Mobile Information and Entertainment Applications with Presence in Mind. Presence 19(3): 265-279 (2010) | |
| 2007 | ||
| j6 | Namkee Park, Kwan Min Lee, Pauline Hope Cheong: University Instructors' Acceptance of Electronic Courseware: An Application of the Technology Acceptance Model. J. Computer-Mediated Communication 13(1): 163-186 (2007) | |
| 2006 | ||
| j5 | Kwan Min Lee: Effects of Internet Use on College Students' Political Efficacy. Cyberpsy., Behavior, and Soc. Networking 9(4): 415-422 (2006) | |
| j4 | Kwan Min Lee, Jennifer C. Lai: Speech Versus Touch: A Comparative Study of the Use of Speech and DTMF Keypad for Navigation. Int. J. Hum. Comput. Interaction 19(3): 343-360 (2006) | |
| j3 | Kwan Min Lee, Younbo Jung, Jaywoo Kim, Sang Ryong Kim: Are physically embodied social agents better than disembodied social agents?: The effects of physical embodiment, tactile interaction, and people's loneliness in human-robot interaction. International Journal of Man-Machine Studies 64(10): 962-973 (2006) | |
| 2004 | ||
| j2 | Ing-Marie Jonsson, Clifford Nass, Kwan Min Lee: Mixing personal computer and handheld interfaces and devices: effects on perceptions and attitudes. Int. J. Hum.-Comput. Stud. 61(1): 71-83 (2004) | |
| 2003 | ||
| c3 | Kwan Min Lee, Clifford Nass: Designing social presence of social actors in human computer interaction. CHI 2003: 289-296 | |
| 2002 | ||
| j1 | Jennifer C. Lai, Stella Mitchell, Marisa S. Viveros, David Wood, Kwan Min Lee: Ubiquitous Access to Unified Messaging: A Study of Usability and the Use of Pervasive Computing. Int. J. Hum. Comput. Interaction 14(3-4): 385-404 (2002) | |
| c2 | Jennifer C. Lai, Kwan Min Lee: Choosing speech or touchtone modality for navigation within a telephony natural language system. INTERSPEECH 2002 | |
| 2000 | ||
| c1 | Clifford Nass, Kwan Min Lee: Does computer-generated speech manifest personality? an experimental test of similarity-attraction. CHI 2000: 329-336 | |
Colors in the list of coauthors
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