| 2008 | ||
|---|---|---|
| j13 | ||
| j12 | ||
| j11 | ||
| c17 | Vadim Bulitko, Steve Solomon, Jonathan Gratch, Michael van Lent: Modeling Culturally and Emotionally Affected Behavior. AIIDE 2008 | |
| 2007 | ||
| j10 | ||
| j9 | Michael van Lent, William R. Swartout: Games: Once More, with Feeling. IEEE Computer 40(8): 98-100 (2007) | |
| c16 | Ryan McAlinden, Don M. Dini, Chirag Merchant, Michael van Lent: Creating densely populated virtual environments. AAMAS 2007: 265 | |
| 2006 | ||
| j8 | Michael van Lent: Guest Editor's Introduction: Interactive Narrative. IEEE Computer Graphics and Applications 26(3): 20-21 (2006) | |
| j7 | Mark G. Core, David R. Traum, H. Chad Lane, William R. Swartout, Jonathan Gratch, Michael van Lent, Stacy Marsella: Teaching Negotiation Skills through Practice and Reflection with Virtual Humans. Simulation 82(11): 685-701 (2006) | |
| c15 | Mark G. Core, H. Chad Lane, Michael van Lent, Dave Gomboc, Steve Solomon, Milton Rosenberg: Building Explainable Artificial Intelligence Systems. AAAI 2006: 1766-1773 | |
| c14 | Don M. Dini, Michael van Lent, Paul Carpenter, K. Iyer: Building Robust Planning and Exection Systems for Virtual Worlds. AIIDE 2006: 29-35 | |
| c13 | Ryan McAlinden, Michael van Lent, William Clevenger, Wen Tien: Using Environmental Annotations and Affordances to Model Culture. AIIDE 2006: 145-146 | |
| c12 | H. Chad Lane, Mark G. Core, Dave Gomboc, Steve Solomon, Michael van Lent, Milton Rosenberg: Reflective Tutoring for Immersive Simulation. Intelligent Tutoring Systems 2006: 732-734 | |
| 2005 | ||
| c11 | H. Chad Lane, Mark G. Core, Michael van Lent, Steve Solomon, Dave Gomboc: Explainable Artificial Intelligence for Training and Tutoring. AIED 2005: 762-764 | |
| c10 | Michael van Lent, Mark O. Riedl, Paul Carpenter, Ryan McAlinden, Paul Brobst: Increasing Replayability with Deliberative and Reactive Planning. AIIDE 2005: 135-140 | |
| 2004 | ||
| j6 | Michael van Lent: University of Southern California's Institute for Creative Technologies. Computers in Entertainment 2(1): 7 (2004) | |
| c9 | Andrew Gordon, Michael van Lent, Martin Van Velsen, Paul Carpenter, Arnav Jhala: Branching Storylines in Virtual Reality Environments for Leadership Development. AAAI 2004: 844-851 | |
| c8 | Michael van Lent, William Fisher, Michael Mancuso: An Explainable Artificial Intelligence System for Small-unit Tactical Behavior. AAAI 2004: 900-907 | |
| 2003 | ||
| j5 | William R. Swartout, Michael van Lent: Making a game of system design. Commun. ACM 46(7): 32-39 (2003) | |
| 2002 | ||
| j4 | Randall W. Hill Jr., Changhee Han, Michael van Lent: Applying Perceptually Driven Cognitive Mapping to Virtual Urban Environments. AI Magazine 23(4): 69-80 (2002) | |
| c7 | Randall W. Hill Jr., Changhee Han, Michael van Lent: Applying Perceptually Driven Cognitive Mapping to Virtual Urban Environments. AAAI/IAAI 2002: 886-893 | |
| c6 | Randall W. Hill Jr., Changhee Han, Michael van Lent: Perceptually driven cognitive mapping of urban environments. AAMAS 2002: 1389-1390 | |
| 2001 | ||
| j3 | John E. Laird, Michael van Lent: Human-Level AI's Killer Application: Interactive Computer Games. AI Magazine 22(2): 15-26 (2001) | |
| j2 | Lorraine M. Fesq, Ella M. Atkins, Lina Khatib, Charles Pecheur, Paul R. Cohen, Lynn Andrea Stein, Michael van Lent, John E. Laird, Alessandro Provetti, Tran Cao Son: AAAI 2001 Spring Symposium Series Reports. AI Magazine 22(3): 117-122 (2001) | |
| c5 | Michael van Lent, John E. Laird: Learning procedural knowledge through observation. K-CAP 2001: 179-186 | |
| 2000 | ||
| c4 | John E. Laird, Michael van Lent: Human-Level AI's Killer Application: Interactive Computer Games. AAAI/IAAI 2000: 1171-1178 | |
| 1999 | ||
| c3 | Michael van Lent, John E. Laird, Josh Buckman, Joe Hartford, Steve Houchard, Kurt Steinkraus, Russ Tedrake: Intelligent Agents in Computer Games. AAAI/IAAI 1999: 929-930 | |
| c2 | Michael van Lent, John E. Laird: Learning Hierarchical Performance Knowledge by Observation. ICML 1999: 229-238 | |
| 1996 | ||
| j1 | Jean R. S. Blair, David Mutchler, Michael van Lent: Perfect Recall and Pruning in Games with Imperfect Information. Computational Intelligence 12: 131-154 (1996) | |
| c1 | ||
Colors in the list of coauthors
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