| 2011 | ||
|---|---|---|
| j3 | Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis, Lewis W. F. Li: Game-on-demand: : An online game engine based on geometry streaming. TOMCCAP 7(3): 19 (2011) | |
| 2008 | ||
| j2 | Addison Chan, Rynson W. H. Lau, Lewis W. F. Li: Hand Motion Prediction for Distributed Virtual Environments. IEEE Trans. Vis. Comput. Graph. 14(1): 146-159 (2008) | |
| 2006 | ||
| j1 | Lewis W. F. Li, Frederick W. B. Li, Rynson W. H. Lau: A Trajectory-Preserving Synchronization Method for Collaborative Visualization. IEEE Trans. Vis. Comput. Graph. 12(5): 989-996 (2006) | |
| 2004 | ||
| c1 | Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. Lau: Supporting continuous consistency in multiplayer online games. ACM Multimedia 2004: 388-391 | |
| 1 | Addison Chan | |
| 2 | Danny Kilis | |
| 3 | Rynson W. H. Lau | |
| 4 | Frederick W. B. Li |
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