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Daniel Livingstone
2010 – today
- 2010
[e1]Anna Peachey, Julia Gillen, Daniel Livingstone, Sarah Smith-Robbins (Eds.): Researching Learning in Virtual Worlds. Human-Computer Interaction Series, Springer 2010, ISBN 978-1-84996-046-5
[j3]Daniel Livingstone, Paul A. Hollins: Virtual Worlds, Standards and Interoperability. Int. J. IT Standards and Standardization Res. 8(2): 45-59 (2010)
[p1]Daniel Livingstone, Peter Russell Bloomfield: Mixed-Methods and Mixed-Worlds: Engaging Globally Distributed User Groups for Extended Evaluation and Studies. Researching Learning in Virtual Worlds 2010: 159-176
2000 – 2009
- 2009
[c8]Peter Russell Bloomfield, Daniel Livingstone: Multi-Modal Learning and Assessment in Second Life with quizHUD. VS-GAMES 2009: 217-218
[c7]Malcolm Crowe, Daniel Livingstone: Collaborative Web-Browsing in a Virtual World. VS-GAMES 2009: 221-222- 2008
[c6]Hanno Hildmann, Anika Uhlemann, Daniel Livingstone: A Mobile Phone Based Virtual Pet to Teach Social Norms and Behaviour to Children. DIGITEL 2008: 15-17- 2007
[j2]Daniel Livingstone: Second Life Education Workshop at the Second Life Community Convention, San Francisco, August 20, 2006. eLearn Magazine 2007(3): 4 (2007)- 2006
[j1]Daniel Livingstone: Turing's test and believable AI in games. Computers in Entertainment 4(1) (2006)- 2005
[c5]- 2004
[c4]Darryl Charles, Daniel Livingstone: AI: the Missing Link in Digital Game Interface Design? ICEC 2004: 351-354- 2003
[c3]Daniel Livingstone, Robert McDowell: Fast Marching and Fast Driving: Combining Off-Line Search and Reactive AI. GAME-ON 2003: 197-
1990 – 1999
- 1999
[c2]
[c1]Daniel Livingstone, Colin Fyfe: Dialect and Learned Systems of Communication in Multi-Agent Systems. IIA/SOCO 1999
Coauthor Index
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last updated on 2012-12-02 21:23 CET by the dblp team



