| 2013 | ||
|---|---|---|
| j12 | Steven G. Parker, Heiko Friedrich, David P. Luebke, R. Keith Morley, James Bigler, Jared Hoberock, David K. McAllister, Austin Robison, Andreas Dietrich, Greg Humphreys, Morgan McGuire, Martin Stich: GPU ray tracing. Commun. ACM 56(5): 93-101 (2013) | |
| c30 | Michael Mara, David P. Luebke, Morgan McGuire: Toward practical real-time photon mapping: efficient GPU density estimation. I3D 2013: 71-78 | |
| 2012 | ||
| c29 | Morgan McGuire, Michael Mara, David P. Luebke: Scalable Ambient Obscurance. High Performance Graphics 2012: 97-103 | |
| 2011 | ||
| j11 | Eric Enderton, Erik Sintorn, Peter Shirley, David P. Luebke: Stochastic Transparency. IEEE Trans. Vis. Comput. Graph. 17(8): 1036-1047 (2011) | |
| c28 | Peter Shirley, Timo Aila, Jonathan D. Cohen, Eric Enderton, Samuli Laine, David P. Luebke, Morgan McGuire: A local image reconstruction algorithm for stochastic rendering. SI3D 2011: 9-14 | |
| c27 | Matthäus G. Chajdas, Morgan McGuire, David P. Luebke: Subpixel reconstruction antialiasing for deferred shading. SI3D 2011: 15-22 | |
| 2010 | ||
| j10 | Gordon Wetzstein, Wolfgang Heidrich, David P. Luebke: Optical Image Processing Using Light Modulation Displays. Comput. Graph. Forum 29(6): 1934-1944 (2010) | |
| j9 | Steven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, Jared Hoberock, David P. Luebke, David K. McAllister, Morgan McGuire, R. Keith Morley, Austin Robison, Martin Stich: OptiX: a general purpose ray tracing engine. ACM Trans. Graph. 29(4) (2010) | |
| c26 | Morgan McGuire, Eric Enderton, Peter Shirley, David P. Luebke: Real-time stochastic rasterization on conventional GPU architectures. High Performance Graphics 2010: 173-182 | |
| c25 | Eric Enderton, Erik Sintorn, Peter Shirley, David P. Luebke: Stochastic transparency. SI3D 2010: 157-164 | |
| 2009 | ||
| j8 | Christian Lauterbach, Michael Garland, Shubhabrata Sengupta, David P. Luebke, Dinesh Manocha: Fast BVH Construction on GPUs. Comput. Graph. Forum 28(2): 375-384 (2009) | |
| c24 | Morgan McGuire, David P. Luebke: Hardware-accelerated global illumination by image space photon mapping. High Performance Graphics 2009: 77-89 | |
| c23 | David P. Luebke: Graphics hardware & GPU computing: past, present, and future. Graphics Interface 2009: 6 | |
| e3 | Stephen N. Spencer, David K. McAllister, Matt Pharr, Ingo Wald, David P. Luebke, Philipp Slusallek (Eds.): Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, New Orleans, Louisiana, USA, August 1-3, 2009. ACM 2009, isbn 978-1-60558-603-8 | |
| 2008 | ||
| j7 | Rui Wang, Ewen Cheslack-Postava, Rui Wang, David P. Luebke, Qianyong Chen, Wei Hua, Qunsheng Peng, Hujun Bao: Real-time editing and relighting of homogeneous translucent materials. The Visual Computer 24(7-9): 565-575 (2008) | |
| c22 | David P. Luebke: CUDA: Scalable parallel programming for high-performance scientific computing. ISBI 2008: 836-838 | |
| c21 | ||
| e2 | David P. Luebke, John D. Owens (Eds.): Proceedings of the EUROGRAPHICS/ACM SIGGRAPH Conference on Graphics Hardware 2008, Sarajevo, Bosnia and Herzegovina, 2008. Eurographics Association 2008, isbn 978-3-905674-09-5 | |
| 2007 | ||
| j6 | ||
| c20 | Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron: A hardware redundancy and recovery mechanism for reliable scientific computation on graphics processors. Graphics Hardware 2007: 55-64 | |
| c19 | Eugene d'Eon, David P. Luebke, Eric Enderton: Efficient Rendering of Human Skin. Rendering Techniques 2007: 147-157 | |
| 2006 | ||
| j5 | Rui Wang, John Tran, David P. Luebke: All-frequency relighting of glossy objects. ACM Trans. Graph. 25(2): 293-318 (2006) | |
| c18 | Kevin Dale, Jeremy W. Sheaffer, Vinu Vijay Kumar, David P. Luebke, Greg Humphreys, Kevin Skadron: Applications of Small-Scale Reconfigurability to Graphics Processors. ARC 2006: 99-108 | |
| c17 | Rui Wang, Ren Ng, David P. Luebke, Greg Humphreys: Efficient Wavelet Rotation for Environment Map Rendering. Rendering Techniques 2006: 173-182 | |
| c16 | David P. Luebke, Mark Harris, Naga K. Govindaraju, Aaron E. Lefohn, Mike Houston, John D. Owens, Mark Segal, Matthew Papakipos, Ian Buck: S07 - GPGPU: general-purpose computation on graphics hardware. SC 2006: 208 | |
| 2005 | ||
| j4 | Benjamin Watson, David P. Luebke: The Ultimate Display: Where Will All the Pixels Come From? IEEE Computer 38(8): 54-61 (2005) | |
| j3 | Rui Wang, John Tran, David P. Luebke: All-frequency interactive relighting of translucent objects with single and multiple scattering. ACM Trans. Graph. 24(3): 1202-1207 (2005) | |
| c15 | Jeremy W. Sheaffer, Kevin Skadron, David P. Luebke: Studying Thermal Management for Graphics-Processor Architectures. ISPASS 2005: 54-65 | |
| c14 | Abhinav Dayal, Cliff Woolley, Benjamin Watson, David P. Luebke: Adaptive Frameless Rendering. Rendering Techniques 2005: 265-275 | |
| c13 | Radu Stoleru, Tian He, John A. Stankovic, David P. Luebke: A high-accuracy, low-cost localization system for wireless sensor networks. SenSys 2005: 13-26 | |
| e1 | Anselmo Lastra, Marc Olano, David P. Luebke, Hanspeter Pfister (Eds.): Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA. ACM 2005, isbn 1-59593-013-2 | |
| 2004 | ||
| j2 | Benjamin Watson, Abhinav Dayal, David P. Luebke, Cliff Woolley: Improving Adaptive Display with Temporally Adaptive Rendering. Cyberpsy., Behavior, and Soc. Networking 7(6): 667-672 (2004) | |
| c12 | Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron: A flexible simulation framework for graphics architectures. Graphics Hardware 2004: 85-94 | |
| c11 | Rui Wang, John Tran, David P. Luebke: All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation. Rendering Techniques 2004: 345-354 | |
| 2003 | ||
| c10 | ||
| c9 | Nolan Goodnight, Cliff Woolley, Gregory Lewin, David P. Luebke, Greg Humphreys: A multigrid solver for boundary value problems using programmable graphics hardware. Graphics Hardware 2003: 102-111 | |
| c8 | Nathaniel Williams, David P. Luebke, Jonathan D. Cohen, Michael Kelley, Brenden Schubert: Perceptually guided simplification of lit, textured meshes. SI3D 2003: 113-121 | |
| c7 | Cliff Woolley, David P. Luebke, Benjamin Watson, Abhinav Dayal: Interruptible rendering. SI3D 2003: 143-151 | |
| c6 | Jonathan D. Cohen, David P. Luebke, Nathaniel Duca, Brenden Schubert: GLOD: a driver-level interface for geometric level of detail. SIGGRAPH 2003 | |
| c5 | Nathaniel Williams, Chad Hantak, Kok-Lim Low, John Thomas, Kurtis Keller, Lars S. Nyland, David P. Luebke, Anselmo Lastra: Monticello Through the Window. VAST 2003: 131-138 | |
| 2001 | ||
| j1 | David P. Luebke: A Developer's Survey of Polygonal Simplification Algorithms. IEEE Computer Graphics and Applications 21(3): 24-35 (2001) | |
| c4 | Derek Cornish, Andrea Rowan, David P. Luebke: View-Dependent Particles for Interactive Non-Photorealistic Rendering. Graphics Interface 2001: 151-158 | |
| c3 | David P. Luebke, Benjamin Hallen: Perceptually-Driven Simplification for Interactive Rendering. Rendering Techniques 2001: 223-234 | |
| 1997 | ||
| c2 | David P. Luebke, Carl Erikson: View-dependent simplification of arbitrary polygonal environments. SIGGRAPH 1997: 199-208 | |
| 1995 | ||
| c1 | David P. Luebke, Chris Georges: Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible Sets. SI3D 1995: 105-106, 212 | |
Colors in the list of coauthors
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