Jean-Luc Lugrin Coauthor index pubzone.org

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j5Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Christian Roth, Ivar E. Vermeulen, Peter Vorderer, Christoph Klimmt, David Pizzi, Jean-Luc Lugrin, Marc Cavazza: Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling. Cyberpsy., Behavior, and Soc. Networking 15(11): 630-633 (2012)
c21Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter: CaveUDK: a VR game engine middleware. VRST 2012: 137-144
2010
j4Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
David Pizzi, Jean-Luc Lugrin, Alex Whittaker, Marc Cavazza: Automatic Generation of Game Level Solutions as Storyboards. IEEE Trans. Comput. Intellig. and AI in Games 2(3): 149-161 (2010)
c20Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Jean-Luc Lugrin, Marc Cavazza, David Pizzi, Thurid Vogt, Elisabeth André: Exploring the usability of immersive interactive storytelling. VRST 2010: 103-110
2008
c19Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Luc Lugrin: Automatic Generation of Game Level Solutions as Storyboards. AIIDE 2008
2007
j3Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Marc Cavazza, Jean-Luc Lugrin, Marc Buehner: Causal Perception in Virtual Reality and its Implications for Presence Factors. Presence 16(6): 623-642 (2007)
c18Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
David Pizzi, Fred Charles, Jean-Luc Lugrin, Marc Cavazza: Interactive Storytelling with Literary Feelings. ACII 2007: 630-641
c17Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
David Pizzi, Marc Cavazza, Jean-Luc Lugrin: Extending character-based storytelling with awareness and feelings. AAMAS 2007: 12
c16Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Jean-Luc Lugrin, Rémi Chaignon, Marc Cavazza: A High-level Event System for Augmented Reality. ISMAR 2007: 269-270
c15Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Jean-Luc Lugrin, Marc Cavazza: Making sense of virtual environments: action representation, grounding and common sense. IUI 2007: 225-234
c14Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Marc Cavazza, Jean-Luc Lugrin, David Pizzi, Fred Charles: Madame bovary on the holodeck: immersive interactive storytelling. ACM Multimedia 2007: 651-660
2006
j2Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Jean-Luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks: Artificial Intelligence-Mediated Interaction in Virtual Reality Art. IEEE Intelligent Systems 21(5): 54-62 (2006)
c13Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Jean-Luc Lugrin, Marc Cavazza: AI-based world behaviour for emergent narratives. Advances in Computer Entertainment Technology 2006: 25
c12Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Jean-Luc Lugrin, Marc Cavazza, Marc Buehner: Causal Perception in Virtual Environments. Smart Graphics 2006: 50-61
2005
j1Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc Le Renard, Alok Nandi, Jeffrey Jacobson, Sean Crooks: Intelligent virtual environments for virtual reality art. Computers & Graphics 29(6): 852-861 (2005)
c11Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin, Marc Cavazza: The CaveUT system: immersive entertainment based on a game engine. Advances in Computer Entertainment Technology 2005: 184-187
c10Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok Nandi, Mark Palmer, Marc Le Renard: Causality and virtual reality art. Creativity & Cognition 2005: 4-12
c9Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Simon Hartley, Marc Cavazza, Louis Bec, Jean-Luc Lugrin, Sean Crooks: Simulating Artificial Organisms with Qualitative Physiology. ECAL 2005: 540-550
c8Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Jean-Luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks: AI-Mediated Interaction in Virtual Reality Art. INTETAIN 2005: 74-83
2004
c7Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras: Qualitative physics in virtual environments. IUI 2004: 54-61
c6Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paolo Libardi, Mikael Le Bras: New Behavioural Approaches for Virtual Environments. ICEC 2004: 23-31
c5Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Le Renard, Louis Bec, Alok Nandi: New ways of worldmaking: the Alterne platform for VR art. ACM Multimedia 2004: 80-87
c4Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Le Renard, Louis Bec, Alok Nandi: ALTERNE: Intelligent Virtual Environments for Virtual Reality Art. Smart Graphics 2004: 21-30
c3Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Jean-Luc Lugrin, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Cavazza: Event-based causality in virtual reality. SMC (1) 2004: 156-163
2003
c2Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras: Alternative reality: a new platform for virtual reality art. VRST 2003: 100-107
2002
c1no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Fred Charles, Jean-Luc Lugrin, Marc Cavazza, Steven J. Mead: Real-Time Camera Control for Interactive Storytelling. GAME-ON 2002

Coauthor Index

1Elisabeth André
[c20]
2Matthew J. Barnes
[c5] [c4] [c3]
3Louis Bec
[c9] [c5] [c4]
4Mikael Le Bras
[c7] [c6] [c5] [c4] [c3] [c2]
5Marc Buehner
[j3] [c12]
6Marc Cavazza
[j5] [c21] [j4] [c20] [c19] [j3] [c18] [c17] [c16] [c15] [c14] [j2] [c13] [c12] [j1] [c11] [c10] [c9] [c8] [c7] [c6] [c5] [c4] [c3] [c2] [c1]
7Rémi Chaignon
[c16]
8Fred Charles
[c21] [c18] [c14] [c1]
9Sean Crooks
[j2] [j1] [c10] [c9] [c8]
10Jonathan Freeman
[c21]
11Simon Hartley
[j1] [c9] [c7] [c6] [c5] [c4] [c2]
12Jeffrey Jacobson
[j1] [c11]
13Christoph Klimmt
[j5]
14Jane Lessiter
[c21]
15Paolo Libardi
[c6] [c5] [c4] [c3]
16Steven J. Mead
[c1]
17Alok Nandi
[j1] [c10] [c5] [c4]
18Mark Palmer
[j2] [c10] [c8]
19David Pizzi
[j5] [j4] [c20] [c19] [c18] [c17] [c14]
20Marc Le Renard
[c21] [j1] [c11] [c10] [c5] [c4]
21Christian Roth
[j5]
22Ivar E. Vermeulen
[j5]
23Thurid Vogt
[c20]
24Peter Vorderer
[j5]
25Alex Whittaker
[j4] [c19]
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