| 2012 | ||
|---|---|---|
| j5 | Christian Roth, Ivar E. Vermeulen, Peter Vorderer, Christoph Klimmt, David Pizzi, Jean-Luc Lugrin, Marc Cavazza: Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling. Cyberpsy., Behavior, and Soc. Networking 15(11): 630-633 (2012) | |
| c21 | Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter: CaveUDK: a VR game engine middleware. VRST 2012: 137-144 | |
| 2010 | ||
| j4 | David Pizzi, Jean-Luc Lugrin, Alex Whittaker, Marc Cavazza: Automatic Generation of Game Level Solutions as Storyboards. IEEE Trans. Comput. Intellig. and AI in Games 2(3): 149-161 (2010) | |
| c20 | Jean-Luc Lugrin, Marc Cavazza, David Pizzi, Thurid Vogt, Elisabeth André: Exploring the usability of immersive interactive storytelling. VRST 2010: 103-110 | |
| 2008 | ||
| c19 | David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Luc Lugrin: Automatic Generation of Game Level Solutions as Storyboards. AIIDE 2008 | |
| 2007 | ||
| j3 | Marc Cavazza, Jean-Luc Lugrin, Marc Buehner: Causal Perception in Virtual Reality and its Implications for Presence Factors. Presence 16(6): 623-642 (2007) | |
| c18 | David Pizzi, Fred Charles, Jean-Luc Lugrin, Marc Cavazza: Interactive Storytelling with Literary Feelings. ACII 2007: 630-641 | |
| c17 | David Pizzi, Marc Cavazza, Jean-Luc Lugrin: Extending character-based storytelling with awareness and feelings. AAMAS 2007: 12 | |
| c16 | Jean-Luc Lugrin, Rémi Chaignon, Marc Cavazza: A High-level Event System for Augmented Reality. ISMAR 2007: 269-270 | |
| c15 | Jean-Luc Lugrin, Marc Cavazza: Making sense of virtual environments: action representation, grounding and common sense. IUI 2007: 225-234 | |
| c14 | Marc Cavazza, Jean-Luc Lugrin, David Pizzi, Fred Charles: Madame bovary on the holodeck: immersive interactive storytelling. ACM Multimedia 2007: 651-660 | |
| 2006 | ||
| j2 | Jean-Luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks: Artificial Intelligence-Mediated Interaction in Virtual Reality Art. IEEE Intelligent Systems 21(5): 54-62 (2006) | |
| c13 | Jean-Luc Lugrin, Marc Cavazza: AI-based world behaviour for emergent narratives. Advances in Computer Entertainment Technology 2006: 25 | |
| c12 | Jean-Luc Lugrin, Marc Cavazza, Marc Buehner: Causal Perception in Virtual Environments. Smart Graphics 2006: 50-61 | |
| 2005 | ||
| j1 | Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc Le Renard, Alok Nandi, Jeffrey Jacobson, Sean Crooks: Intelligent virtual environments for virtual reality art. Computers & Graphics 29(6): 852-861 (2005) | |
| c11 | Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin, Marc Cavazza: The CaveUT system: immersive entertainment based on a game engine. Advances in Computer Entertainment Technology 2005: 184-187 | |
| c10 | Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok Nandi, Mark Palmer, Marc Le Renard: Causality and virtual reality art. Creativity & Cognition 2005: 4-12 | |
| c9 | Simon Hartley, Marc Cavazza, Louis Bec, Jean-Luc Lugrin, Sean Crooks: Simulating Artificial Organisms with Qualitative Physiology. ECAL 2005: 540-550 | |
| c8 | Jean-Luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks: AI-Mediated Interaction in Virtual Reality Art. INTETAIN 2005: 74-83 | |
| 2004 | ||
| c7 | Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras: Qualitative physics in virtual environments. IUI 2004: 54-61 | |
| c6 | Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paolo Libardi, Mikael Le Bras: New Behavioural Approaches for Virtual Environments. ICEC 2004: 23-31 | |
| c5 | Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Le Renard, Louis Bec, Alok Nandi: New ways of worldmaking: the Alterne platform for VR art. ACM Multimedia 2004: 80-87 | |
| c4 | Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Le Renard, Louis Bec, Alok Nandi: ALTERNE: Intelligent Virtual Environments for Virtual Reality Art. Smart Graphics 2004: 21-30 | |
| c3 | Jean-Luc Lugrin, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Cavazza: Event-based causality in virtual reality. SMC (1) 2004: 156-163 | |
| 2003 | ||
| c2 | Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras: Alternative reality: a new platform for virtual reality art. VRST 2003: 100-107 | |
| 2002 | ||
| c1 | Fred Charles, Jean-Luc Lugrin, Marc Cavazza, Steven J. Mead: Real-Time Camera Control for Interactive Storytelling. GAME-ON 2002 | |
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