Jens Müller
Westfälische Wilhelms-Universität Münster, Germany
List of publications from the DBLP Bibliography Server - FAQother persons with the same name:
| 2009 | ||
|---|---|---|
| j5 | Sergei Gorlatch, Jens Müller-Iden, Martin Alt, Jan Dünnweber, Hamido Fujita, Yutaka Funyu: Clayworks: Toward user-oriented software for collaborative modeling and simulation. Knowl.-Based Syst. 22(3): 209-215 (2009) | |
| c16 | Jens Müller: A Rule-Based Approach to Match Structural Patterns with Business Process Models. RuleML 2009: 208-215 | |
| 2008 | ||
| j4 | Frank Glinka, Alexander Ploss, Sergei Gorlatch, Jens Müller-Iden: High-Level Development of Multiserver Online Games. Int. J. Computer Games Technology 2008 (2008) | |
| c15 | Sergei Gorlatch, Frank Glinka, Alexander Ploss, Jens Müller-Iden, Radu Prodan, Vlad Nae, Thomas Fahringer: Enhancing Grids for Massively Multiplayer Online Computer Games. Euro-Par 2008: 466-477 | |
| 2007 | ||
| b1 | Jens Müller-Iden: Replication-based scalable parallelisation of virtual environments. Universität Münster 2007, pp. I-V, 1-200 | |
| c14 | Alexander Ploss, Frank Glinka, Sergei Gorlatch, Jens Müller-Iden: Towards a High-level design Approach for Multi-Server Online Games. GAMEON 2007: 10-17 | |
| c13 | Thomas Fahringer, Christoph Anthes, Alexis Arragon, Arton Lipaj, Jens Müller-Iden, Christopher J. Rawlings, Radu Prodan, Mike Surridge: The edutain@grid Project. GECON 2007: 182-187 | |
| c12 | Jens Müller, Sergei Gorlatch, Tobias Schröter, Stefan Fischer: Scaling multiplayer online games using proxy-server replication: a case study of Quake 2. HPDC 2007: 219-220 | |
| c11 | Frank Glinka, Alexander Ploss, Jens Müller-Iden, Sergei Gorlatch: RTF: a real-time framework for developing scalable multiplayer online games. NETGAMES 2007: 81-86 | |
| c10 | ||
| c9 | Sergei Gorlatch, Jens Müller, Martin Alt, Jan Dünnweber, Hamido Fujita, Yutaka Funyu: Clayworks: Toward User-Oriented Software for Collaborative Modeling and Simulation. SoMeT 2007: 403-415 | |
| 2006 | ||
| j3 | Jens Müller, Sergei Gorlatch: Rokkatan: scaling an RTS game design to the massively multiplayer realm. Computers in Entertainment 4(3) (2006) | |
| c8 | Jens Müller, Martin Alt, Jan Dünnweber, Sergei Gorlatch: Clayworks: A System for Collaborative Real-Time Modeling and High-Performance Simulation. e-Science 2006: 104 | |
| c7 | Jens Müller, Andreas Gössling, Sergei Gorlatch: On correctness of scalable multi-server state replication in online games. NETGAMES 2006: 21 | |
| 2005 | ||
| j2 | Holger Bischof, Sergei Gorlatch, Roman Leshchinskiy, Jens Müller: Data Parallelism in C++ Template Programs: a Barnes-hut Case Study. Parallel Processing Letters 15(3): 257-272 (2005) | |
| c6 | Jens Müller, Jan Hendrik Metzen, Alexander Ploss, Maraike Schellmann, Sergei Gorlatch: Rokkatan: scaling an RTS game design to the massively multiplayer realm. Advances in Computer Entertainment Technology 2005: 125-132 | |
| c5 | Jens Müller, Rafael Schwerdt, Sergei Gorlatch: Dynamic Service Provisioning for Multiplayer Online Games. APPT 2005: 461-470 | |
| c4 | Martin Alt, Jens Müller, Sergei Gorlatch: Towards High-Level Grid Programming and Load-Balancing: A Barnes-Hut Case Study. Euro-Par 2005: 391-400 | |
| c3 | Jens Müller, Sergei Gorlatch: GSM: a game scalability model for multiplayer real-time games. INFOCOM 2005: 2044-2045 | |
| 2004 | ||
| c2 | Jens Müller, Stefan Fischer, Sergei Gorlatch, Martin Mauve: A Proxy Server-Network for Real-Time Computer Games. Euro-Par 2004: 606-613 | |
| c1 | Jens Müller, Sergei Gorlatch: A Scalable Architecture for Multiplayer Computer Games. GI Jahrestagung (1) 2004: 154-158 | |
| 2003 | ||
| j1 | Jens Müller, Jan G. Korvink: A general purpose adaptivity driver for FE software. Softw., Pract. Exper. 33(12): 1097-1116 (2003) | |
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