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Martin Müller 0003
Author information
- University of Alberta, Canada
Other persons with the same name
2010 – today
- 2012
[j12]David Silver, Richard S. Sutton, Martin Müller: Temporal-difference search in computer Go. Machine Learning 87(2): 183-219 (2012)
[c43]Hootan Nakhost, Jörg Hoffmann, Martin Müller: Resource-Constrained Planning: A Monte Carlo Random Walk Approach. ICAPS 2012
[c42]
[c41]Richard Anthony Valenzano, Hootan Nakhost, Martin Müller, Jonathan Schaeffer, Nathan R. Sturtevant: ArvandHerd: Parallel Planning with a Portfolio. ECAI 2012: 786-791
[c40]James Styles, Holger H. Hoos, Martin Müller: Automatically Configuring Algorithms for Scaling Performance. LION 2012: 205-219
[c39]- 2011
[c38]Fan Xie, Hootan Nakhost, Martin Müller: A Local Monte Carlo Tree Search Approach in Deterministic Planning. AAAI 2011
[c37]
[c36]Henry Brausen, Ryan B. Hayward, Martin Müller, Abdul Qadir, David Spies: Blunder Cost in Go and Hex. ACG 2011: 220-229
[i1]Adi Botea, Markus Enzenberger, Martin Müller, Jonathan Schaeffer: Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators. CoRR abs/1109.2154 (2011)- 2010
[j11]Chang-Shing Lee, Martin Müller, Olivier Teytaud: Special Issue on Monte Carlo Techniques and Computer Go. IEEE Trans. Comput. Intellig. and AI in Games 2(4): 225-228 (2010)
[j10]Markus Enzenberger, Martin Müller, B. Arneson, R. Segal: Fuego - An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search. IEEE Trans. Comput. Intellig. and AI in Games 2(4): 259-270 (2010)
[c35]Hootan Nakhost, Martin Müller: Action Elimination and Plan Neighborhood Graph Search: Two Algorithms for Plan Improvement. ICAPS 2010: 121-128
[c34]David Tom, Martin Müller: Computational Experiments with the RAVE Heuristic. Computers and Games 2010: 69-80
[c33]Neil Burch, Robert C. Holte, Martin Müller, David O'Connell, Jonathan Schaeffer: Automating Layouts of Sewers in Subdivisions. ECAI 2010: 655-660
[c32]Hootan Nakhost, Jörg Hoffmann, Martin Müller: Improving Local Search for Resource-Constrained Planning. SOCS 2010
2000 – 2009
- 2009
[c31]Markus Enzenberger, Martin Müller: A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm. ACG 2009: 14-20
[c30]
[c29]Hootan Nakhost, Martin Müller: Monte-Carlo Exploration for Deterministic Planning. IJCAI 2009: 1766-1771- 2008
[c28]Ling Zhao, Martin Müller: Using Artificial Boundaries in the Game of Go. Computers and Games 2008: 81-91
[c27]Xiaozhen Niu, Martin Müller: An Improved Safety Solver in Go Using Partial Regions. Computers and Games 2008: 102-112
[c26]Akihiro Kishimoto, Martin Müller: About the Completeness of Depth-First Proof-Number Search. Computers and Games 2008: 146-156
[c25]David Silver, Richard S. Sutton, Martin Müller: Sample-based learning and search with permanent and transient memories. ICML 2008: 968-975- 2007
[c24]David Silver, Richard S. Sutton, Martin Müller: Reinforcement Learning of Local Shape in the Game of Go. IJCAI 2007: 1053-1058
[c23]Adi Botea, Martin Müller, Jonathan Schaeffer: Fast Planning with Iterative Macros. IJCAI 2007: 1828-1833
[c22]Kazuki Yoshizoe, Akihiro Kishimoto, Martin Müller: Lambda Depth-First Proof Number Search and Its Application to Go. IJCAI 2007: 2404-2409- 2006
[c21]
[c20]
[c19]Xiaozhen Niu, Martin Müller: An Open Boundary Safety-of-Territory Solver for the Game of Go. Computers and Games 2006: 37-49- 2005
[j9]Akihiro Kishimoto, Martin Müller: A solution to the GHI problem for depth-first proof-number search. Inf. Sci. 175(4): 296-314 (2005)
[j8]Adi Botea, Markus Enzenberger, Martin Müller, Jonathan Schaeffer: Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators. J. Artif. Intell. Res. (JAIR) 24: 581-621 (2005)
[c18]Akihiro Kishimoto, Martin Müller: Search versus Knowledge for Solving Life and Death Problems in Go. AAAI 2005: 1374-1379
[c17]Adi Botea, Martin Müller, Jonathan Schaeffer: Learning Partial-Order Macros from Solutions. ICAPS 2005: 231-240
[c16]Akihiro Kishimoto, Martin Müller: Dynamic Decomposition Search: A Divide and Conquer Approach and its Application to the One-Eye Problem in Go. CIG 2005
[c15]Jonathan Schaeffer, Yngvi Björnsson, Neil Burch, Akihiro Kishimoto, Martin Müller, Robert Lake, Paul Lu, Steve Sutphen: Solving Checkers. IJCAI 2005: 292-297- 2004
[j7]Jianjun Zhou, Martin Müller: Solving Systems of Difference Constraints Incrementally with Bidirectional Search. Algorithmica 39(3): 255-274 (2004)
[c14]Akihiro Kishimoto, Martin Müller: A General Solution to the Graph History Interaction Problem. AAAI 2004: 644-649
[c13]Martin Müller, Markus Enzenberger, Jonathan Schaeffer: Temperature Discovery Search. AAAI 2004: 658-663
[c12]Adi Botea, Martin Müller, Jonathan Schaeffer: Using Component Abstraction for Automatic Generation of Macro-Actions. ICAPS 2004: 181-190
[c11]Xiaozhen Niu, Martin Müller: An Improved Safety Solver for Computer Go. Computers and Games 2004: 97-112
[c10]Martin Müller, Zhichao Li: Locally Informed Global Search for Sums of Combinatorial Games. Computers and Games 2004: 273-284
[c9]- 2003
[j6]Jianjun Zhou, Martin Müller: Depth-First Discovery Algorithm for incremental topological sorting of directed acyclic graphs. Inf. Process. Lett. 88(4): 195-200 (2003)
[j5]Martin Müller: Conditional combinatorial games and their application to analyzing capturing races in Go. Inf. Sci. 154(3-4): 189-202 (2003)
[c8]Akihiro Kishimoto, Martin Müller: DF-PN in Go: An Application to the One-Eye Problem. ACG 2003: 125-142
[e1]Jonathan Schaeffer, Martin Müller, Yngvi Björnsson (Eds.): Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers. Lecture Notes in Computer Science 2883, Springer 2003, ISBN 3-540-20545-4- 2002
[j4]
[j3]
[c7]
[c6]Adi Botea, Martin Müller, Jonathan Schaeffer: Using Abstraction for Planning in Sokoban. Computers and Games 2002: 360-375
[c5]- 2001
[j2]Martin Müller: Partial order bounding: A new approach to evaluation in game tree search. Artif. Intell. 129(1-2): 279-311 (2001)
[j1]- 2000
[c4]
1990 – 1999
- 1999
[c3]Martin Müller: Decomposition Search: A Combinatorial Games Approach to Game Tree Search, with Applications to Solving Go Endgames. IJCAI 1999: 578-583- 1998
[c2]- 1991
[c1]Anders Kierulf, Ralph Gasser, Peter M. Geiser, Martin Müller, Jürg Nievergelt, Christoph Wirth: Every Interactive System Evolves into Hyperspace: The Case of the Smart Game Board. Hypertext/Hypermedia 1991: 174-180
Coauthor Index
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last updated on 2013-02-27 20:33 CET by the dblp team



