| 2013 | ||
|---|---|---|
| j21 | Blair MacIntyre, Hafez Rouzati, Martin Lechner: Walled Gardens: Apps and Data as Barriers to Augmenting Reality. IEEE Computer Graphics and Applications 33(3): 77-81 (2013) | |
| j20 | Jay David Bolter, Maria Engberg, Blair MacIntyre: Media studies, mobile augmented reality, and interaction design. Interactions 20(1): 36-45 (2013) | |
| 2012 | ||
| j19 | Jon A. Preston, Jeffrey W. Chastine, Casey O'Donnell, Tony Tseng, Blair MacIntyre: Game Jams: Community, Motivations, and Learning among Jammers. IJGBL 2(3): 51-70 (2012) | |
| j18 | Evan Barba, Blair MacIntyre, Elizabeth D. Mynatt: Here We Are! Where Are We? Locating Mixed Reality in The Age of the Smartphone. Proceedings of the IEEE 100(4): 929-936 (2012) | |
| c53 | Sam Mendenhall, Vu Ha, Yan Xu, Paul Tillery, Joshua Cohen, John Sharp, Blair MacIntyre: NerdHerder: designing for physical actions in an augmented reality puzzle game. FDG 2012: 250-253 | |
| c52 | Mark Billinghurst, Tobias Langlotz, Blair MacIntyre, Hartmut Seichter: Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for augmented reality. ISMAR 2012 | |
| c51 | Jiajian Chen, Greg Turk, Blair MacIntyre: A non-photorealistic rendering framework with temporal coherence for augmented reality. ISMAR 2012: 151-160 | |
| c50 | Iulian Radu, Blair MacIntyre: Using children's developmental psychology to guide augmented-reality design and usability. ISMAR 2012: 227-236 | |
| 2011 | ||
| j17 | Youngjung Suh, Choonsung Shin, Woontack Woo, Steven Dow, Blair MacIntyre: Enhancing and evaluating users' social experience with a mobile phone guide applied to cultural heritage. Personal and Ubiquitous Computing 15(6): 649-665 (2011) | |
| c49 | ||
| c48 | Alex Hill, Matthew N. Bonner, Blair MacIntyre: ClearSpace: Mixed Reality Virtual Teamrooms. HCI (14) 2011: 333-342 | |
| c47 | Mark Billinghurst, Tobias Langlotz, Blair MacIntyre, Hartmut Seichter: Authoring solutions for Augmented Reality. ISMAR 2011: 1 | |
| c46 | Daniel Wagner, István Barakonyi, Istvan Siklossy, Jay Wright, Roy Ashok, Serafin Diaz, Blair MacIntyre, Dieter Schmalstieg: Building your vision with Qualcomm's Mobile Augmented Reality (AR) Platform: AR on mobile devices. ISMAR 2011: 1 | |
| c45 | Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, Tony Tseng: Pre-patterns for designing embodied interactions in handheld augmented reality games. ISMAR-AMH 2011: 19-28 | |
| c44 | Blair MacIntyre, Alex Hill, Hafez Rouzati, Maribeth Gandy, Brian Davidson: The Argon AR Web Browser and standards-based AR application environment. ISMAR 2011: 65-74 | |
| c43 | Alex Hill, Jacob Schiefer, Jeff Wilson, Brian Davidson, Maribeth Gandy, Blair MacIntyre: Virtual transparency: Introducing parallax view into video see-through AR. ISMAR 2011: 239-240 | |
| c42 | Alex Hill, Evan Barba, Blair MacIntyre, Maribeth Gandy, Brian Davidson: Mirror Worlds: Experimenting with Heterogeneous AR. ISUVR 2011: 9-12 | |
| 2010 | ||
| c41 | Steven P. Dow, Manish Mehta, Blair MacIntyre, Michael Mateas: Eliza meets the wizard-of-oz: evaluating social acceptability. CHI 2010: 547-556 | |
| c40 | Maribeth Gandy, Richard Catrambone, Blair MacIntyre, Chris Alvarez, Elsa Eiriksdottir, Matthew R. Hilimire, Brian Davidson, Anne Collins McLaughlin: Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement. ISMAR 2010: 127-136 | |
| c39 | Jiajian Chen, Greg Turk, Blair MacIntyre: Painterly rendering with coherence for augmented reality. ISMAR 2010: 217-218 | |
| c38 | Alex Hill, Blair MacIntyre, Maribeth Gandy, Brian Davidson, Hafez Rouzati: KHARMA: An open KML/HTML architecture for mobile augmented reality applications. ISMAR 2010: 233-234 | |
| 2009 | ||
| j16 | Nicole Yankelovich, Jordan Slott, Alex Hill, Matthew N. Bonner, Jacob Schiefer, Blair MacIntyre, Elena Mugellini, Omar Abou Khaled, Frédéric Barras, Jacques Bapst, Maribeth Back, Edgardo Avilés-López, J. Antonio García-Macías: Building and Employing Cross-Reality. IEEE Pervasive Computing 8(3): 55-57 (2009) | |
| j15 | Cindy M. Robertson, Blair MacIntyre, Bruce N. Walker: An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error. IEEE Trans. Vis. Comput. Graph. 15(2): 179-192 (2009) | |
| c37 | Iulian Radu, Blair MacIntyre: Augmented-reality scratch: a children's authoring environment for augmented-reality experiences. IDC 2009: 210-213 | |
| c36 | Evan Barba, Blair MacIntyre, Rebecca Rouse, Jay David Bolter: (in)box with Malcom. Creativity & Cognition 2009: 455-456 | |
| c35 | Evan Barba, Yan Xu, Blair MacIntyre, Tony Tseng: Lessons from a class on handheld augmented reality game design. FDG 2009: 2-9 | |
| 2008 | ||
| c34 | Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay David Bolter, Blair MacIntyre: BragFish: exploring physical and social interaction in co-located handheld augmented reality games. Advances in Computer Entertainment Technology 2008: 276-283 | |
| c33 | Steven Dow, Blair MacIntyre, Michael Mateas: Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade. Advances in Computer Entertainment Technology 2008: 373-380 | |
| c32 | Cindy M. Robertson, Blair MacIntyre, Bruce N. Walker: An evaluation of graphical context when the graphics are outside of the task area. ISMAR 2008: 73-76 | |
| c31 | Steven Dow, Blair MacIntyre: Experiences Employing Novice Wizard Operators in a Gallery Setting. ICEC 2008: 190-196 | |
| c30 | Tobias Lang, Blair MacIntyre, Iker Jamardo Zugaza: Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences. VR 2008: 67-70 | |
| c29 | Jiajian Chen, Blair MacIntyre: Uncertainty Boundaries for Complex Objects in Augmented Reality. VR 2008: 247-248 | |
| c28 | Jiajian Chen, Greg Turk, Blair MacIntyre: Watercolor inspired non-photorealistic rendering for augmented reality. VRST 2008: 231-234 | |
| 2007 | ||
| c27 | Manish Mehta, Steven Dow, Michael Mateas, Blair MacIntyre: Evaluating a conversation-centered interactive drama. AAMAS 2007: 8 | |
| c26 | Steven Dow, Manish Mehta, Ellie Harmon, Blair MacIntyre, Michael Mateas: Presence and engagement in an interactive drama. CHI 2007: 1475-1484 | |
| c25 | Cindy M. Robertson, Blair MacIntyre: An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error. ISMAR 2007: 99-110 | |
| c24 | Daniel Wagner, István Barakonyi, Mark Billinghurst, Blair MacIntyre: Tutorial 5: Handheld Augmented Reality. VR 2007: 321 | |
| c23 | Steven Dow, Manish Mehta, Blair MacIntyre, Michael Mateas: AR façade: an augmented reality interactve drama. VRST 2007: 215-216 | |
| 2006 | ||
| c22 | Steven Dow, Manish Mehta, Annie Lausier, Blair MacIntyre, Michael Mateas: Initial lessons from AR Façade, an interactive augmented reality drama. Advances in Computer Entertainment Technology 2006: 28 | |
| 2005 | ||
| j14 | Blair MacIntyre, Mark A. Livingston: Guest Editors' Introduction: Moving Mixed Reality into the Real World. IEEE Computer Graphics and Applications 25(6): 22-23 (2005) | |
| j13 | Steven Dow, Blair MacIntyre, Jaemin Lee, Christopher Oezbek, Jay David Bolter, Maribeth Gandy: Wizard of Oz support throughout an iterative design process. IEEE Pervasive Computing 4(4): 18-26 (2005) | |
| j12 | Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay David Bolter: DART: a toolkit for rapid design exploration of augmented reality experiences. ACM Trans. Graph. 24(3): 932 (2005) | |
| c21 | Steven Dow, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay David Bolter, Maribeth Gandy: Exploring spatial narratives and mixed reality experiences in Oakland Cemetery. Advances in Computer Entertainment Technology 2005: 51-60 | |
| c20 | Steven Dow, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay David Bolter, Maribeth Gandy: Wizard of Oz interfaces for mixed reality applications. CHI Extended Abstracts 2005: 1339-1342 | |
| c19 | Maribeth Gandy, Blair MacIntyre, Peter Presti, Steven Dow, Jay David Bolter, Brandon Yarbrough, Nigel O'Rear: AR Karaoke: Acting in Your Favorite Scenes. ISMAR 2005: 114-117 | |
| c18 | Marleigh Norton, Blair MacIntyre: Butterfly Effect: An Augmented Reality Puzzle Game. ISMAR 2005: 212-213 | |
| c17 | Enylton Machado Coelho, Blair MacIntyre, Simon Julier: Supporting interaction in augmented reality in the presence of uncertain spatial knowledge. UIST 2005: 111-114 | |
| 2004 | ||
| j11 | Nikitas Liogkas, Blair MacIntyre, Elizabeth D. Mynatt, Yannis Smaragdakis, Eli Tilevich, Stephen Voida: Automatic Partitioning: Prototyping Ubiquitous-Computing Applications. IEEE Pervasive Computing 3(3): 40-47 (2004) | |
| c16 | Enylton Machado Coelho, Blair MacIntyre, Simon Julier: OSGAR: A Scene Graph with Uncertain Transformations. ISMAR 2004: 6-15 | |
| c15 | Maribeth Gandy, Blair MacIntyre, Steven Dow: Making Tracking Technology Accessible in a Rapid Prototyping Environment. ISMAR 2004: 282-283 | |
| c14 | Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay David Bolter: DART: a toolkit for rapid design exploration of augmented reality experiences. UIST 2004: 197-206 | |
| 2003 | ||
| j10 | Rob Kooper, Blair MacIntyre: Browsing the Real-World Wide Web: Maintaining Awareness of Virtual Information in an AR Information Space. Int. J. Hum. Comput. Interaction 16(3): 425-446 (2003) | |
| j9 | Blair MacIntyre, Jay David Bolter: Single-narrative, multiple point-of-view dramatic experiences in augmented reality. Virtual Reality 7(1): 10-16 (2003) | |
| c13 | Blair MacIntyre, Maribeth Gandy, Jay David Bolter, Steven Dow, Brendan Hannigan: DART: The Designer's Augmented Reality Toolkit. ISMAR 2003: 329-330 | |
| c12 | Chadwick A. Wingrave, Deborah Hix, Dieter Schmalstieg, Blair MacIntyre, Doug A. Bowman, Mark R. Mine: Mixed Reality: The Continuum from Virtual to Augmented Reality. VR 2003: 121-124 | |
| 2002 | ||
| j8 | Blair MacIntyre, Marco Lohse, Jay David Bolter, Emmanuel Moreno: Integrating 2-D Video Actors into 3-D Augmented-Reality Systems. Presence 11(2): 189-202 (2002) | |
| c11 | ||
| c10 | Blair MacIntyre, Enylton Machado Coelho, Simon Julier: Estimating and Adapting to Registration Errors in Augmented Reality Systems. VR 2002: 73-80 | |
| 2001 | ||
| j7 | Ronald Azuma, Yohan Baillot, Reinhold Behringer, Steven Feiner, Simon Julier, Blair MacIntyre: Recent Advances in Augmented Reality. IEEE Computer Graphics and Applications 21(6): 34-47 (2001) | |
| c9 | Blair MacIntyre, Jay David Bolter, Emmanuel Moreno, Brendan Hannigan: Augmented Reality as a New Media Experience. ISAR 2001: 197-206 | |
| c8 | Blair MacIntyre, Elizabeth D. Mynatt, Stephen Voida, Klaus Marius Hansen, Joe Tullio, Gregory M. Corso: Support for multitasking and background awareness using interactive peripheral displays. UIST 2001: 41-50 | |
| 2000 | ||
| j6 | Blair MacIntyre: Exploratory Programming of Distributed 3D Graphics Applications. Scalable Computing: Practice and Experience 3(3) (2000) | |
| c7 | Blair MacIntyre, Jay David Bolter: A multi-disciplinary course on augmented reality design. Designing Augmented Reality Environments 2000: 144 | |
| 1999 | ||
| c6 | Cory D. Kidd, Robert Orr, Gregory D. Abowd, Christopher G. Atkeson, Irfan A. Essa, Blair MacIntyre, Elizabeth D. Mynatt, Thad Starner, Wendy Newstetter: The Aware Home: A Living Laboratory for Ubiquitous Computing Research. CoBuild 1999: 191-198 | |
| 1998 | ||
| c5 | Elizabeth D. Mynatt, Douglas Blattner, Meera Blattner, Blair MacIntyre, Jennifer Mankoff: Augmenting Home and Office Environments. International ACM Conference on Assistive Technologies 1998: 169-172 | |
| c4 | ||
| 1997 | ||
| j5 | Steven Feiner, Blair MacIntyre, Tobias Höllerer, Anthony Webster: A Touring Machine: Prototyping 3D Augmented Reality Systems for Exploring the Urban Environment. Personal and Ubiquitous Computing 1(3): 208-217 (1997) | |
| c3 | Steven Feiner, Blair MacIntyre, Tobias Höllerer, Anthony Webster: A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment. ISWC 1997: 74-81 | |
| 1996 | ||
| j4 | Blair MacIntyre, Steven Feiner: Future Multimedia User Interfaces. Multimedia Syst. 4(5): 250-268 (1996) | |
| c2 | Blair MacIntyre, Steven Feiner: Language-Level Support for Exploratory Programming of Distributed Virtual Environments. ACM Symposium on User Interface Software and Technology 1996: 83-94 | |
| 1995 | ||
| j3 | Anthony Webster, Steven Feiner, Theodore Krueger, Blair MacIntyre, Edward J. Keller: Architectural Anatomy. Presence 4(3): 318-326 (1995) | |
| 1993 | ||
| j2 | Steven Feiner, Blair MacIntyre, Dorée D. Seligmann: Knowledge-Based Augmented Reality. Commun. ACM 36(7): 53-62 (1993) | |
| c1 | Steven Feiner, Blair MacIntyre, Marcus Haupt, Eliot Solomon: Windows on the World: 2D Windows for 3D Augmented Reality. ACM Symposium on User Interface Software and Technology 1993: 145-155 | |
| 1992 | ||
| j1 | Blair MacIntyre, William B. Cowan: A Practical Approach to Calculating Luminance Contrast on a CRT. ACM Trans. Graph. 11(4): 336-347 (1992) | |
Colors in the list of coauthors
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