| 2013 | ||
|---|---|---|
| c40 | Jonas Schild, Liane Bölicke, Joseph J. LaViola Jr., Maic Masuch: Creating and analyzing stereoscopic 3D graphical user interfaces in digital games. CHI 2013: 169-178 | |
| 2012 | ||
| c39 | Jonas Schild, Joseph LaViola, Maic Masuch: Understanding user experience in stereoscopic 3D games. CHI 2012: 89-98 | |
| c38 | Kathrin Maria Gerling, Frank P. Schulte, Jan Smeddinck, Maic Masuch: Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games. ICEC 2012: 235-242 | |
| c37 | Robert Walter, Maic Masuch, Mathias Funk: 2nd Workshop on Game Development and Model-Driven Software Development. ICEC 2012: 500-503 | |
| c36 | ||
| e1 | Marc Herrlich, Rainer Malaka, Maic Masuch (Eds.): Entertainment Computing - ICEC 2012 - 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings. Lecture Notes in Computer Science 7522, Springer 2012, isbn 978-3-642-33541-9 | |
| 2011 | ||
| c35 | Robert Walter, Maic Masuch: How to integrate domain-specific languages into the game development process. Advances in Computer Entertainment Technology 2011: 42 | |
| c34 | Kathrin Maria Gerling, Frank P. Schulte, Maic Masuch: Designing and evaluating digital games for frail elderly persons. Advances in Computer Entertainment Technology 2011: 62 | |
| c33 | Jonas Schild, Sven Seele, Maic Masuch: YouDash3D: exploring depth-based game mechanics and stereoscopic video in S3D gaming. Advances in Computer Entertainment Technology 2011: 79 | |
| c32 | Jonas Schild, Sven Seele, Maic Masuch: Integrating Stereoscopic Video in 3D Games. ICEC 2011: 124-135 | |
| c31 | ||
| c30 | Kathrin Maria Gerling, Alberto Fuchslocher, Ralf Schmidt, Nicole Krämer, Maic Masuch: Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer. ICEC 2011: 198-209 | |
| c29 | Robert Walter, Maic Masuch, Ed Merks: 1st Workshop on Game Development and Model-Driven Software Development. ICEC 2011: 460-463 | |
| c28 | Julia Othlinghaus, Kathrin Maria Gerling, Maic Masuch: Intergenerational Play: Exploring the Needs of Children and Elderly. Mensch & Computer Workshopband 2011: 317-322 | |
| c27 | ||
| c26 | Kathrin Maria Gerling, Jonas Schild, Maic Masuch: Exergaming for Elderly Persons: Analyzing Player Experience and Performance. Mensch & Computer 2011: 401-411 | |
| c25 | Ralf Schmidt, Maic Masuch, Julia Othlinghaus: Towards a Game-Based Programming Learning Environment for Kids. Mensch & Computer 2011: 435-445 | |
| c24 | Alberto Fuchslocher, Kathrin Maria Gerling, Maic Masuch, Nicole Krämer: Evaluating social games for kids and teenagers diagnosed with cancer. SeGAH 2011: 1-4 | |
| c23 | Jonas Schild, Sven Seele, Jonas Fischer, Maic Masuch: Multi-pass rendering of stereoscopic video on consumer graphics cards. SI3D 2011: 209 | |
| 2010 | ||
| c22 | Kathrin Maria Gerling, Jonas Schild, Maic Masuch: Exergame design for elderly users: the case study of SilverBalance. Advances in Computer Entertainment Technology 2010: 66-69 | |
| c21 | Jonas Schild, Robert Walter, Maic Masuch: ABC-Sprints: adapting Scrum to academic game development courses. FDG 2010: 187-194 | |
| c20 | Kathrin Maria Gerling, Matthias Klauser, Maic Masuch: Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children. Mensch & Computer Workshopband 2010: 29-36 | |
| 2008 | ||
| c19 | Jens Lincke, Robert Hirschfeld, Michael Rüger, Maic Masuch: SophieScript - Active Content in Multimedia Documents. C5 2008: 21-28 | |
| 2007 | ||
| c18 | ||
| c17 | Maic Masuch, Maizatul H. M. Yatim, Patty Gadegast: Developing Software for Children: Experiences from Creating a 3D Drawing Application. Mensch & Computer 2007: 179-188 | |
| 2006 | ||
| c16 | Maic Masuch, Knut Hartmann, Grit Schuster: Emotional Agents for Interactive Environments. C5 2006: 96-102 | |
| c15 | Niklas Röber, Cornelius Huber, Knut Hartmann, Matthias Feustel, Maic Masuch: Interactive Audiobooks: Combining Narratives with Game Elements. TIDSE 2006: 358-369 | |
| 2005 | ||
| c14 | Maic Masuch, Michael Rüger: Challenges in Collaborative Game Design Developing Learning Environments for Creating Games. C5 2005: 67-74 | |
| c13 | Niklas Röber, Maic Masuch: Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds. DIGRA Conf. 2005 | |
| 2004 | ||
| c12 | ||
| c11 | ||
| c10 | Jochen Schneider, Maic Masuch: Croquet als Plattform für gemeinsam gestaltete Welten. GI Jahrestagung (1) 2004: 182-183 | |
| c9 | Niklas Röber, Maic Masuch: Interacting With Sound: An Interaction Paradigm for Virtual Auditory Worlds. ICAD 2004 | |
| 2002 | ||
| c8 | Bert Freudenberg, Maic Masuch, Thomas Strothotte: Real-Time Halftoning: A Primitive for Non-Photorealistic Shading. Rendering Techniques 2002: 227-232 | |
| 2001 | ||
| j1 | Bert Freudenberg, Maic Masuch, Thomas Strothotte: Walk-Through Illustrations. Comput. Graph. Forum 20(3) (2001) | |
| c7 | ||
| c6 | Bert Freudenberg, Maic Masuch, Niklas Röber, Thomas Strothotte: The Computer-Visualistik-Raum: veritable and inexpensive presentation of a virtual reconstruction. Virtual Reality, Archeology, and Cultural Heritage 2001: 97-102 | |
| 2000 | ||
| c5 | Tobias Isenberg, Maic Masuch, Thomas Strothotte: 3D Illustrative Effects for Animating Line Drawings. IV 2000: 413-420 | |
| 1999 | ||
| c4 | Thomas Strothotte, Maic Masuch, Tobias Isenberg: Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture. Computer Graphics International 1999: 36-43 | |
| 1998 | ||
| c3 | Maic Masuch, Thomas Strothotte: Visualising Ancient Architecture using Animating Line Drawings. IV 1998: 261-266 | |
| c2 | Maic Masuch, Lars Schumann, Stefan Schlechtweg: Animating Frame-to-Frame Consistent Line Drawings for Illustrative Purposes. SimVis 1998: 101-112 | |
| 1997 | ||
| c1 | Maic Masuch, Stefan Schlechtweg, Bert Schönwälder: DALI! - Drawing Animated Lines!. SimVis 1997: 87-95 | |
Colors in the list of coauthors
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