| 2012 | ||
|---|---|---|
| c4 | Brandon Robert Tearse, Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin: Lessons Learned From a Rational Reconstruction of Minstrel. AAAI 2012 | |
| 2011 | ||
| j1 | Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Ben George Weber, Tomoyuki Shimizu, Tomonori Hashiyama, Nathan Sorenson, Philippe Pasquier, Peter A. Mawhorter, Glen Takahashi, Gillian Smith, Robin Baumgarten: The 2010 Mario AI Championship: Level Generation Track. IEEE Trans. Comput. Intellig. and AI in Games 3(4): 332-347 (2011) | |
| c3 | Brandon Robert Tearse, Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin: Minstrel Remixed: User Interface and Demonstration. AIIDE 2011 | |
| 2010 | ||
| c2 | Ben George Weber, Peter A. Mawhorter, Michael Mateas, Arnav Jhala: Reactive planning idioms for multi-scale game AI. CIG 2010: 115-122 | |
| c1 | Peter A. Mawhorter, Michael Mateas: Procedural level generation using occupancy-regulated extension. CIG 2010: 351-358 | |
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