Alexandra Mazalek
List of publications from the DBLP Bibliography Server - FAQ| 2013 | ||
|---|---|---|
| c32 | Orit Shaer, Ali Mazalek, Brygg Ullmer, Miriam Konkel: From big data to insights: opportunities and challenges for TEI in genomics. Tangible and Embedded Interaction 2013: 109-116 | |
| c31 | Ali Mazalek, Timothy N. Welsh, Michael Nitsche, Connor Reid, Paul Clifton, Fred Leighton, Kai Tan: Reach across the boundary: evidence of physical tool appropriation following virtual practice. Tangible and Embedded Interaction 2013: 155-158 | |
| c30 | Paul Clifton, Jared Caldwell, Isaac Kulka, Riccardo Fassone, Jonathan Cutrell, Kevin Terraciano, Janet H. Murray, Ali Mazalek: Don't open that door: designing gestural interactions for interactive narratives. Tangible and Embedded Interaction 2013: 259-266 | |
| 2012 | ||
| c29 | Ali Mazalek, Michael Nitsche, Claudia Rébola, Paul Clifton, Andy Wu, Nick Poirier, Firaz Peer: Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece. ICEC 2012: 130-143 | |
| c28 | Andy Wu, Sam Mendenhall, Jayraj Jog, Loring Scotty Hoag, Ali Mazalek: A nested APi structure to simplify cross-device communication. Tangible and Embedded Interaction 2012: 225-232 | |
| 2011 | ||
| j8 | Elise van den Hoven, Ali Mazalek: Grasping gestures: Gesturing with physical artifacts. AI EDAM 25(3): 255-271 (2011) | |
| c27 | Firaz Peer, Anne Friedlander, Ali Mazalek, Florian Mueller: Evaluating technology that makes physical games for children more engaging. IDC 2011: 193-196 | |
| c26 | Andy Wu, Jung-Bin Yim, Eric Caspary, Ali Mazalek, Sanjay Chandrasekharan, Nancy J. Nersessian: Kinesthetic pathways: a tabletop visualization to support discovery in systems biology. Creativity & Cognition 2011: 21-30 | |
| c25 | Andy Wu, Sam Mendenhall, Jayraj Jog, Ali Mazalek: Creativity in software development in an academic research lab. Creativity & Cognition 2011: 401-402 | |
| c24 | Ali Mazalek, Michael Nitsche, Claudia Rébola, Andy Wu, Paul Clifton, Firaz Peer, Matthew Drake: Pictures at an exhibition: a physical/digital puppetry performance piece. Creativity & Cognition 2011: 441-442 | |
| c23 | Andy Wu, Jayraj Jog, Sam Mendenhall, Ali Mazalek: A Framework Interweaving Tangible Objects, Surfaces and Spaces. HCI (2) 2011: 148-157 | |
| c22 | Andy Wu, Derek F. Reilly, Anthony Tang, Ali Mazalek: Tangible navigation and object manipulation in virtual environments. Tangible and Embedded Interaction 2011: 37-44 | |
| c21 | Ali Mazalek, Sanjay Chandrasekharan, Michael Nitsche, Tim Welsh, Paul Clifton, Andrew Quitmeyer, Firaz Peer, Friedrich Kirschner, Dilip Athreya: I'm in the game: embodied puppet interface improves avatar control. Tangible and Embedded Interaction 2011: 129-136 | |
| c20 | Paul Clifton, Ali Mazalek, Jon Sanford, Claudia Rébola, Seunghyun Lee, Natasha Powell: SketchTop: design collaboration on a multi-touch tabletop. Tangible and Embedded Interaction 2011: 333-336 | |
| 2010 | ||
| j7 | Yang Ting Shen, Ali Mazalek: PuzzleTale: A tangible puzzle game for interactive storytelling. Computers in Entertainment 8(2): 11 (2010) | |
| j6 | Derek F. Reilly, Stephen Voida, Matt McKeon, Christopher A. Le Dantec, Jonathan Bunde-Pedersen, W. Keith Edwards, Elizabeth D. Mynatt, Ali Mazalek, Roy Want: Space Matters: Physical-Digital and Physical-Virtual Codesign in inSpace. IEEE Pervasive Computing 9(3): 54-63 (2010) | |
| c19 | Susan J. Robinson, Sam Mendenhall, Vedrana Novosel, Ali Mazalek: Tangible anchoring: grasping news and public opinion. Advances in Computer Entertainment Technology 2010: 75-78 | |
| c18 | Ali Mazalek, Michael Nitsche, Sanjay Chandrasekharan, Tim Welsh, Paul Clifton, Andrew Quitmeyer, Firaz Peer, Friedrich Kirschner: Recognizing self in puppet controlled virtual avatars. Fun and Games 2010: 66-73 | |
| 2009 | ||
| j5 | Ali Mazalek, Elise van den Hoven: Framing tangible interaction frameworks. AI EDAM 23(3): 225-235 (2009) | |
| c17 | Ali Mazalek, Claudia Winegarden, Tristan Al-Haddad, Susan J. Robinson, Chih-Sung (Andy) Wu: Architales: physical/digital co-design of an interactive story table. Tangible and Embedded Interaction 2009: 241-248 | |
| 2008 | ||
| j4 | Ali Mazalek, Basil Mironer, Elijah O'Rear, Dana Van Devender: The TViews Table Role-Playing Game. JVRB 5 (2008) | |
| j3 | Dongpyo Hong, Tobias Höllerer, Michael Haller, Haruo Takemura, Adrian David Cheok, Gerard Jounghyun Kim, Mark Billinghurst, Woontack Woo, Eva Hornecker, Robert J. K. Jacob, Caroline Hummels, Brygg Ullmer, Albrecht Schmidt, Elise van den Hoven, Ali Mazalek: Advances in Tangible Interaction and Ubiquitous Virtual Reality. IEEE Pervasive Computing 7(2): 90-96 (2008) | |
| c16 | ||
| c15 | Hyun-Jean Lee, Chih-Sung (Andy) Wu, Yang Ting Shen, Ali Mazalek: Moons over you: the poetic space of virtual and real. SIGGRAPH Posters 2008: 24 | |
| c14 | Hyun-Jean Lee, Hyungsin Kim, Gaurav Gupta, Ali Mazalek: WiiArts: creating collaborative art experience with WiiRemote interaction. Tangible and Embedded Interaction 2008: 33-36 | |
| c13 | Chih-Sung (Andy) Wu, Susan J. Robinson, Ali Mazalek: Turning a page on the digital annotation of physical books. Tangible and Embedded Interaction 2008: 109-116 | |
| c12 | Ayoka Chenzira, Yanfeng Chen, Ali Mazalek: RENATI: recontextualizing narratives for tangible interfaces. Tangible and Embedded Interaction 2008: 147-148 | |
| c11 | Aimee Rydarowski, Özge Samanci, Ali Mazalek: Murmur: kinetic relief sculpture, multi-sensory display, listening machine. Tangible and Embedded Interaction 2008: 231-238 | |
| e1 | Albrecht Schmidt, Hans Gellersen, Elise van den Hoven, Ali Mazalek, Paul Holleis, Nicolas Villar (Eds.): Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, Bonn, Germany, February 18-20, 2008. ACM 2008, isbn 978-1-60558-004-3 | |
| 2007 | ||
| c10 | Ali Mazalek, Michael Nitsche: Tangible interfaces for real-time 3D virtual environments. Advances in Computer Entertainment Technology 2007: 155-162 | |
| c9 | Özge Samanci, Yanfeng Chen, Ali Mazalek: Tangible comics: a performance space with full-body interaction. Advances in Computer Entertainment Technology 2007: 171-178 | |
| c8 | Chih-Sung (Andy) Wu, Susan J. Robinson, Alexandra Mazalek: WikiTUI: leaving digital traces in physical books. Advances in Computer Entertainment Technology 2007: 264-265 | |
| c7 | Hyun-Jean Lee, Ali Mazalek, Kirti Goel: The spinning screen: a movable experience between virtual and real. Advances in Computer Entertainment Technology 2007: 266-267 | |
| c6 | Ja-Young Sung, Aaron Levisohn, Ji-won Song, Ben Tomassetti, Ali Mazalek: Shadow Box: an interactive learning toy for children. DIGITEL 2007: 206-208 | |
| c5 | Elise van den Hoven, Ali Mazalek: Tangible play: research and design for tangible and tabletop games. IUI 2007: 6 | |
| c4 | Ali Mazalek, Matthew Reynolds, Glorianna Davenport: The TViews Table in the Home. Tabletop 2007: 52-59 | |
| c3 | Hyun-Jean Lee, Madhur Khandelwal, Ali Mazalek: Tilting table: a movable screen. Tangible and Embedded Interaction 2007: 93-96 | |
| c2 | Madhur Khandelwal, Ali Mazalek: Teaching table: a tangible mentor for pre-k math education. Tangible and Embedded Interaction 2007: 191-194 | |
| 2006 | ||
| j2 | Ali Mazalek, Matthew Reynolds, Glorianna Davenport: TViews: An Extensible Architecture for Multiuser Digital Media Tables. IEEE Computer Graphics and Applications 26(5): 47-55 (2006) | |
| 2004 | ||
| j1 | Glorianna Davenport, Ali Mazalek: Dynamics of creativity and technological innovation. Digital Creativity 15(1): 21-31 (2004) | |
| 2002 | ||
| c1 | Ali Mazalek, Glorianna Davenport, Hiroshi Ishii: Tangible viewpoints: a physical approach to multimedia stories. ACM Multimedia 2002: 153-160 | |
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