| 2004 | ||
|---|---|---|
| j5 | Marc Cavazza, Fred Charles, Steven J. Mead, Olivier Martin, Xavier Marichal, Alok Nandi: Multimodal Acting in Mixed Reality Interactive Storytelling. IEEE MultiMedia 11(3): 30-39 (2004) | |
| c17 | Fred Charles, Marc Cavazza, Steven J. Mead, Olivier Martin, Alok Nandi, Xavier Marichal: Compelling experiences in mixed reality interactive storytelling. Advances in Computer Entertainment Technology 2004: 32-40 | |
| c16 | Marc Cavazza, Fred Charles, Steven J. Mead: Developing re-usable interactive storytelling technologies. IFIP Congress Topical Sessions 2004: 39-44 | |
| 2003 | ||
| c15 | Marc Cavazza, Olivier Martin, Fred Charles, Xavier Marichal, Steven J. Mead: User Interaction in Mixed Reality Interactive Storytelling. ISMAR 2003: 304-305 | |
| c14 | Marc Cavazza, Olivier Martin, Fred Charles, Steven J. Mead, Xavier Marichal: Interacting with Virtual Agents in Mixed Reality Interactive Storytelling. IVA 2003: 231-235 | |
| c13 | Marc Cavazza, Fred Charles, Steven J. Mead: Interactive storytelling: from AI experiment to new media. ICEC 2003 | |
| c12 | Marc Cavazza, Fred Charles, Steven J. Mead: Intelligent Virtual Actors That Plan ... to Fail. Smart Graphics 2003: 151-161 | |
| c11 | Marc Cavazza, Olivier Martin, Fred Charles, Steven J. Mead, Xavier Marichal: Users Acting in Mixed Reality Interactive Storytelling. International Conference on Virtual Storytelling 2003: 189-197 | |
| 2002 | ||
| j4 | Fred Charles, Steven J. Mead, Marc Cavazza: From computer games to interactive stories: interactive storytelling. The Electronic Library 20(2): 103-112 (2002) | |
| j3 | Marc Cavazza, Fred Charles, Steven J. Mead: Character-Based Interactive Storytelling. IEEE Intelligent Systems 17(4): 17-24 (2002) | |
| j2 | Fred Charles, Steven J. Mead, Marc Cavazza: Generating Dynamic Storylines Through Characters' Interactions. Int. J. Intell. Games & Simulation 1(1): 5-11 (2002) | |
| j1 | Marc Cavazza, Fred Charles, Steven J. Mead: Planning characters' behaviour in interactive storytelling. Journal of Visualization and Computer Animation 13(2): 121-131 (2002) | |
| c10 | Marc Cavazza, Fred Charles, Steven J. Mead: Interacting with virtual characters in interactive storytelling. AAMAS 2002: 318-325 | |
| c9 | Fred Charles, Jean-Luc Lugrin, Marc Cavazza, Steven J. Mead: Real-Time Camera Control for Interactive Storytelling. GAME-ON 2002 | |
| c8 | Miguel Lozano, Steven J. Mead, Marc Cavazza, Fred Charles: Search Based Planning: A Model for Character Behaviour. GAME-ON 2002 | |
| c7 | Marc Cavazza, Fred Charles, Steven J. Mead: Under the influence: using natural language in interactives storytelling. IWEC 2002: 3-11 | |
| c6 | Marc Cavazza, Fred Charles, Steven J. Mead: Emergent situations in interactive storytelling. SAC 2002: 1080-1085 | |
| 2001 | ||
| c5 | Fred Charles, Steven J. Mead, Marc Cavazza: Behavioural Interaction of Characters for Virtual Storytelling. GAME-ON 2001: 43- | |
| c4 | Marc Cavazza, Steven J. Mead: Virtual art galleries: a new kind of cultural objects? ICIP (1) 2001: 590-593 | |
| c3 | Marc Cavazza, Fred Charles, Steven J. Mead: Agents' Interaction in Virtual Storytelling. IVA 2001: 156-170 | |
| c2 | Marc Cavazza, Fred Charles, Steven J. Mead: Characters in Search of an Author: AI-Based Virtual Storytelling. International Conference on Virtual Storytelling 2001: 145-154 | |
| 2000 | ||
| c1 | Marc Cavazza, Steven J. Mead, Alexander I. Strachan, Alex Whittaker: A Real-Time Blackboard System for Interpreting Agent Messages. GAME-ON 2000: 49- | |
| 1 | Marc Cavazza | |
| 2 | Fred Charles | |
| 3 | Miguel Lozano | |
| 4 | Jean-Luc Lugrin | |
| 5 | Xavier Marichal | |
| 6 | Olivier Martin | |
| 7 | Alok Nandi | |
| 8 | Alexander I. Strachan | |
| 9 | Alex Whittaker |
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