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Jun Mitani
2010 – today
- 2012
[j14]Satoshi Iizuka, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui: Efficiently Modeling 3D Scenes from a Single Image. IEEE Computer Graphics and Applications 32(6): 18-25 (2012)
[j13]Yuki Endo, Yoshihiro Kanamori, Yukio Fukui, Jun Mitani: Matting and Compositing for Fresnel Reflection on Wavy Surfaces. Comput. Graph. Forum 31(4): 1435-1443 (2012)
[j12]Myung Geol Choi, Kyungyong Yang, Takeo Igarashi, Jun Mitani, Jehee Lee: Retrieval and Visualization of Human Motion Data via Stick Figures. Comput. Graph. Forum 31(7-1): 2057-2065 (2012)
[j11]
[j10]Yuki Igarashi, Takeo Igarashi, Jun Mitani: Beady: interactive beadwork design and construction. ACM Trans. Graph. 31(4): 49 (2012)
[j9]Juncong Lin, Takeo Igarashi, Jun Mitani, Minghong Liao, Ying He: A Sketching Interface for Sitting Pose Design in the Virtual Environment. IEEE Trans. Vis. Comput. Graph. 18(11): 1979-1991 (2012)
[c18]Yuki Igarashi, Takeo Igarashi, Jun Mitani: Interactive hexagonal mesh editing for beadwork design. SIGGRAPH ASIA Posters 2012: 36
[c17]Amy Wibowo, Daisuke Sakamoto, Jun Mitani, Takeo Igarashi: DressUp: a 3D interface for clothing design with a physical mannequin. Tangible and Embedded Interaction 2012: 99-102
[c16]Manfred Lau, Masaki Hirose, Akira Ohgawara, Jun Mitani, Takeo Igarashi: Situated modeling: a shape-stamping interface with tangible primitives. Tangible and Embedded Interaction 2012: 275-282- 2011
[j8]Nobuyuki Umetani, Kenshi Takayama, Jun Mitani, Takeo Igarashi: A Responsive Finite Element Method to Aid Interactive Geometric Modeling. IEEE Computer Graphics and Applications 31(5): 43-53 (2011)
[j7]Manfred Lau, Akira Ohgawara, Jun Mitani, Takeo Igarashi: Converting 3D furniture models to fabricatable parts and connectors. ACM Trans. Graph. 30(4): 85 (2011)
[j6]Satoshi Iizuka, Yuki Endo, Jun Mitani, Yoshihiro Kanamori, Yukio Fukui: An interactive design system for pop-up cards with a physical simulation. The Visual Computer 27(6-8): 605-612 (2011)
[c15]Manfred Lau, Jun Mitani, Takeo Igarashi: Automatic learning of pushing strategy for delivery of irregular-shaped objects. ICRA 2011: 3733-3738
[c14]Masaki Hirose, Jun Mitani, Yoshihiro Kanamori, Yukio Fukui: An Interactive Design System for Sphericon-Based Geometric Toys Using Conical Voxels. Smart Graphics 2011: 37-47
[c13]Myung Geol Choi, Kyungyong Yang, Jehee Lee, Jun Mitani, Takeo Igarashi: Motion comics: visualization, browsing and searching of human motion data. SIGGRAPH Talks 2011: 27
[c12]Greg Saul, Manfred Lau, Jun Mitani, Takeo Igarashi: SketchChair: an all-in-one chair design system for end users. Tangible and Embedded Interaction 2011: 73-80
[c11]Greg Saul, Manfred Lau, Jun Mitani, Takeo Igarashi: SketchChair studio TEI2011. Tangible and Embedded Interaction 2011: 357-360- 2010
[j5]Zhenbao Liu, Jun Mitani, Yukio Fukui, Seiichi Nishihara: A 3D shape classifier with neural network supervision. IJCAT 38(1/2/3): 134-143 (2010)
[j4]Zhenbao Liu, Zhongsheng Wang, Cunbao Ma, Chao Zhang, Jun Mitani, Yukio Fukui: Shape alignment and shape orientation analysis-based 3D shape retrieval system. Multimedia Syst. 16(4-5): 319-333 (2010)
[j3]Takeo Igarashi, Jun Mitani: Apparent layer operations for the manipulation of deformable objects. ACM Trans. Graph. 29(4) (2010)
[c10]Manfred Lau, Greg Saul, Jun Mitani, Takeo Igarashi: Modeling-in-Context: User Design of Complementary Objects with a Single Photo. SBM 2010: 17-24
[c9]Juncong Lin, Takeo Igarashi, Jun Mitani, Greg Saul: A Sketching Interface for Sitting-Pose Design. SBM 2010: 111-118
[c8]Yuki Endo, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui: An Interactive Design System for Water Flow Stains on Outdoor Images. Smart Graphics 2010: 160-171
[c7]Karl D. D. Willis, Juncong Lin, Jun Mitani, Takeo Igarashi: Spatial sketch: bridging between movement & fabrication. Tangible and Embedded Interaction 2010: 5-12
2000 – 2009
- 2009
[c6]Yohsuke Furuta, Jun Mitani, Yukio Fukui: A Rendering Method for 3D Origami Models Using Face Overlapping Relations. Smart Graphics 2009: 193-202
[c5]Yoitsu Takahashi, Noriya Hayashimoto, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui, Seiichi Nishihara: Generating a shoe last shape using Laplacian deformation. VRCAI 2009: 273-274- 2008
[j2]Zhenbao Liu, Jun Mitani, Yukio Fukui, Seiichi Nishihara: A New 3D Shape Retrieval Method Using Spherical Healpix. JIP 16: 190-200 (2008)
[c4]Zhenbao Liu, Jun Mitani, Yukio Fukui, Seiichi Nishihara: Multiresolution wavelet analysis of shape orientation for 3d shape retrieval. Multimedia Information Retrieval 2008: 403-410- 2004
[j1]Jun Mitani, Hiromasa Suzuki: Making papercraft toys from meshes using strip-based approximate unfolding. ACM Trans. Graph. 23(3): 259-263 (2004)
[c3]Jun Mitani, Hiromasa Suzuki: Computer Aided Design for Origamic Architecture Models with Polygonal Representation. Computer Graphics International 2004: 93-99- 2000
[c2]Jun Mitani, Hiromasa Suzuki, Fumihiko Kimura: 3D Sketch: Sketch-based Model Reconstruction and Rendering. Workshop on Geometric Modeling 2000: 85-98
1990 – 1999
- 1999
[c1]Takashi Kanai, Hiromasa Suzuki, Jun Mitani, Fumihiko Kimura: Interactive Mesh Fusion Based on Local 3D Metamorphosis. Graphics Interface 1999: 148-156
Coauthor Index
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last updated on 2013-01-11 20:49 CET by the dblp team



