| 2011 | ||
|---|---|---|
| j6 | Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Construction of high realistic sensation fusion space over the ultrahigh-speed network. IJSSC 1(2/3): 101-112 (2011) | |
| 2010 | ||
| c32 | Akihiro Miyakawa, Yoshitaka Shibata: Information and Communication Network Infrastructure Based on Experiences from Noto-Hanto-Oki Earthquake. 3PGCIC 2010: 426-430 | |
| 2009 | ||
| c31 | Akihiro Miyakawa, Yoshitaka Shibata: Information and Communication Network Infrastructure Based on Experiences from Noto-hanto-oki Earthquake. AINA Workshops 2009: 873-878 | |
| 2008 | ||
| j5 | Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: A tele-immersion environment for traditional Japanese crafting system over the Japan Gigabit Network. IJWGS 4(1): 100-116 (2008) | |
| c30 | Akihiro Miyakawa, Tomoyuki Ishida, Yoshitaka Shibata: Visual and Physical Feature Analysis for Kansei Retrieval Method in VR Japanese Crafting Presentation System. AINA Workshops 2008: 477-482 | |
| c29 | Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Proposal of Multimodal Communications System Using Tele-Immersion Technology. AINA Workshops 2008: 1023-1028 | |
| c28 | Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Collaborative and Multimodal Communications System Using Immersive Virtual Reality Environment over Ultrahigh-Speed Network. ICDCS Workshops 2008: 72-77 | |
| 2007 | ||
| c27 | Tomoyuki Ishida, Go Chiba, Akihiro Miyakawa, Yoshitaka Shibata: Collaborative Virtual Environments Using Traditional Japanese Crafting Objects over the Ultra High-Speed Network. AINA Workshops (2) 2007: 981-986 | |
| c26 | Akihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata: Sensibility retrieval method that uses amount of physical feature of traditional craft object. ICPP Workshops 2007: 13 | |
| 2006 | ||
| j4 | Kaoru Sugita, Giuseppe De Marco, Leonard Barolli, Noriki Uchida, Akihiro Miyakawa: Implementation and Performance Evaluation of WWW Conference System for Supporting Remote Mental Health Care Education. IJDET 4(3): 77-96 (2006) | |
| c25 | Tomoyuki Ishida, Yoshitaka Shibata, Akihiro Miyakawa, Yuji Ohhashi: Method of Sharing Virtual Traditional Crafting System Based on High-Speed Network. AINA (2) 2006: 665-672 | |
| 2005 | ||
| c24 | Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Virtual Traditional Japanese Crafting System Using JGNII in Collaborative Work Environment. AINA 2005: 229-234 | |
| c23 | Kaoru Sugita, Tomoyuki Ishida, Akihiro Miyakawa, Leonard Barolli, Yoshitaka Shibata: Experimental Result of Feature Extraction Method for Digital Traditional Japanese Crafting System. AINA 2005: 235-240 | |
| c22 | Akihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata: Automatic Extraction and Registration of Physical Feature Vectors for Digital Traditional Crafting Database. DEXA Workshops 2005: 45-49 | |
| c21 | Kaoru Sugita, Noriki Uchida, Akihiro Miyakawa, Giuseppe De Marco, Leonard Barolli: Implementation of WWW Conference System for Supporting Remote Mental Health Care Education. ICDCS Workshops 2005: 686-692 | |
| c20 | Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: High Immersive System Aiming at the Collaboration Working over the Japan Gigabit Network II (JGNII). ICDCS Workshops 2005: 721-726 | |
| c19 | Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Collaborative Virtual Traditional Japanese Crafting System over the Japan Gigabit Network II. ICPADS (2) 2005: 162-166 | |
| c18 | Kaoru Sugita, Noriki Uchida, Akihiro Miyakawa, Giuseppe De Marco, Arjan Durresi: Performance Evaluation of WWW Conference System for Supporting Remote Mental Health Care Education. ICPADS (1) 2005: 271-277 | |
| 2004 | ||
| j3 | Kaoru Sugita, Akihiro Miyakawa, Yoshitaka Shibata: A Remote Experimental System for Traditional Japanese Craft Designs Using Analysis of Relation Between Kansei Words and Room Space. IJDET 2(2): 27-35 (2004) | |
| j2 | Akihiro Miyakawa, Kaoru Sugita, Tomoyuki Ishida, Yoshitaka Shibata: Evaluation of kansei retrieval method for quantitative feature extraction. Journal of Interconnection Networks 5(3): 313-327 (2004) | |
| c17 | Tomoyuki Ishida, Akihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata: Extended Virtual Traditional Japanese Crafting System on CAVE. AINA (2) 2004: 6-9 | |
| c16 | Kaoru Sugita, Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Kansei Retrieval Method using VPIC of Traditional Japanese Crafting Objects. AINA (2) 2004: 10-13 | |
| c15 | Akihiro Miyakawa, Kaoru Sugita, Tomoyuki Ishida, Yoshitaka Shibata: Implementation and Evaluation of a Tradition Search Engine Using Sensitivity Searching Method. AINA (1) 2004: 630-635 | |
| c14 | Kaoru Sugita, Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Kansei Retrieval Method Based on Design Pattern of Traditional Japanese Crafting Object. DEXA Workshops 2004: 308-312 | |
| c13 | Akihiro Miyakawa, Tomoyuki Ishida, Kaoru Sugita, Yoshitaka Shibata: Proposal of Tradition Handicraft Searching Method Using DCML. DEXA Workshops 2004: 348-352 | |
| c12 | Akihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata: Construction of the Traditional Crafting Search Engine Using Kansei Information Processing. ICDCS Workshops 2004: 50-55 | |
| c11 | Kaoru Sugita, Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Kansei Retrieval Method Using the Quantitative Feature of Traditional Japanese Crafting Object. ICDCS Workshops 2004: 112-117 | |
| c10 | Kaoru Sugita, Tomoyuki Ishida, Akihiro Miyakawa, Leonard Barolli, Yoshitaka Shibata: Kansei retrieval method using visual pattern image coding for virtual reality space presentation. ICME 2004: 2187-2190 | |
| 2003 | ||
| j1 | Yoshitaka Shibata, Akihiro Miyakawa: Kansei Information Processing and Virtual Reality Techniques for Japanese Traditional Crafting Presentation. Multimedia Tools Appl. 20(1): 83-91 (2003) | |
| c9 | Kaoru Sugita, Akihiro Miyakawa, Yoshitaka Shibata: Relation Between Kansei Words and the Room Space in Digital Traditional Japanese Crafting System. AINA 2003: 159-163 | |
| c8 | Akihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata: Statistical Analysis of Virtual Japanese Traditional Crafting Presentation. DEXA Workshops 2003: 167-171 | |
| 2002 | ||
| c7 | Akihiro Miyakawa, Masamitsu Sugimoto, Mikako Hosokawa, Yoshitaka Shibata: Network-based raditional Japanese Crafting Presentation System Using Agent and Virtual Reality Technologies. 3DPVT 2002: 194-197 | |
| c6 | Akihiro Miyakawa, Masamitsu Sugimoto, Mikako Hosokawa, Yoshitaka Shibata: Network-based raditional Japanese Crafting Presentation System Using Agent and Virtual Reality echnologies. 3DPVT 2002: 500-503 | |
| c5 | Akihiro Miyakawa, Masamitsu Sugimoto, Mikako Hosokawa, Yoshitaka Shibata: Interactive Traditional Japanese Crafting System using Virtual Reality Technique over Highspeed Network. ICDCS Workshops 2002: 285-289 | |
| 2001 | ||
| c4 | Akihiro Miyakawa, Kaoru Sugita, Koji Hashimoto, Tomoe Fukamachi, Yoshitaka Shibata: Traditional Japanese Crafting Presentation System by Kansei Information Processing Over Japan Gigabit Network. DEXA Workshop 2001: 203-207 | |
| c3 | Akihiro Miyakawa, Kaoru Sugita, Koji Hashimoto, Yoshitaka Shibata, Tomoe Fukamachi: Interactive 3D Presentation of Traditional Japanese Crafting on Japan Gigabit Network. ICDCS Workshops 2001: 384-389 | |
| c2 | Kaoru Sugita, Akihiro Miyakawa, Koji Hashimoto, Tomoe Fukamachi, Yoshitaka Shibata: Basic Consideration of 3D Digital Traditional Japanese Crafting System. ICOIN 2001: 763-768 | |
| 2000 | ||
| c1 | Akihiro Miyakawa, Kaoru Sugita, Koji Hashimoto, Tomoe Fukamachi, Yoshitaka Shibata: Traditional Japanese Crafting Presentation System Based on Virtual Reality and Agent Technology. DEXA Workshop 2000: 73-82 | |
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