| 2012 | ||
|---|---|---|
| c11 | Thales Luis Sabino, Paulo Andrade, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Paulo A. Pagliosa: A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects. ICEC 2012: 292-305 | |
| 2011 | ||
| c10 | Jose Ricardo da Silva Junior, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Marcos Lage, Cristina Vasconcellos, Paulo A. Pagliosa: Two-Way Real Time Fluid Simulation Using a Heterogeneous Multicore CPU and GPU Architecture. PADS 2011: 1-8 | |
| c9 | Marcelo Panaro de Moraes Zamith, Mark Joselli, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luis Valente, Bruno Feijó: A Distributed Architecture for Mobile Digital Games Based on Cloud Computing. SBGames 2011: 79-88 | |
| 2010 | ||
| j8 | Marcelo Panaro de Moraes Zamith, Regina Célia P. Leal-Toledo, Mauricio Kischinhevsky, Esteban Walter Gonzalez Clua, Diego N. Brandão, Anselmo Antunes Montenegro, Edgar B. Lima: A probabilistic cellular automata model for highway traffic simulation. Procedia CS 1(1): 337-345 (2010) | |
| j7 | Diogo T. Robaina, Mauricio Kischinhevsky, Sanderson L. Gonzaga de Oliveira, Diego N. Brandão, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro: An adaptive graph for volumetric mesh visualization. Procedia CS 1(1): 1747-1755 (2010) | |
| c8 | Luis C. da Costa, Esteban Walter Gonzalez Clua, Gilson A. Giraldi, Flavia Cristina Bernardini, Reinaldo A. C. Bianchi, Bruno Schulze, Anselmo Antunes Montenegro: A framework of intentional characters for simulation of social behavior. SummerSim 2010: 244-249 | |
| 2009 | ||
| j6 | Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Leal-Toledo, Aura Conci, Paulo A. Pagliosa, Luis Valente, Bruno Feijó: An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. Computers in Entertainment 7(4) (2009) | |
| j5 | Erick Baptista Passos, Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Bruno Feijó: A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU. Computers in Entertainment 7(4) (2009) | |
| j4 | Erick Baptista Passos, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua, Cesar Tadeu Pozzer, Vinicius Azevedo: Neuronal editor agent for scene cutting in game cinematography. Computers in Entertainment 7(4) (2009) | |
| j3 | Erick Baptista Passos, Jonhnny Weslley S. Sousa, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Leonardo Gresta Paulino Murta: Smart composition of game objects using dependency injection. Computers in Entertainment 7(4) (2009) | |
| c7 | Rafael Moreira Savelli, Roberto de Beauclair Seixas, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua: Objects Visualization in Digital Terrains using Adaptive View-dependent Techniques. GRAPP 2009: 379-386 | |
| 2008 | ||
| j2 | Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Regina Leal-Toledo, Paulo A. Pagliosa, Luis Valente, Bruno Feijó: A game loop architecture for the GPU used as a math coprocessor in real-time applications. Computers in Entertainment 6(3) (2008) | |
| c6 | Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Regina Leal-Toledo, Luis Valente, Bruno Feijó, Marcos Cordeiro d'Ornellas, Cesar Tadeu Pozzer: Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems. CSE 2008: 48-55 | |
| 2007 | ||
| j1 | Anselmo Antunes Montenegro, Luiz Velho, Paulo Cezar Pinto Carvalho, Jonas Sossai Jr.: Reconstruction of 3D Object Meshes from Silhouette Images. Journal of Mathematical Imaging and Vision 29(2-3): 119-130 (2007) | |
| c5 | Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Paulo A. Pagliosa, Luis Valente: Parallel processing between GPU and CPU: Concepts in a game architecture. CGIV 2007: 115-120 | |
| 2006 | ||
| c4 | Anselmo Antunes Montenegro, Luiz Velho, Paulo Cezar Pinto Carvalho, Jonas Sossai Jr.: Polygonization of volumetric reconstructions from silhouettes. SIBGRAPI 2006: 11-18 | |
| c3 | Asla Medeiros Sá, Marcelo Bernardes Vieira, Anselmo Antunes Montenegro, Paulo Cezar Pinto Carvalho, Luiz Velho: Actively Illuminated Objects using Graph-Cuts. SIBGRAPI 2006: 45-52 | |
| 2004 | ||
| c2 | Anselmo Antunes Montenegro, Paulo Cezar Pinto Carvalho, Marcelo Gattass, Luiz Velho: Adaptive Space Carving. 3DPVT 2004: 199-206 | |
| c1 | Anselmo Antunes Montenegro, Paulo Cezar Pinto Carvalho, Luiz Velho, Marcelo Gattass: Space Carving with a Hand-Held Camera. SIBGRAPI 2004: 396-403 | |
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