| 2013 | ||
|---|---|---|
| j8 | Marius Preda, Francisco Morán, Christian Timmerer: Introduction to the special issue on MPEG-V. Sig. Proc.: Image Comm. 28(2): 85-86 (2013) | |
| j7 | Daniel Berjón, Francisco Morán, Shankar Manjunatha: Objective and subjective evaluation of static 3D mesh compression. Sig. Proc.: Image Comm. 28(2): 181-195 (2013) | |
| 2012 | ||
| j6 | Carlos Cuevas, Daniel Berjón, Francisco Morán, Narciso N. García: Moving object detection for real-time augmented reality applications in a GPGPU. IEEE Trans. Consumer Electronics 58(1): 117-125 (2012) | |
| 2011 | ||
| c12 | Rafael Pagés, Sergio Arnaldo, Francisco Morán: Face Lift Surgery for Reconstructed Virtual Humans. CW 2011: 249-253 | |
| c11 | Daniel Berjón, Alexander Hornung, Francisco Morán, Aljoscha Smolic: Evaluation of backward mapping DIBR for FVV applications. ICME 2011: 1-6 | |
| c10 | Rafael Pagés, David Fuentes, Francisco Morán: ITEM: inter-texture error measurement for 3D meshes. Web3D 2011: 31-37 | |
| 2010 | ||
| c9 | Rafael Pagés, Sergio Arnaldo, Francisco Morán, Daniel Berjón: Composition of Texture Atlases for 3D Mesh Multi-texturing. Eurographics Italian Chapter Conference 2010: 123-128 | |
| 2008 | ||
| j5 | Marius Preda, Paulo Villegas, Francisco Morán, Gauthier Lafruit, Robert-Paul Berretty: A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering. The Visual Computer 24(10): 881-888 (2008) | |
| c8 | ||
| 2007 | ||
| j4 | Francisco Morán, Marius Preda, Gauthier Lafruit, Paulo Villegas, Robert-Paul Berretty: 3D Game Content Distributed Adaptation in Heterogeneous Environments. EURASIP J. Adv. Sig. Proc. 2007 (2007) | |
| 2006 | ||
| c7 | Víctor Fernández-Carbajales, José María Martínez Sanchez, Francisco Morán: High-Level Description Tools for Humanoids. MRCS 2006: 387-394 | |
| 2005 | ||
| c6 | Marcos Avilés, Francisco Morán, Narciso N. García: Progressive Lower Trees of Wavelet Coefficients: Efficient Spatial and SNR Scalable Coding of 3D Models. PCM (1) 2005: 61-72 | |
| 2004 | ||
| j3 | Mikaël Bourges-Sévenier, Euee S. Jang, Gauthier Lafruit, Francisco Morán: Introduction to the Special Issue on MPEG-4's Animation Framework eXtension (AFX). IEEE Trans. Circuits Syst. Video Techn. 14(7): 926-927 (2004) | |
| j2 | Francisco Morán, Narciso N. García: Comparison of wavelet-based three-dimensional model coding techniques. IEEE Trans. Circuits Syst. Video Techn. 14(7): 937-949 (2004) | |
| c5 | Nicolaas Tack, Francisco Morán, Gauthier Lafruit, Rudy Lauwereins: 3D graphics rendering time modeling and control for mobile terminals. Web3D 2004: 109-117 | |
| 2003 | ||
| j1 | José María Martínez Sanchez, Francisco Morán: Authoring 744: Writing Descriptions to Create Content. IEEE MultiMedia 10(4): 94-99 (2003) | |
| 2002 | ||
| c4 | Francisco Morán, Patrick Gioia, Michael Steliaros, Narciso N. García, Mikaël Bourges-Sévenier: Subdivision surfaces in MPEG-4. ICIP (3) 2002: 5-8 | |
| c3 | José María Martínez Sanchez, Luis F. Rubio, Francisco Morán: Authoring 744: first results. ACM Multimedia 2002: 203-206 | |
| 2000 | ||
| c2 | Francisco Morán, Narciso N. García: Hierarchical Coding of 3D Models with Subdivision Surfaces. ICIP 2000: 911-914 | |
| 1996 | ||
| c1 | ||
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