| 2013 | ||
|---|---|---|
| c80 | Roshan Lalintha Peiris, Ryohei Nakatsu: A temerature-based touch-sensor for non-emissive textile displays. CHI Extended Abstracts 2013: 1605-1610 | |
| 2012 | ||
| c79 | Xuan Wang, Khoo Eng Tat, Sanath Siriwardana, Horathalge Iroshan, Ryohei Nakatsu: Philosophy Meets Entertainment: Designing an Interactive Virtual Philosopher. ICEC 2012: 100-113 | |
| c78 | ||
| c77 | Jun Wei, Adrian David Cheok, Ryohei Nakatsu: Let's have dinner together: evaluate the mediated co-dining experience. ICMI 2012: 225-228 | |
| c76 | Nimesha Ranasinghe, Adrian David Cheok, Ryohei Nakatsu: Taste/IP: the sensation of taste for digital communication. ICMI 2012: 409-416 | |
| c75 | Nimesha Ranasinghe, Ryohei Nakatsu, Hideaki Nii, Gopalakrishnakone Ponnampalam: Tongue Mounted Interface for Digitally Actuating the Sense of Taste. ISWC 2012: 80-87 | |
| 2011 | ||
| c74 | Ryohei Nakatsu, Chamari Priyange Edirisinghe: The Role of Movies and Telephony in the History of Communication Media. Culture and Computing 2011: 69-73 | |
| c73 | Naoko Tosa, Ryotaro Konoike, Ryohei Nakatsu: KABUKI-MONO: The Art of Kumadori Facial Expression for Manga and Cosplay. Culture and Computing 2011: 98-103 | |
| c72 | Chamari Priyange Edirisinghe, Ryohei Nakatsu, Johannes Widodo, Adrian David Cheok: Conceptualizing Third Space in Networked Social Media. Culture and Computing 2011: 123-124 | |
| c71 | Owen Noel Newton Fernando, Saipang Chan, Naoko Tosa, Ryohei Nakatsu, Adrian David Cheok, Ajith P. Madurapperuma: Personalized Cultural Information for Mobile Devices. Culture and Computing 2011: 125-126 | |
| c70 | Ryohei Nakatsu, Chamari Priyange Edirisinghe: Artistic Communication Using Digital Media. Culture and Computing 2011: 151-152 | |
| c69 | Naoko Tosa, Ryotaro Konoike, Ryohei Nakatsu, Alistair Swale: HISTORIA: Filling the Gap of Time and Space. Culture and Computing 2011: 157-158 | |
| c68 | Chamari Priyange Edirisinghe, Ryohei Nakatsu, Adrian David Cheok, Johannes Widodo: Exploring the Concept of Third Space within Networked Social Media. ICEC 2011: 399-402 | |
| c67 | Ryohei Nakatsu, Chamari Priyange Edirisinghe: The Role of Movies and Telephony in the History of Communication Media. ICEC 2011: 448-451 | |
| c66 | Chamari Priyange Edirisinghe, Adrian David Cheok, Ryohei Nakatsu, Johannes Widodo: Exploring the Spatiality of Networked Social Media as the Third Space. SocialCom/PASSAT 2011: 621-624 | |
| c65 | ||
| 2010 | ||
| c64 | ||
| c63 | ||
| e4 | Benjamin Lok, Gudrun Klinker, Ryohei Nakatsu (Eds.): IEEE Virtual Reality Conference, VR 2010, Waltham, Massachusetts, USA, March 20-24, 2010. IEEE 2010, isbn 978-1-4244-6258-2 | |
| 2009 | ||
| j19 | Ben Salem, Ryohei Nakatsu, Matthias Rauterberg: Kansei Experience: Aesthetic, Emotions and Inner Balance. IJCINI 3(2): 18-36 (2009) | |
| j18 | Hajime Sakamoto, Haruhiro Katayose, Koji Miyazaki, Ryohei Nakatsu: Extended-Knee Walk for Humanoid Robot with Parallel Link Legs. I. J. Humanoid Robotics 6(4): 565-584 (2009) | |
| c62 | Naoto Nakahara, Koji Miyazaki, Hajime Sakamoto, Takashi X. Fujisawa, Noriko Nagata, Ryohei Nakatsu: Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals. ICEC 2009: 36-47 | |
| c61 | Xiao-feng Wu, Naoko Tosa, Ryohei Nakatsu: New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System. ICEC 2009: 191-196 | |
| e3 | Jong-Hwan Kim, Shuzhi Sam Ge, Prahlad Vadakkepat, Norbert Jesse, Abdullah Al Mamun, Sadasivan Puthusserypady, Ulrich Rückert, Joaquin Sitte, Ulf Witkowski, Ryohei Nakatsu, Thomas Bräunl, Jacky Baltes, John Eric Anderson, Ching-Chang Wong, Igor M. Verner, David J. Ahlgren (Eds.): Advances in Robotics, FIRA RoboWorld Congress 2009, Incheon, Korea, August 16-20, 2009. Proceedings. Lecture Notes in Computer Science 5744, Springer 2009, isbn 978-3-642-03982-9 | |
| 2008 | ||
| j17 | Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu: Construction and Evaluation of a Robot Dance System. T. Edutainment 1: 86-95 (2008) | |
| c60 | Kuniya Shinozaki, Satoshi Tsuda, Ryohei Nakatsu: Development and evaluation of a centaur robot. DIMEA 2008: 219-223 | |
| c59 | Takaaki Kato, Koji Miyazaki, Ryohei Nakatsu: Analysis of Japanese folktales for the purpose of story generation. DIMEA 2008: 415-419 | |
| c58 | Daisuke Ninomiya, Koji Miyazaki, Ryohei Nakatsu: Networked Virtual Marionette Theater. Edutainment 2008: 619-627 | |
| c57 | Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu: Development and Evaluation of a Centaur Robot. ICEC 2008: 57-66 | |
| c56 | Takaaki Kato, Takenori Wama, Koji Miyazaki, Ryohei Nakatsu: Analysis of Japanese Folktales for the Purpose of Story Generation. ICEC 2008: 67-76 | |
| c55 | Hiroyuki Nakagawa, Ryohei Nakatsu: Achievement of Carrying Objects by Small-Sized Humanoid Robot. ICEC 2008: 106-115 | |
| c54 | Daisuke Ninomiya, Koji Miyazaki, Ryohei Nakatsu: Networked Virtual Marionette Theater. KES (1) 2008: 440-447 | |
| c53 | Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu: Construction and Evaluation of a Robot Dance System. KES (1) 2008: 682-691 | |
| c52 | Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu: Development and Evaluation of a Centaur Robot. KES (1) 2008: 692-700 | |
| c51 | Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu: Construction and evaluation of a robot dance system. RO-MAN 2008: 366-370 | |
| 2007 | ||
| j16 | Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu: Concept and Construction of a Robot Dance System. IJVR 6(3): 29-34 (2007) | |
| c50 | Daisuke Ninomiya, Koji Miyazaki, Ryohei Nakatsu: Virtual marionette theater using hand recognition. DIMEA 2007: 4 | |
| c49 | ||
| c48 | Koji Miyazaki, Yurika Nagai, Ryohei Nakatsu: Concept and construction of an interactive folktale system. DIMEA 2007: 79-83 | |
| c47 | Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu: Concept and construction of a dance robot system. DIMEA 2007: 161-164 | |
| c46 | Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu: Concept and architecture of a centaur robot. DIMEA 2007: 165-168 | |
| c45 | Ryohei Nakatsu, Yurika Nagai, Kojzi Miyazaki, Takenori Wama: An Interactive Folktale System and an Authoring System That Supports Its Realization. Edutainment 2007: 1 | |
| c44 | Kojzi Miyazaki, Yurika Nagai, Takenori Wama, Ryohei Nakatsu: Concept and Construction of an Interactive Folktale System. ICEC 2007: 162-170 | |
| c43 | Satoshi Tsuda, Yousuke Oda, Kuniya Shinozaki, Ryohei Nakatsu: Concept and Architecture of a Centaur Robot. ICEC 2007: 381-388 | |
| e2 | Lizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu (Eds.): Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings. Lecture Notes in Computer Science 4740, Springer 2007, isbn 978-3-540-74872-4 | |
| 2006 | ||
| j15 | Scott T. Acton, Fumio Kishino, Ryohei Nakatsu, Jinshan Tang, Matthias Rauterberg: Editorial Introduction to multimedia system technologies for educational tools. Multimedia Syst. 11(3): 201-202 (2006) | |
| j14 | Ryohei Nakatsu, Matthias Rauterberg, Ben Salem: Forms and theories of communication: from multimedia to Kansei Mediation. Multimedia Syst. 11(3): 304-312 (2006) | |
| c42 | Koji Miyazaki, Yurika Nagai, Ryohei Nakatsu: Architecture of an authoring system to support the creation of interactive contents. Advances in Computer Entertainment Technology 2006: 108 | |
| c41 | Kojzi Miyazaki, Yurika Nagai, Ryohei Nakatsu: Architecture of an Authoring System to Support Interactive Contents Creation for Games/E-Learning. Edutainment 2006: 70-79 | |
| c40 | Kuniya Shinozaki, Yousuke Oda, Satoshi Tsuda, Ryohei Nakatsu, Akitsugu Iwatani: Study of Dance Entertainment Using Robots. Edutainment 2006: 473-483 | |
| c39 | ||
| c38 | Kojzi Miyazaki, Yurika Nagai, Anne-Gwenn Bosser, Ryohei Nakatsu: Architecture of an Authoring System to Support the Creation of Interactive Contents. ICEC 2006: 165-174 | |
| c37 | Anne-Gwenn Bosser, Ryohei Nakatsu: Hardcore Gamers and Casual Gamers Playing Online Together. ICEC 2006: 374-377 | |
| 2005 | ||
| j13 | Lars C. Wolf, Ryohei Nakatsu, Jesse Schell: Networking issues in entertainment computing - Editorial. Computer Networks 49(1): 1-3 (2005) | |
| c36 | Ryohei Nakatsu, Matthias Rauterberg, Peter Vorderer: A New Framework for Entertainment Computing: From Passive to Active Experience. ICEC 2005: 1-12 | |
| c35 | Naoko Tosa, Seigo Matsuoka, Brad Ellis, Hirotada Ueda, Ryohei Nakatsu: Cultural Computing with Context-Aware Application: ZENetic Computer. ICEC 2005: 13-23 | |
| c34 | Ryota Oiwa, Haruhiro Katayose, Ryohei Nakatsu: Making Collaborative Interactive Art "Ohka Rambu". ICEC 2005: 515-518 | |
| c33 | Kuniya Shinozaki, Hajime Sakamoto, Takaho Tanaka, Ryohei Nakatsu: Communication and Control of a Home Robot Using a Mobile Phone. PCM (1) 2005: 373-383 | |
| c32 | Florent Servillat, Ryohei Nakatsu, Xiao-feng Wu, Kazuo Itoh: Concept and Construction of the Caddy Robot. PCM (2) 2005: 1039-1048 | |
| 2004 | ||
| j12 | ||
| c31 | Takenori Wama, Masayuki Higuchi, Hajime Sakamoto, Ryohei Nakatsu: Realization of tai-chi motion using a humanoid robot. IFIP Congress Topical Sessions 2004: 59-64 | |
| c30 | Takenori Wama, Masayuki Higuchi, Hajime Sakamoto, Ryohei Nakatsu: Realization of Tai-Chi Motion Using a Humanoid Robot. ICEC 2004: 14-19 | |
| 2003 | ||
| j11 | Michita Imai, Kazuo Hiraki, Tsutomu Miyasato, Ryohei Nakatsu, Yuichiro Anzai: Interaction With Robots: Physical Constraints on the Interpretation of Demonstrative Pronouns. Int. J. Hum. Comput. Interaction 16(2): 367-384 (2003) | |
| e1 | Ryohei Nakatsu, Jun'ichi Hoshino (Eds.): Entertainment Computing: Technologies and Applications, IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan. IFIP Conference Proceedings 240, Kluwer 2003, isbn 1-4020-7360-7 | |
| 2002 | ||
| c29 | Takayuki Kanda, Hiroshi Ishiguro, Tetsuo Ono, Michita Imai, Ryohei Nakatsu: Development and Evaluation of an Interactive Humanoid Robot "Robovie". ICRA 2002: 1848-1855 | |
| c28 | Ryohei Nakatsu: Integration of Multimedia and Art for New Human-Computer Communications. PRICAI 2002: 19-28 | |
| 2001 | ||
| j10 | Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi: Concept and Construction Example of an Interactive Movie System. VLSI Signal Processing 27(1-2): 141-160 (2001) | |
| c27 | Yukio Tada, Tadao Maekawa, Romain Rouve, Kenji Mase, Ryohei Nakatsu, Kazushi Nishimoto: Towards Forming Communities Using Wearable Musical Instruments. ICDCS Workshops 2001: 260-265 | |
| c26 | Ryohei Nakatsu, Makoto Tadenuma, Tadao Maekawa: Computer Technologies That Support Kansei Expression Using the Body. ICME 2001 | |
| c25 | Kazushi Nishimoto, Tadao Maekawa, Yukio Tada, Kenji Mase, Ryohei Nakatsu: Networked Wearable Musical Instruments Will Bring A New Musical Culture. ISWC 2001: 55- | |
| c24 | Ryohei Nakatsu, Makoto Tadenuma, Tadao Maekawa: Computer technologies that support Kansei expression using the body. ACM Multimedia 2001: 358-364 | |
| 2000 | ||
| j9 | Tetsuo Ono, Michita Imai, Ryohei Nakatsu: Reading a robot's mind: a model of utterance understanding based on the theory of mind mechanism. Advanced Robotics 14(4): 311-326 (2000) | |
| j8 | Ryohei Nakatsu, Joy Nicholson, Naoko Tosa: Emotion recognition and its application to computer agents with spontaneous interactive capabilities. Knowl.-Based Syst. 13(7-8): 497-504 (2000) | |
| j7 | Ryotaro Suzuki, Yuichi Iwadate, Ryohei Nakatsu, Michihiko Minoh: Multimedia Montage-Counterpoint Synthesis of Movies. Multimedia Tools Appl. 11(3): 311-331 (2000) | |
| j6 | Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi, Hideaki Suzuki: Concept and construction of an interactive movie system. Systems and Computers in Japan 31(3): 94-103 (2000) | |
| c23 | Jun Ohya, Ryohei Nakatsu, Shinjiro Kawato, Tatsumi Sakaguchi: Virtual Me: A Virtual Communication Method that Enables Simultaneous Multiple Existence as an Avatar and/or Agents. IEEE International Conference on Multimedia and Expo (III) 2000: 1657-1660 | |
| c22 | ||
| c21 | ||
| c20 | Ryohei Nakatsu, Naoko Tosa: Active immersion: the goal of communications with interactive agents. KES 2000: 85-89 | |
| c19 | Hiroo Iwata, Ryohei Nakatsu, John M. Hollerbach, James F. Kramer, Thomas Massie: The Haptic Interfaces of the Next Decade (Panel). VR 2000: 241- | |
| 1999 | ||
| j5 | Jun Ohya, Jun Kurumisawa, Ryohei Nakatsu, Kazuyuki Ebihara, Shoichiro Iwasawa, David Harwood, Thanarat Horprasert: Virtual Metamorphosis. IEEE MultiMedia 6(2): 29-39 (1999) | |
| j4 | Koichi Hata, Jun Ohya, Fumio Kishino, Ryohei Nakatsu: Automatic extraction and tracking of complex contours. Systems and Computers in Japan 30(8): 40-50 (1999) | |
| c18 | Ryohei Nakatsu, Joy Nicholson, Naoko Tosa: Emotion recognition and its application to computer agents with spontaneous interactive capabilities. Creativity & Cognition 1999: 135-143 | |
| c17 | Ryohei Nakatsu, Joy Nicholson, Naoko Tosa: Emotion recognition and its application to computer agents with spontaneous interactive capabilities. HCI (2) 1999: 142-146 | |
| c16 | Ryohei Nakatsu, Alexandre Solomides, Naoko Tosa: Emotion Recognition and Its Application to Computer Agents with Spontaneous Interactive Capabilities. ICMCS, Vol. 2 1999: 804-808 | |
| c15 | Ryohei Nakatsu, Joy Nicholson, Naoko Tosa: Emotion recognition and its application to computer agents with spontaneous interactive capabilities. ACM Multimedia (1) 1999: 343-351 | |
| 1998 | ||
| j3 | Naoko Tosa, Ryohei Nakatsu: Artistic communication for a-life and robotics. Digital Creativity 9(1): 53-61 (1998) | |
| j2 | Kazushi Nishimoto, Yasuyuki Sumi, Rieko Kadobayashi, Kenji Mase, Ryohei Nakatsu: Group thinking support with multiple agents. Systems and Computers in Japan 29(14): 21-31 (1998) | |
| c14 | ||
| c13 | Ryohei Nakatsu: Social, Psychological and Artistic Aspects of the Human Interface. Community Computing and Support Systems 1998: 94-107 | |
| c12 | Ryohei Nakatsu: Nonverbal Information Recognition and Its Application to Communications. FG 1998: 2-9 | |
| c11 | Lawrence S. Chen, Thomas S. Huang, Tsutomu Miyasato, Ryohei Nakatsu: Multimodal Human Emotion/Expression Recognition. FG 1998: 366-371 | |
| c10 | Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi: Construction of Interactive Movie System for Multi-Person Participation. ICMCS 1998: 228-232 | |
| c9 | ||
| c8 | Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi: Interactive Movie System with Multi-Person Participation and Anytime Interaction Capabilities. ACM Multimedia 1998: 129-137 | |
| c7 | Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi: Interactive Movie: A Virtual World with Narratives. Virtual Worlds 1998: 107-116 | |
| 1997 | ||
| c6 | Ryohei Nakatsu, Naoko Tosa: Toward the Realization of Interactive Movies - Inter Communication Theater: Concept and System. ICMCS 1997: 71-77 | |
| 1996 | ||
| c5 | Naoko Tosa, Ryohei Nakatsu: Life-Like Communication Agent - Emotion-Sensing Character ``MIC'' and Feeling Session Character ``MUSE''. ICMCS 1996: 12-19 | |
| 1994 | ||
| c4 | Michio Okada, Satoshi Kurihara, Ryohei Nakatsu: Incremental elaboration in generating and interpreting spontaneous speech. ICSLP 1994 | |
| 1990 | ||
| j1 | Ryohei Nakatsu: Anser: An Application of Speech Technology to the Japanese Banking Industry. IEEE Computer 23(8): 43-48 (1990) | |
| 1989 | ||
| c3 | Akihiro Imamura, Hiroshi Hamada, Ryohei Nakatsu: Speaker-independent word recognition through telephone networks using hidden Markov models. EUROSPEECH 1989: 1171-1174 | |
| c2 | Hiroshi Hamada, Satoshi Miki, Ryohei Nakatsu: Automatic evaluation of English pronunciation based on speech recognition techniques. EUROSPEECH 1989: 1421-1424 | |
| c1 | Hiroshi Hamada, Tatsuya Hirahara, Akihiro Imamura, Tatsuo Matsuoka, Ryohei Nakatsu: Auditory-based filter-bank analysis as a front-end processor for speech recognition. EUROSPEECH 1989: 2396-2399 | |
Colors in the list of coauthors
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