Diego Nehab
List of publications from the DBLP Bibliography Server - FAQ| 2012 | ||
|---|---|---|
| j12 | Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann: Temporal Coherence Methods in Real-Time Rendering. Comput. Graph. Forum 31(8): 2378-2408 (2012) | |
| j11 | Ge Chen, Pedro V. Sander, Diego Nehab, Lei Yang, Liang Hu: Depth-presorted triangle lists. ACM Trans. Graph. 31(6): 160 (2012) | |
| 2011 | ||
| j10 | Lei Yang, Yu-Chiu Tse, Pedro V. Sander, Jason Lawrence, Diego Nehab, Hugues Hoppe, Clara L. Wilkins: Image-based bidirectional scene reprojection. ACM Trans. Graph. 30(6): 150 (2011) | |
| j9 | Diego Nehab, André Maximo, Rodolfo S. Lima, Hugues Hoppe: GPU-efficient recursive filtering and summed-area tables. ACM Trans. Graph. 30(6): 176 (2011) | |
| c10 | Francisco Ganacim, Luiz Henrique Figueiredo, Diego Nehab: Beam Casting Implicit Surfaces on the GPU with Interval Arithmetic. SIBGRAPI 2011: 72-77 | |
| 2010 | ||
| c9 | Hongwei Li, Diego Nehab, Li-Yi Wei, Pedro V. Sander, Chi-Wing Fu: Fast capacity constrained Voronoi tessellation. SI3D 2010 | |
| 2009 | ||
| j8 | Lei Yang, Diego F. Nehab, Pedro V. Sander, Pitchaya Sitthi-amorn, Jason Lawrence, Hugues Hoppe: Amortized supersampling. ACM Trans. Graph. 28(5) (2009) | |
| 2008 | ||
| j7 | Benedict J. Brown, Corey Toler-Franklin, Diego Nehab, Michael Burns, David P. Dobkin, Andreas Vlachopoulos, Christos Doumas, Szymon Rusinkiewicz, Tim Weyrich: A system for high-volume acquisition and matching of fresco fragments: reassembling Theran wall paintings. ACM Trans. Graph. 27(3) (2008) | |
| j6 | Pitchaya Sitthi-amorn, Jason Lawrence, Lei Yang, Pedro V. Sander, Diego Nehab, Jiahe Xi: Automated reprojection-based pixel shader optimization. ACM Trans. Graph. 27(5): 127 (2008) | |
| j5 | Diego Nehab, Hugues Hoppe: Random-access rendering of general vector graphics. ACM Trans. Graph. 27(5): 135 (2008) | |
| j4 | Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugues Hoppe: Efficient traversal of mesh edges using adjacency primitives. ACM Trans. Graph. 27(5): 144 (2008) | |
| c8 | Diego Nehab, Tim Weyrich, Szymon Rusinkiewicz: Dense 3D reconstruction from specularity consistency. CVPR 2008 | |
| c7 | Pitchaya Sitthi-amorn, Jason Lawrence, Lei Yang, Pedro V. Sander, Diego Nehab: An Improved Shading Cache for Modern GPUs. Graphics Hardware 2008: 95-101 | |
| 2007 | ||
| j3 | Pedro V. Sander, Diego Nehab, Joshua Barczak: Fast triangle reordering for vertex locality and reduced overdraw. ACM Trans. Graph. 26(3): 89 (2007) | |
| c6 | Diego F. Nehab, Pedro V. Sander, Jason Lawrence, Natalya Tatarchuk, John Isidoro: Accelerating real-time shading with reverse reprojection caching. Graphics Hardware 2007: 25-35 | |
| 2006 | ||
| c5 | Diego Nehab, Joshua Barczak, Pedro V. Sander: Triangle order optimization for graphics hardware computation culling. SI3D 2006: 207-211 | |
| 2005 | ||
| j2 | James Davis, Diego Nehab, Ravi Ramamoorthi, Szymon Rusinkiewicz: Spacetime Stereo: A Unifying Framework for Depth from Triangulation. IEEE Trans. Pattern Anal. Mach. Intell. 27(2): 296-302 (2005) | |
| j1 | Diego Nehab, Szymon Rusinkiewicz, James Davis, Ravi Ramamoorthi: Efficiently combining positions and normals for precise 3D geometry. ACM Trans. Graph. 24(3): 536-543 (2005) | |
| c4 | Diego Nehab, Szymon Rusinkiewicz, James Davis: Improved Sub-pixel Stereo Correspondences through Symmetric Refinement. ICCV 2005: 557-563 | |
| 2004 | ||
| c3 | Diego F. Nehab, Marco Aurélio Cavalcanti Pacheco: Schemata Theory for the real coding and arithmetical operators. SAC 2004: 1006-1012 | |
| 2002 | ||
| c2 | ||
| 2000 | ||
| c1 | ||
Colors in the list of coauthors
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