| 2012 | ||
|---|---|---|
| c5 | Ola Olsson, Markus Billeter, Ulf Assarsson: Clustered Deferred and Forward Shading. High Performance Graphics 2012: 87-96 | |
| c4 | Ola Olsson, Markus Billeter, Ulf Assarsson: Tiled and clustered forward shading: supporting transparency and MSAA. SIGGRAPH Talks 2012: 37 | |
| 2011 | ||
| j2 | ||
| j1 | Erik Sintorn, Ola Olsson, Ulf Assarsson: An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes. ACM Trans. Graph. 30(6): 153 (2011) | |
| 2009 | ||
| c3 | Markus Billeter, Ola Olsson, Ulf Assarsson: Efficient stream compaction on wide SIMD many-core architectures. High Performance Graphics 2009: 159-166 | |
| 2007 | ||
| c2 | Jacob Munkberg, Ola Olsson, Jacob Ström, Tomas Akenine-Möller: Tight frame normal map compression. Graphics Hardware 2007: 37-40 | |
| 2005 | ||
| c1 | Ola Olsson, Angela Wallenburg: Customised Induction Rules for Proving Correctness of Imperative Programs. SEFM 2005: 180-189 | |
| 1 | Tomas Akenine-Möller (Tomas Möller) | |
| 2 | Ulf Assarsson | |
| 3 | Markus Billeter | |
| 4 | Jacob Munkberg | |
| 5 | Erik Sintorn | |
| 6 | Jacob Ström | |
| 7 | Angela Wallenburg |
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