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Kees C. J. Overbeeke
Kees Overbeeke
2010 – today
- 2012
[c35]Saskia Bakker, Elise van den Hoven, Berry Eggen, Kees Overbeeke: Exploring peripheral interaction design for primary school teachers. Tangible and Embedded Interaction 2012: 245-252- 2011
[c34]Jelle van Dijk, Jirka van der Roest, Remko van der Lugt, Kees C. J. Overbeeke: NOOT: a tool for sharing moments of reflection during creative meetings. Creativity & Cognition 2011: 157-164
[c33]Eva Deckers, Stephan Wensveen, Kees Overbeeke: PeR: designing for perceptive qualities. CHI Extended Abstracts 2011: 491
[c32]Philip Mendels, Joep W. Frens, Kees Overbeeke: Freed: a system for creating multiple views of a digital collection during the design process. CHI 2011: 1481-1490
[c31]Eva Deckers, Stephan Wensveen, Rene Ahn, Kees Overbeeke: Designing for perceptual crossing to improve user involvement. CHI 2011: 1929-1938
[c30]
[c29]Jelle Stienstra, Kees Overbeeke, Stephan Wensveen: There is more in a single touch: mapping the continuous to the discrete. CHItaly 2011: 27-32
[c28]Jelle Stienstra, Kees Overbeeke, Stephan Wensveen: Embodying complexity through movement sonification: case study on empowering the speed-skater. CHItaly 2011: 39-44
[c27]Patrizia Marti, Kees Overbeeke: Designing complexity in context: Light through Culture. CHItaly 2011: 65-70
2000 – 2009
- 2009
[c26]Andrés Lucero, Dzmitry Aliakseyeu, Kees Overbeeke, Jean-Bernard Martens: An interactive support tool to convey the intended message in asynchronous presentations. Advances in Computer Entertainment Technology 2009: 11-18
[c25]Caroline Hummels, Emile H. L. Aarts, Kees C. J. Overbeeke: The shared worlds of industrial design TU/e and Philips research. CHI Extended Abstracts 2009: 2639-2642
[c24]Caroline Hummels, Michael Cruz Restrepo, Kees C. J. Overbeeke: Designing the melody of interaction through movies, maps, mechanisms, prototypes and presentations. CHI Extended Abstracts 2009: 2647-2650
[c23]Oscar Tomico, Joep W. Frens, Kees C. J. Overbeeke: Co-reflection: user involvement for highly dynamic design processes. CHI Extended Abstracts 2009: 2695-2698
[c22]Bart Hengeveld, Caroline Hummels, Kees C. J. Overbeeke, Riny Voort, Hans van Balkom, Jan de Moor: Tangibles for toddlers learning language. Tangible and Embedded Interaction 2009: 161-168- 2008
[j6]Bart Hengeveld, Riny Voort, Caroline Hummels, Jan de Moor, Hans van Balkom, Kees Overbeeke, Aadjan van der Helm: The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities. Adv. Human-Computer Interaction 2008 (2008)
[j5]Philip R. Ross, Kees C. J. Overbeeke, Stephan Wensveen, Caroline Hummels: A designerly critique on enchantment. Personal and Ubiquitous Computing 12(5): 359-371 (2008)
[j4]Onno A. van Nierop, Aadjan van der Helm, Kees C. J. Overbeeke, J. P. Djajadiningrat: A natural human hand model. The Visual Computer 24(1): 31-44 (2008)
[c21]Julia Frederking, Michael Cruz, Mark Baskinger, Kees C. J. Overbeeke: Beyond the screen: designing immersive collaborative experiences for children through digital and physical interaction. Conference on Designing Interactive Systems 2008: 156-163
[c20]Bart Hengeveld, Riny Voort, Caroline Hummels, Kees C. J. Overbeeke, Jan de Moor, Hans van Balkom: LinguaBytes. IDC 2008: 17-20
[c19]Richard Appleby, Kees Overbeeke: Tangible Light Interaction - How light portrays the tangible action of things and spaces around us. AMIF 2008: 27-41
[c18]Bart Hengeveld, Caroline Hummels, Kees Overbeeke, Riny Voort, Hans van Balkom, Jan de Moor: Let me actuate you. Tangible and Embedded Interaction 2008: 159-166
[c17]Caroline Hummels, Kees Overbeeke: E-scale: unity of location and time, increasing bandwidth and enhancing physical learning does matter. Tangible and Embedded Interaction 2008: 173-176- 2007
[j3]Caroline Hummels, Kees C. J. Overbeeke, Sietske Klooster: Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction. Personal and Ubiquitous Computing 11(8): 677-690 (2007)
[c16]Elise van den Hoven, Joep W. Frens, Dima Aliakseyeu, Jean-Bernard Martens, Kees Overbeeke, Peter Peters: Design research & tangible interaction. Tangible and Embedded Interaction 2007: 109-115- 2005
[e1]Mark Blythe, Kees Overbeeke, Andrew F. Monk, Peter C. Wright (Eds.): Funology - From Usability to Enjoyment. Human-Computer Interaction Series 3, Springer 2005, ISBN 978-1-4020-2966-0
[p3]Kees Overbeeke, Tom Djajadiningrat, Caroline Hummels, Stephan Wensveen, Joep W. Frens: Let's Make Things Engaging. Funology 2005: 7-17
[p2]Caroline Hummels, Kees Overbeeke, Aadjan van der Helm: The Interactive Installation ISH: In Search of Resonant Human Product Interaction. Funology 2005: 265-274
[p1]Stephan Wensveen, Kees Overbeeke: Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich Interaction. Funology 2005: 275-281- 2004
[j2]Stephan Wensveen, Kees C. J. Overbeeke, Tom Djajadiningrat, Steven Kyffin: Freedom of fun, freedom of interaction. Interactions 11(5): 59-61 (2004)
[j1]Tom Djajadiningrat, Stephan Wensveen, Joep W. Frens, Kees C. J. Overbeeke: Tangible products: redressing the balance between appearance and action. Personal and Ubiquitous Computing 8(5): 294-309 (2004)
[c15]Stephan Wensveen, J. P. Djajadiningrat, Kees C. J. Overbeeke: Interaction frogger: a design framework to couple action and function through feedback and feedforward. Conference on Designing Interactive Systems 2004: 177-184
[c14]Joep W. Frens, J. P. Djajadiningrat, Kees C. J. Overbeeke: Rich Interaction: Issues. EUSAI 2004: 271-278- 2003
[c13]Kees Overbeeke, Stephan Wensveen: From perception to experience, from affordances to irresistibles. DPPI 2003: 92-97
[c12]Caroline Hummels, Philip R. Ross, Kees Overbeeke: In Search of Resonant Human Computer Interaction: Building and Testing Aesthetic Installations. INTERACT 2003- 2002
[c11]Joep W. Frens, J. P. Djajadiningrat, Kees C. J. Overbeeke: Cubby+: exploring interaction. Symposium on Designing Interactive Systems 2002: 135-140
[c10]Tom Djajadiningrat, Kees Overbeeke, Stephan Wensveen: But how, Donald, tell us how?: on the creation of meaning in interaction design through feedforward and inherent feedback. Symposium on Designing Interactive Systems 2002: 285-291
[c9]Stephan Wensveen, Kees C. J. Overbeeke, Tom Djajadiningrat: Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction. Symposium on Designing Interactive Systems 2002: 335-340- 2000
[c8]Stephan Wensveen, Kees Overbeeke, J. P. Djajadiningrat: Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction. Symposium on Designing Interactive Systems 2000: 48-52
[c7]J. P. Djajadiningrat, Kees Overbeeke, Stephan Wensveen: Augmenting fun and beauty: a pamphlet. Designing Augmented Reality Environments 2000: 131-134
1990 – 1999
- 1999
[c6]Caroline Hummels, Kees Overbeeke: The Expressive Power of Gestures: Capturing Scent in a Spatial Shape. Gesture Workshop 1999: 23-36- 1997
[c5]Caroline Hummels, Gerda Smets, Kees Overbeeke: An Intuitive Two-Handed Gestural Interface for Computer Supported Product Design. Gesture Workshop 1997: 197-208- 1995
[c4]- 1994
[c3]Gerda Smets, Kees Overbeeke, William W. Gaver: Form-giving: expressing the nonobvious. CHI 1994: 79-84
[c2]Gerda Smets, Kees Overbeeke, William W. Gaver: Form-giving: expressing the nonobvious. CHI Conference Companion 1994: 204- 1993
[c1]Gerda Smets, Kees C. J. Overbeeke, Pieter Jan Stappers: Designing in virtual reality: perception-action coupling and form semantics. INTERCHI Adjunct Proceedings 1993: 11-12
Coauthor Index
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last updated on 2012-12-02 21:27 CET by the dblp team



