Please note: This is a beta version of the new dblp website.
You can find the classic dblp view of this page here.
You can find the classic dblp view of this page here.
Tyler Pace
2010 – today
- 2013
[c16]Shad Gross, Tyler Pace, Jeffrey Bardzell, Shaowen Bardzell: Machinima production tools: a vernacular history of a creative medium. CHI 2013: 971-980
[c15]Tyler Pace, Austin Toombs, Shad Gross, Tony Pattin, Jeffrey Bardzell, Shaowen Bardzell: A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima. CHI 2013: 2019-2028
[c14]Tyler Pace, Katie O'Donnell, Natalie DeWitt, Shaowen Bardzell, Jeffrey Bardzell: From organizational to community creativity: paragon leadership & creativity stories at etsy. CSCW 2013: 1023-1034- 2012
[c13]Tyler Pace: Creative self-expression in socio-technical systems. CHI Extended Abstracts 2012: 947-950
[c12]
[c11]Jeffrey Bardzell, Jeffrey Nichols, Tyler Pace, Shaowen Bardzell: Come meet me at Ulduar: progression raiding in world of warcraft. CSCW 2012: 603-612- 2011
[j1]Tyler Pace: Book review: Ken Hillis, Online a Lot of the Time: Ritual, Fetish, Sign, Durham, NC: Duke University Press, 2009, 328 pp. ISBN 9780822344483, $24.95 (pbk). New Media & Society 13(6): 1025-1027 (2011)
[c10]Tyler Pace, Jeffrey Bardzell, Shaowen Bardzell: Collective creativity: the emergence of World of Warcraft machinima. BCS HCI 2011: 378-384- 2010
[c9]Tyler Pace, Shaowen Bardzell, Jeffrey Bardzell: The rogue in the lovely black dress: intimacy in world of warcraft. CHI 2010: 233-242
[c8]Tyler Pace, Shaowen Bardzell, Geoffrey Fox: Human-centered e-science: A group-theoretic perspective on cyberinfrastructure design. CTS 2010: 153-162
[c7]Tyler Pace, Shaowen Bardzell, Geoffrey Fox: Practice-centered e-science: a practice turn perspective on cyberinfrastructure design. GROUP 2010: 293-302
[c6]Jeffrey Bardzell, Tyler Pace, Jennifer Terrell: Virtual fashion and avatar design: a survey of consumers and designers. NordiCHI 2010: 599-602
2000 – 2009
- 2009
[c5]Jeffrey Bardzell, Tyler Pace, Laura Brunetti, Qian Huang, Nina Perry, Hyewon Gim: Emerging Standards in Virtual Fashion: An Analysis of Critical Strategies Used in Second Life Fashion Blogs. HICSS 2009: 1-10- 2008
[c4]Tyler Pace: Can an orc catch a cab in stormwind?: cybertype preference in the world of warcraft character creation interface. CHI Extended Abstracts 2008: 2493-2502
[c3]Jeffrey Bardzell, Shaowen Bardzell, Tyler Pace, Jeremi Karnell: Making user engagement visible: a multimodal strategy for interactive media experience research. CHI Extended Abstracts 2008: 3663-3668
[c2]Shaowen Bardzell, Jeffrey Bardzell, Tyler Pace, Kayce N. Reed: Blissfully productive: grouping and cooperation in world of warcraft instance runs. CSCW 2008: 357-360- 2007
[c1]Tyler Pace, Shruti Ramalingam, David Roedl: Celerometer and idling reminder: persuasive technology for school bus eco-driving. CHI Extended Abstracts 2007: 2085-2090
Coauthor Index
data released under the ODC-BY 1.0 license. See also our legal information page
last updated on 2013-05-04 21:45 CEST by the dblp team



