| 2012 | ||
|---|---|---|
| c33 | Florian Klompmaker, Volker Paelke: Ein Taxonomie basierter Ansatz des Interaction Designs am Beispiel koaktiver 3D Geo-Visualisierungen. VR/AR 2012: 1-12 | |
| 2011 | ||
| c32 | Karsten Nebe, Volker Paelke: Key Requirements for Integrating Usability Engineering and Software Engineering. HCI (1) 2011: 114-120 | |
| 2010 | ||
| j1 | Jason Dykes, Gennady L. Andrienko, Natalia V. Andrienko, Volker Paelke, Jochen Schiewe: Editorial - GeoVisualization and the Digital City. Computers, Environment and Urban Systems 34(6): 443-451 (2010) | |
| c31 | Jörg Stöcklein, Patrick Pogscheba, Christian Geiger, Volker Paelke: MiReAS: a mixed reality software framework for iterative prototyping of control strategies for an indoor airship. Afrigraph 2010: 27-36 | |
| c30 | Jörg Stöcklein, Christian Geiger, Volker Paelke: Mixed reality in the loop - design process for interactive mechatronical systems. VR 2010: 303-304 | |
| 2009 | ||
| c29 | Jörg Stöcklein, Christian Geiger, Volker Paelke, Patrick Pogscheba: Poster: MVCE - a design pattern to guide the development of next generation user interfaces. 3DUI 2009: 153-154 | |
| c28 | Volker Paelke, Karsten Nebe: Integrating usability engineering and software engineering in mixed reality system development. C3S2E 2009: 137-141 | |
| c27 | Volker Paelke, Karsten Nebe: Dynamic Maps for Future Navigation Systems: Agile Design Exploration of User Interface Concepts. HCI (3) 2009: 169-178 | |
| c26 | Jörg Stöcklein, Christian Geiger, Volker Paelke, Patrick Pogscheba: A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum. HCI (13) 2009: 244-253 | |
| c25 | Karsten Nebe, Volker Paelke: Usability-Engineering-Requirements as a Basis for the Integration with Software Engineering. HCI (1) 2009: 652-659 | |
| e1 | Monika Sester, Lars Bernard, Volker Paelke (Eds.): Advances in GIScience, Proceedings of the 12th AGILE Conference, Hannover, Germany, 2-5 June 2009. Lecture Notes in Geoinformation and Cartography, Springer 2009, isbn 978-3-642-00317-2 | |
| 2008 | ||
| c24 | Volker Paelke, Karsten Nebe: Integrating agile methods for mixed reality design space exploration. Conference on Designing Interactive Systems 2008: 240-249 | |
| 2007 | ||
| c23 | ||
| c22 | Volker Paelke, Claus Brenner: Development of a Mixed Reality Device for Interactive On-Site Geo-visualization. SimVis 2007: 237-248 | |
| 2006 | ||
| c21 | Christian Geiger, Volker Paelke, Ivonne Gansen: Navigating by Following Stories. TIDSE 2006: 324-333 | |
| 2005 | ||
| c20 | Christian Reimann, Volker Paelke: Adaptive mixed reality games. Advances in Computer Entertainment Technology 2005: 302-305 | |
| c19 | Volker Paelke, Christian Reimann: Mobile Games within the Mixed-Reality Continuum. SimVis 2005: 317-328 | |
| 2004 | ||
| c18 | Volker Paelke, Christian Reimann, Dirk Stichling: Foot-based mobile interaction with games. Advances in Computer Entertainment Technology 2004: 321-324 | |
| c17 | ||
| c16 | Wolfgang Müller, Volker Paelke: A Formal Model of a Framework for Simulation-Based Animation. SimVis 2004: 165-178 | |
| c15 | Volker Paelke, Jörg Stöcklein, Christian Reimann, Waldemar Rosenbach: Mixed Reality Authoring for Content Creators. SimVis 2004: 251-262 | |
| c14 | Jürgen Gausemeier, Jochen Bauch, Rafael Radkowski, Qing Shen, Wolfgang Müller, Volker Paelke: Lösungselement-basiertes Virtual Prototyping von selbstoptimierenden mechatronischen Systemen. SimVis 2004: 275-286 | |
| c13 | Christian Geiger, Volker Paelke, Christian Reimann: Mobile Entertainment Computing. TIDSE 2004: 142-147 | |
| 2003 | ||
| c12 | Volker Paelke, Christian Reimann, Waldemar Rosenbach: A visualization design repository for mobile devices. Afrigraph 2003: 57-62 | |
| c11 | Christian Reimann, Volker Paelke, Dirk Stichling: Computer Vision Based Interaction for Mobile Games. GAME-ON 2003: 227- | |
| c10 | Christian Reimann, Volker Paelke: Visualisierungs- und Illustrationstechniken für mobile AR-Anwendungen. SimVis 2003: 375-386 | |
| 2002 | ||
| c9 | Christian Geiger, Volker Paelke, Christian Reimann, Waldemar Rosenbach, Jörg Stöcklein: Testable Design Representations for Mobile Augmented Reality Authoring. ISMAR 2002: 281- | |
| c8 | Ralf Dörner, Christian Geiger, Michael Haller, Volker Paelke: Authoring mixed reality - a component and framework-based approach. IWEC 2002: 405-413 | |
| c7 | Christian Geiger, Volker Paelke, Christian Reimann, Wolfgang Rosenbach, Jörg Stöcklein: Interaktive Visuelle Inhalte auf Mobilen Endgeräten. SimVis 2002: 133-146 | |
| 2001 | ||
| c6 | Christian Geiger, M. Middenhoff, Volker Paelke, Christian Reimann, Wolfgang Rosenbach: Komponentenbasierter Entwurf interaktiver 3D/VR/AR-Inhalte. SimVis 2001: 187-202 | |
| c5 | Stephan Flake, Christian Geiger, Wolfgang Müller, Volker Paelke, Waldemar Rosenbach, Jürgen Ruf: Customer-Oriented Systems Design through Virtual Prototypes. WETICE 2001: 263-268 | |
| 2000 | ||
| c4 | Volker Paelke: Systematic Design of Interactive Illustration Techniques for User Guidance in Virtual Environments. VR 2000: 207- | |
| c3 | Christian Geiger, Volker Paelke, Christian Reimann, Waldemar Rosenbach: A framework for the structured design of VR/AR content. VRST 2000: 75-82 | |
| 1999 | ||
| c2 | ||
| c1 | Christian Geiger, Volker Paelke: Zum Einsatz von Animation in interaktiven Benutzungsschnittstellen. SimVis 1999: 337-358 | |
Colors in the list of coauthors
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