| 2012 | ||
|---|---|---|
| c5 | Thales Luis Sabino, Paulo Andrade, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Paulo A. Pagliosa: A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects. ICEC 2012: 292-305 | |
| c4 | Wallace Casaca, Erick Gomez Nieto, Cynthia O. L. Ferreira, Geovan Tavares, Paulo A. Pagliosa, Fernando Vieira Paulovich, Luis Gustavo Nonato, Afonso Paiva: Colorization by Multidimensional Projection. SIBGRAPI 2012: 32-38 | |
| 2011 | ||
| c3 | Jose Ricardo da Silva Junior, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Marcos Lage, Cristina Vasconcellos, Paulo A. Pagliosa: Two-Way Real Time Fluid Simulation Using a Heterogeneous Multicore CPU and GPU Architecture. PADS 2011: 1-8 | |
| 2010 | ||
| c2 | Jose Ricardo da Silva Jr., Esteban W. Cluay, Paulo A. Pagliosa, Anselmo Montenegrox: Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system. SI3D 2010 | |
| 2009 | ||
| j2 | Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Leal-Toledo, Aura Conci, Paulo A. Pagliosa, Luis Valente, Bruno Feijó: An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. Computers in Entertainment 7(4) (2009) | |
| 2008 | ||
| j1 | Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Regina Leal-Toledo, Paulo A. Pagliosa, Luis Valente, Bruno Feijó: A game loop architecture for the GPU used as a math coprocessor in real-time applications. Computers in Entertainment 6(3) (2008) | |
| 2007 | ||
| c1 | Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Paulo A. Pagliosa, Luis Valente: Parallel processing between GPU and CPU: Concepts in a game architecture. CGIV 2007: 115-120 | |
Colors in the list of coauthors
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