| 2013 | ||
|---|---|---|
| c16 | Kostas Vardis, Georgios Papaioannou, Athanasios Gaitatzes: Multi-view ambient occlusion with importance sampling. I3D 2013: 111-118 | |
| 2012 | ||
| j11 | Pavlos Mavridis, Georgios Papaioannou: Texture Compression using Wavelet Decomposition. Comput. Graph. Forum 31(7-1): 2107-2116 (2012) | |
| c15 | Pavlos Mavridis, Georgios Papaioannou: Texture compression using wavelet decomposition: a preview. I3D 2012: 218 | |
| 2011 | ||
| c14 | Georgios Papaioannou: Real-Time Diffuse Global Illumination Using Radiance Hints. High Performance Graphics 2011: 15-24 | |
| c13 | Pavlos Mavridis, Georgios Papaioannou: Global Illumination using Imperfect Volumes. GRAPP 2011: 160-165 | |
| c12 | Pavlos Mavridis, Georgios Papaioannou: High quality elliptical texture filtering on GPU. SI3D 2011: 23-30 | |
| 2010 | ||
| j10 | Georgios Papaioannou, Maria Lida Menexi, Charilaos Papadopoulos: Real-Time Volume-Based Ambient Occlusion. IEEE Trans. Vis. Comput. Graph. 16(5): 752-762 (2010) | |
| 2009 | ||
| c11 | Charalampos Koniaris, Athanasios Gaitatzes, Georgios Papaioannou: An Automated Modeling Method for Multiple Detail Levels of Real-Time Trees. VS-GAMES 2009: 53-60 | |
| 2008 | ||
| j9 | Athanasios Gaitatzes, Yiorgos Chrysanthou, Georgios Papaioannou: Presampled Visibility for Ambient Occlusion. Journal of WSCG 16(1-3): 17-24 (2008) | |
| 2006 | ||
| c10 | Pavlos Stavrou, Pavlos Mavridis, Georgios Papaioannou, Georgios Passalis, Theoharis Theoharis: 3D Object Repair Using 2D Algorithms. International Conference on Computational Science (2) 2006: 271-278 | |
| c9 | Athanasios Gaitatzes, Georgios Papaioannou, Dimitrios Christopoulos, Gjergji Zyba: Media productions for a dome display system. VRST 2006: 261-264 | |
| c8 | Athanasios Gaitatzes, Georgios Papaioannou, Dimitrios Christopoulos: Virtual reality systems and applications. VRST 2006: 384 | |
| 2005 | ||
| c7 | Athanasios Gaitatzes, Dimitrios Christopoulos, Georgios Papaioannou: Virtual Reality Systems and Applications: The Ancient Olympic Games. Panhellenic Conference on Informatics 2005: 155-165 | |
| c6 | Georgios Papaioannou: Interactive Dynamics for Large Virtual Reality Applications. Panhellenic Conference on Informatics 2005: 307-316 | |
| 2004 | ||
| c5 | N. Vajramushti, Ioannis A. Kakadiaris, Theoharis Theoharis, Georgios Papaioannou: Efficient 3D object retrieval using depth images. Multimedia Information Retrieval 2004: 189-196 | |
| c4 | Athanasios Gaitatzes, Dimitrios Christopoulos, Georgios Papaioannou: The Ancient Olympic Games: Being Part of the Experience. VAST 2004: 19-28 | |
| 2003 | ||
| j8 | Evaggelia-Aggeliki Karabassi, Georgios Papaioannou, Charalampos Fretzagias, Theoharis Theoharis: Exploiting multiresolution models to accelerate ray tracing. Computers & Graphics 27(1): 91-98 (2003) | |
| j7 | Georgios Papaioannou, Evaggelia-Aggeliki Karabassi: On the automatic assemblage of arbitrary broken solid artefacts. Image Vision Comput. 21(5): 401-412 (2003) | |
| c3 | Georgios Papaioannou, Athanasios Gaitatzes, Dimitrios Christopoulos: Enhancing Virtual Reality Walkthroughs of Archaeological Sites. VAST 2003: 175-184 | |
| 2002 | ||
| j6 | Georgios Papaioannou, Evaggelia-Aggeliki Karabassi, Theoharis Theoharis: Reconstruction of Three-Dimensional Objects through Matching of Their Parts. IEEE Trans. Pattern Anal. Mach. Intell. 24(1): 114-124 (2002) | |
| 2001 | ||
| j5 | Georgios Papaioannou, Evaggelia-Aggeliki Karabassi, Theoharis Theoharis: Virtual Archaeologist: Assembling the Past. IEEE Computer Graphics and Applications 21(2): 53-59 (2001) | |
| c2 | Theoharis Theoharis, Georgios Papaioannou, Evaggelia-Aggeliki Karabassi: The magic of the Z-Buffer: A Survey. WSCG 2001: 379-386 | |
| 2000 | ||
| j4 | M. Hatzitheodorou, Evaggelia-Aggeliki Karabassi, Georgios Papaioannou, Alexander Boehm, Theoharis Theoharis: Stereo Matching Using Optic Flow. Real-Time Imaging 6(4): 251-266 (2000) | |
| c1 | Georgios Papaioannou, Evaggelia-Aggeliki Karabassi, Theoharis Theoharis: Segmentation and Surface Characterization of Arbitrary 3D Meshes for Object Reconstruction and Recognition. ICPR 2000: 1734-1737 | |
| 1999 | ||
| j3 | Evaggelia-Aggeliki Karabassi, Georgios Papaioannou, Theoharis Theoharis, Alexander Boehm: Intersection Test for Collision Detection in Particle Systems. J. Graphics, GPU, & Game Tools 4(1): 25-37 (1999) | |
| j2 | Evaggelia-Aggeliki Karabassi, Georgios Papaioannou, Theoharis Theoharis: A Fast Depth-Buffer-Based Voxelization Algorithm. J. Graphics, GPU, & Game Tools 4(4): 5-10 (1999) | |
| 1998 | ||
| j1 | Georgios Papaioannou, Theoharis Theoharis, Alexander Boehm: A texture controller. The Visual Computer 14(10): 488-496 (1998) | |
Colors in the list of coauthors
Last update Sun May 26 04:21:24 2013 CET by the DBLP Team —
Data released under the ODC-BY 1.0 license — See also our legal information page