Please note: This is a beta version of the new dblp website.
You can find the classic dblp view of this page here.
You can find the classic dblp view of this page here.
Ian C. Parmee
2010 – today
- 2012
[j11]Christopher L. Simons, Ian C. Parmee: Elegant Object-Oriented Software Design via Interactive, Evolutionary Computation. IEEE Transactions on Systems, Man, and Cybernetics, Part C 42(6): 1797-1805 (2012)
[i1]Christopher L. Simons, Ian C. Parmee: Elegant Object-oriented Software Design via Interactive, Evolutionary Computation. CoRR abs/1210.1184 (2012)- 2010
[j10]Christopher L. Simons, Ian C. Parmee, Rhys Gwynllyw: Interactive, Evolutionary Search in Upstream Object-Oriented Class Design. IEEE Trans. Software Eng. 36(6): 798-816 (2010)
[c33]Christopher L. Simons, Ian C. Parmee: Dynamic parameter control of interactive local search in UML software design. SMC 2010: 3397-3404
2000 – 2009
- 2009
[c32]Christopher L. Simons, Ian C. Parmee: An Empirical Investigation of Search-Based Computational Support for Conceptual Software Engineering Design. SMC 2009: 2503-2508- 2008
[c31]Christopher L. Simons, Ian C. Parmee: User-centered, evolutionary search in conceptual software design. IEEE Congress on Evolutionary Computation 2008: 869-876
[c30]Christopher L. Simons, Ian C. Parmee: Agent-based support for interactive search in conceptual software engineering design. GECCO 2008: 1785-1786
[c29]Ian C. Parmee: Evolutionary design search, exploration and optimisation. GECCO (Companion) 2008: 2777-2804- 2007
[c28]Alistair Sedwell, Ian C. Parmee: Techniques for the design of molecules and combinatorial chemical libraries. IEEE Congress on Evolutionary Computation 2007: 2435-2442
[c27]Azahar T. Machwe, Ian C. Parmee: Enabling generative behavior within an interactive evolutionary design system using a component-based representation. IEEE Congress on Evolutionary Computation 2007: 2964-2971
[c26]Azahar T. Machwe, Ian C. Parmee: Towards an Interactive, Generative Design System: Integrating a 'Build and Evolve' Approach with Machine Learning for Complex Freeform Design. EvoWorkshops 2007: 449-458
[c25]Azahar T. Machwe, Ian C. Parmee: Supporting free-form design using a component based representation: an overview. GECCO (Companion) 2007: 2821-2824
[c24]Ian C. Parmee: Evolutionary design search, exploration and optimisation. GECCO (Companion) 2007: 3508-3536- 2006
[c23]John Miles, Lisa Hall, Jan Noyes, Ian C. Parmee, Christopher L. Simons: A Forward Look at Computational Support for Conceptual Design. EG-ICE 2006: 492-499
[c22]Christopher L. Simons, Ian C. Parmee: Single and multi-objective genetic operators in object-oriented conceptual software design. GECCO 2006: 1957-1958- 2005
[c21]Bhuvan Sharma, Ian C. Parmee, Mark Whittaker, Alistair Sedwell: Drug discovery: exploring the utility of cluster oriented genetic algorithms in virtual library design. Congress on Evolutionary Computation 2005: 668-675
[c20]David Wyatt, Larry Bull, Ian C. Parmee: Using XCS to Describe Continuous-Valued Problem Spaces. IWLCS 2005: 308-332
[c19]Ali Shaikh Ali, Omer F. Rana, Ian C. Parmee, Johnson Abraham, Mark R. N. Shackelford: Web-Services Based Modelling/Optimisation for Engineering Design. OTM Workshops 2005: 244-253- 2004
[b2]Ian C. Parmee: Adaptive computing in design and manufacture VI. Springer 2004, ISBN 978-1-85233-829-9, pp. I-XI, 1-391- 2003
[j9]Christopher L. Simons, Ian C. Parmee, P. D. Coward: 35 years on: to what extent has software engineering design achieved its goals?. IEE Proceedings - Software 150(6): 337-350 (2003)- 2002
[j8]Ian C. Parmee, Ian F. C. Smith: Special Issue: Human-computer interaction in engineering contexts. AI EDAM 16(3): 125-126 (2002)
[j7]Ian C. Parmee: Improving problem definition through interactive evolutionary computation. AI EDAM 16(3): 185-202 (2002)
[j6]Dragan Cvetkovic, Ian C. Parmee: Agent-based support within an interactive evolutionary design system. AI EDAM 16(5): 331-342 (2002)
[j5]Ian C. Parmee, Dragan Cvetkovic: Preferences and their application in evolutionary multiobjective optimization. IEEE Trans. Evolutionary Computation 6(1): 42-57 (2002)
[c18]Larry Bull, David Wyatt, Ian C. Parmee: Towards The Use Of XCS In Interactive Evolutionary Design. GECCO 2002: 951
[c17]Larry Bull, David Wyatt, Ian C. Parmee: Initial Modifications to XCS for Use in Interactive Evolutionary Design. PPSN 2002: 568-577- 2001
[b1]Ian C. Parmee: Evolutionary and adaptive computing in engineering design. Springer 2001, ISBN 978-1-85233-029-3, pp. I-XVI, 1-286
[c16]Ian C. Parmee: Poor-Definition, Uncertainty, and Human Factors - Satisfying Multiple Objectives in Real-World Decision-Making Environments. EMO 2001: 52-66- 2000
[j4]Ian C. Parmee, Christopher R. Bonham: Towards the support of innovative conceptual design through interactive designer/evolutionary computing strategies. AI EDAM 14(1): 3-16 (2000)
[j3]Ian C. Parmee, Dragan Cvetkovic, Andrew H. Watson, Christopher R. Bonham: Multiobjective Satisfaction within an Interactive Evolutionary Design Environment. Evolutionary Computation 8(2): 197-222 (2000)
[c15]Ian S. J. Packham, Ian C. Parmee: Data Analysis and Visualization of Cluster-Oriented Genetic Algorithm Output. IV 2000: 173-178
[e1]L. Darrell Whitley, David E. Goldberg, Erick Cantú-Paz, Lee Spector, Ian C. Parmee, Hans-Georg Beyer (Eds.): Proceedings of the Genetic and Evolutionary Computation Conference (GECCO '00), Las Vegas, Nevada, USA, July 8-12, 2000. Morgan Kaufmann 2000, ISBN 1-55860-708-0
1990 – 1999
- 1999
[j2]Ian C. Parmee: Adaptive Computing in Design and Manufacture. IEEE Trans. Evolutionary Computation 3(2): 159 (1999)
[c14]David Corney, Ian C. Parmee: N-Dimensional Surface Mapping Using Genetic Programming. GECCO 1999: 1230
[c13]M. A. Beck, Ian C. Parmee: Extending the bounds of the search space: A Multi-Population approach. GECCO 1999: 1469-1476
[c12]Christopher R. Bonham, Ian C. Parmee: An Investigation of Exploration and Exploitation Within Cluster Oriented Genetic Algorithms (COGAs). GECCO 1999: 1491-1497
[c11]Dragan Cvetkovic, Ian C. Parmee: Use of Preferences for GA-based Multi-objective Optimisation. GECCO 1999: 1504-1509- 1998
[j1]Ian C. Parmee: Evolutionary and adaptive strategies for efficient search across whole system engineering design hierarchies. AI EDAM 12(5): 431-445 (1998)- 1997
[c10]Ian C. Parmee, M. Beck: An Evolutionary, Agent-Assisted Strategy for Conceptual Design Space Decomposition. Evolutionary Computing, AISB Workshop 1997: 275-286
[c9]Andrew H. Watson, Ian C. Parmee: Steady State Genetic Programming with Constrained Complexity Crossover Using Species Sub-Population. ICGA 1997: 315-321
[c8]Ian C. Parmee, Harish D. Vekeria: Co-operative Evolutionary Strategies for Single Component Design. ICGA 1997: 529-536- 1996
[c7]George Bilchev, Ian C. Parmee: Learning the "Next" Dimension. Evolutionary Computing, AISB Workshop 1996: 162-174
[c6]R. Roy, Ian C. Parmee: Adaptive Restricted Tournament Selection for the Identification of Multiple Sub-Optima in a Multi-Modal Function. Evolutionary Computing, AISB Workshop 1996: 236-256
[c5]George Bilchev, Ian C. Parmee: Inductive Search. International Conference on Evolutionary Computation 1996: 832-836
[c4]Ian C. Parmee: The Development of a Dual-Agent Strategy for Efficient Search Across Whole System Engineering Design Hierachies. PPSN 1996: 523-532
[c3]George Bilchev, Ian C. Parmee: Constraint Handling for the Fault Coverage Code Generation Problem: An Inductive Evolutionary Approach. PPSN 1996: 880-889- 1995
[c2]George Bilchev, Ian C. Parmee: The Ant Colony Metaphor for Searching Continuous Design Spaces. Evolutionary Computing, AISB Workshop 1995: 25-39- 1994
[c1]Ian C. Parmee, M. Johnson, S. Burt: Techniques to Aid Global Search in Engineering Design. IEA/AIE 1994: 377-385
Coauthor Index
data released under the ODC-BY 1.0 license. See also our legal information page
last updated on 2013-04-13 22:07 CEST by the dblp team



