| 2013 | ||
|---|---|---|
| j15 | Carles Creus, Gustavo Patow: R4: Realistic rain rendering in realtime. Computers & Graphics 37(1-2): 33-40 (2013) | |
| j14 | Santiago Barroso, Gonzalo Besuievsky, Gustavo Patow: Visual copy & paste for procedurally modeled buildings by ruleset rewriting. Computers & Graphics 37(4): 238-246 (2013) | |
| j13 | Ismael García, Jiazhi Xia, Ying He, Shi-Qing Xin, Gustavo Patow: Interactive Applications for Sketch-Based Editable Polycube Map. IEEE Trans. Vis. Comput. Graph. 19(7): 1158-1171 (2013) | |
| 2012 | ||
| j12 | Gustavo Patow: User-Friendly Graph Editing for Procedural Modeling of Buildings. IEEE Computer Graphics and Applications 32(2): 66-75 (2012) | |
| 2011 | ||
| c6 | Jiazhi Xia, Ismael García, Ying He, Shi-Qing Xin, Gustavo Patow: Editable polycube map for GPU-based subdivision surfaces. SI3D 2011: 151-158 | |
| 2010 | ||
| j11 | Carles Bosch, Gustavo Patow: Real-time path-based surface detail. Computers & Graphics 34(4): 430-440 (2010) | |
| 2009 | ||
| j10 | László Szirmay-Kalos, Tamás Umenhoffer, Gustavo Patow, László Szécsi, Mateu Sbert: Specular Effects on the GPU: State of the Art. Comput. Graph. Forum 28(6): 1586-1617 (2009) | |
| j9 | Albert Mas, Ignacio Martín, Gustavo Patow: Fast Inverse Reflector Design (FIRD). Comput. Graph. Forum 28(8): 2046-2056 (2009) | |
| j8 | Francisco González, Gustavo Patow: Continuity mapping for multi-chart textures. ACM Trans. Graph. 28(5) (2009) | |
| 2008 | ||
| j7 | Albert Mas, Ignacio Martín, Gustavo Patow: Compression and Importance Sampling of Near-Field Light Sources. Comput. Graph. Forum 27(8): 2013-2027 (2008) | |
| j6 | ||
| 2007 | ||
| j5 | Gustavo Patow, Xavier Pueyo, Alvar Vinacua: User-guided inverse reflector design. Computers & Graphics 31(3): 501-515 (2007) | |
| j4 | Francesc Castro, Gustavo Patow, Mateu Sbert, John H. Halton: Fast GPU-based reuse of paths in radiosity. Monte Carlo Meth. and Appl. 13(4): 253-273 (2007) | |
| c5 | Ismael García, Gustavo Patow, László Szirmay-Kalos, Mateu Sbert: Multi-layered Indirect Texturing for Tree Rendering. NPH 2007: 55-62 | |
| 2006 | ||
| c4 | Juan A. Magallon, Gustavo Patow, Francisco J. Serón, Xavier Pueyo: Parallelization of Inverse Design of Luminaire Reflectors . EGPGV 2006: 99-107 | |
| 2005 | ||
| j3 | Gustavo Patow, Xavier Pueyo: A Survey of Inverse Surface Design From Light Transport Behavior Specification. Comput. Graph. Forum 24(4): 773-789 (2005) | |
| 2004 | ||
| j2 | Gustavo Patow, Xavier Pueyo, Alvar Vinacua: Reflector Design from Radiance Distributions. International Journal of Shape Modeling 10(2): 211-236 (2004) | |
| 2003 | ||
| j1 | Gustavo Patow, Xavier Pueyo: A Survey of Inverse Rendering Problems. Comput. Graph. Forum 22(4): 663-688 (2003) | |
| c3 | ||
| c2 | ||
| 1999 | ||
| c1 | ||
Colors in the list of coauthors
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