| 2012 | ||
|---|---|---|
| c17 | Jean-Patrick Roccia, Mathias Paulin, Christophe Coustet: Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing. Eurographics (Short Papers) 2012: 13-16 | |
| c16 | Frédéric Claux, David Vanderhaeghe, Loïc Barthe, Mathias Paulin, Jean-Pierre Jessel, David Croenne: An Efficient Trim Structure for Rendering Large B-Rep Models. VMV 2012: 31-38 | |
| 2011 | ||
| j16 | Anthony Pajot, Loïc Barthe, Mathias Paulin, Pierre Poulin: Combinatorial Bidirectional Path-Tracing for Efficient Hybrid CPU/GPU Rendering. Comput. Graph. Forum 30(2): 315-324 (2011) | |
| j15 | Anthony Pajot, Loïc Barthe, Mathias Paulin, Pierre Poulin: Representativity for Robust and Adaptive Multiple Importance Sampling. IEEE Trans. Vis. Comput. Graph. 17(8): 1108-1121 (2011) | |
| c15 | ||
| c14 | Anthony Pajot, Loïc Barthe, Mathias Paulin: Sample-space bright spots removal using density estimation. Graphics Interface 2011: 159-166 | |
| 2010 | ||
| j14 | Olivier Gourmel, Anthony Pajot, Mathias Paulin, Loïc Barthe, Pierre Poulin: Fitted BVH for Fast Raytracing of Metaballs. Comput. Graph. Forum 29(2): 281-288 (2010) | |
| 2009 | ||
| j13 | Vincent Forest, Loïc Barthe, Gaël Guennebaud, Mathias Paulin: Soft Textured Shadow Volume. Comput. Graph. Forum 28(4): 1111-1120 (2009) | |
| j12 | Vincent Forest, Loïc Barthe, Mathias Paulin: Real-Time Hierarchical Binary-Scene Voxelization. J. Graphics, GPU, & Game Tools 14(3): 21-34 (2009) | |
| c13 | Olivier Gourmel, Anthony Pajot, Loïc Barthe, Mathias Paulin, Pierre Poulin: BVH for efficient raytracing of dynamic metaballs on GPU. SIGGRAPH Talks 2009 | |
| 2008 | ||
| j11 | Vincent Forest, Loïc Barthe, Mathias Paulin: Accurate Shadows by Depth Complexity Sampling. Comput. Graph. Forum 27(2): 663-674 (2008) | |
| c12 | Mathias Paulin, Christian Bessiere, Jean Sallantin: Automatic Design of Robot Behaviors through Constraint Network Acquisition. ICTAI (1) 2008: 275-282 | |
| 2007 | ||
| j10 | Gaël Guennebaud, Loïc Barthe, Mathias Paulin: High-Quality Adaptive Soft Shadow Mapping. Comput. Graph. Forum 26(3): 525-533 (2007) | |
| j9 | Vincent Vivanloc, Jean-Christophe Hoelt, Coong Binh Hong, Mathias Paulin: Light Octree: Global Illumination Fast Reconstruction and Realtime Navigation. Journal of WSCG 15(1-3): 41-50 (2007) | |
| j8 | Vincent Forest, Mathias Paulin: Rendu temps réel de fonction de textures bidirectionnelles. Technique et Science Informatiques 26(8): 975-997 (2007) | |
| c11 | Luc Claustres, Loïc Barthe, Mathias Paulin: Wavelet encoding of BRDFs for real-time rendering. Graphics Interface 2007: 169-176 | |
| c10 | Christian Bessière, Remi Coletta, Barry O'Sullivan, Mathias Paulin: Query-Driven Constraint Acquisition. IJCAI 2007: 50-55 | |
| 2006 | ||
| j7 | Luc Claustres, Mathias Paulin, Yannick Boucher: A wavelet-based framework for acquired radiometric quantity representation and accurate physical rendering. The Visual Computer 22(4): 221-237 (2006) | |
| c9 | Gaël Guennebaud, Loïc Barthe, Mathias Paulin: Real-time Soft Shadow Mapping by Backprojection. Rendering Techniques 2006: 227-234 | |
| c8 | Gaël Guennebaud, Loïc Barthe, Mathias Paulin: Splat/Mesh Blending, Perspective Rasterization and Transparency for Point-Based Rendering. SPBG 2006: 49-57 | |
| 2005 | ||
| j6 | Gaël Guennebaud, Loïc Barthe, Mathias Paulin: Interpolatory Refinement for Real-Time Processing of Point-Based Geometry. Comput. Graph. Forum 24(3): 657-666 (2005) | |
| c7 | Antoine Boudet, Paul Pitot, David Pratmarty, Mathias Paulin: Photon Splatting for participating media. GRAPHITE 2005: 197-204 | |
| 2004 | ||
| j5 | Gaël Guennebaud, Loïc Barthe, Mathias Paulin: Dynamic surfel set refinement for high-quality rendering. Computers & Graphics 28(6): 827-838 (2004) | |
| j4 | Gaël Guennebaud, Loïc Barthe, Mathias Paulin: Deferred Splatting. Comput. Graph. Forum 23(3): 653-660 (2004) | |
| 2003 | ||
| j3 | Luc Claustres, Mathias Paulin, Yannick Boucher: BRDF Measurement Modelling using Wavelets for Efficient Path Tracing. Comput. Graph. Forum 22(4): 701-716 (2003) | |
| c6 | Fabien Lavignotte, Mathias Paulin: Scalable photon splatting for global illumination. GRAPHITE 2003: 203-210 | |
| c5 | Gaël Guennebaud, Mathias Paulin: Efficient Screen Space Approach for Hardware Accelerated Surfel Rendering. VMV 2003: 485-493 | |
| 2002 | ||
| c4 | Patrice Perez, Mathias Paulin, Mouna El Hafi, Richard Fournier: Optimized Net Exchange Monte Carlo Simulation for Participating Media. WSCG (Posters) 2002: 69- | |
| c3 | Fabien Lavignotte, Mathias Paulin: A New Approach of Density Estimation for Global Illumination. WSCG 2002: 263-270 | |
| 2001 | ||
| c2 | Yann Dupuy, Mathias Paulin, René Caubet: Occlusion Evaluation in Hierarchical Radiosity. WSCG (Short Papers) 2001: 52-59 | |
| 1998 | ||
| j2 | Cyril Kardassevitch, Mathias Paulin, Jean-Pierre Jessel, René Caubet: A hierarchical radiosity platform using efficient data structures and VRML 97. Computer Networks 30(20-21): 1961-1974 (1998) | |
| c1 | M. Robart, Mathias Paulin, René Caubet: A Realistic Material Model for Reflectance Simulation. IV 1998: 205-210 | |
| 1994 | ||
| j1 | Mathias Paulin, Jean-Pierre Jessel: Adaptive Mesh Generation for Progressive Radiosity: A Ray-tracing Based Algorithm. Comput. Graph. Forum 13(3): 421-432 (1994) | |
Colors in the list of coauthors
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