| 2005 | ||
|---|---|---|
| j2 | Bruno Herbelin, Michal Ponder, Daniel Thalmann: Building Exposure: Synergy of Interaction and Narration through Social Channel. Presence 14(2): 234-246 (2005) | |
| 2003 | ||
| j1 | Gianluca De Leo, Michal Ponder, Tom Molet, Marco Fato, Daniel Thalmann, Nadia Magnenat-Thalmann, Francesco Bermano, Francesco Beltrame: A Virtual Reality System for the Training of Volunteers Involved in Health Emergency Situations. Cyberpsy., Behavior, and Soc. Networking 6(3): 267-274 (2003) | |
| c3 | Luca Vacchetti, Vincent Lepetit, George Papagiannakis, Michal Ponder, Pascal Fua, Daniel Thalmann, Nadia Magnenat-Thalmann: Stable Real-Time Interaction Between Virtual Humans And Real Scenes . 3DIM 2003: 449-457 | |
| c2 | Michal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann: VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies. Computer Graphics International 2003: 96-104 | |
| 2000 | ||
| c1 | Selim Balcisoy, Remy Torre, Michal Ponder, Pascal Fua, Daniel Thalmann: Augmented Reality for Real and Virtual Humans. Computer Graphics International 2000: 303-308 | |
Data released under the ODC-BY 1.0 license — See also our legal information page