| 2013 | ||
|---|---|---|
| c30 | Erik Andersen, Sumit Gulwani, Zoran Popovic: A trace-based framework for analyzing and synthesizing educational progressions. CHI 2013: 773-782 | |
| 2012 | ||
| j29 | Sergey Levine, Jack M. Wang, Alexis Haraux, Zoran Popovic, Vladlen Koltun: Continuous character control with low-dimensional embeddings. ACM Trans. Graph. 31(4): 28 (2012) | |
| j28 | Igor Mordatch, Emanuel Todorov, Zoran Popovic: Discovery of complex behaviors through contact-invariant optimization. ACM Trans. Graph. 31(4): 43 (2012) | |
| c29 | Aaron William Bauer, Zoran Popovic: RRT-Based Game Level Analysis, Visualization, and Visual Refinement. AIIDE 2012 | |
| c28 | Rich Hilleman, Marek P. Michalowski, Zoran Popovic, Hannes Högni Vilhjálmsson: Invited Talks. AIIDE 2012 | |
| c27 | Alexander Jaffe, Alex Miller, Erik Andersen, Yun-En Liu, Anna Karlin, Zoran Popovic: Evaluating Competitive Game Balance with Restricted Play. AIIDE 2012 | |
| c26 | Erik Andersen, Eleanor O'Rourke, Yun-En Liu, Rich Snider, Jeff Lowdermilk, David Truong, Seth Cooper, Zoran Popovic: The impact of tutorials on games of varying complexity. CHI 2012: 59-68 | |
| c25 | Dragana Krstic, Petar B. Nikolic, Goran Stamenovic, Zoran Popovic: PDFs of time derivatives for SSC combiner at two time instants in Rayleigh fading channels. CSNDSP 2012: 1-4 | |
| c24 | Adam M. Smith, Erik Andersen, Michael Mateas, Zoran Popovic: A case study of expressively constrainable level design automation tools for a puzzle game. FDG 2012: 156-163 | |
| c23 | Igor Mordatch, Zoran Popovic, Emanuel Todorov: Contact-Invariant Optimization for Hand Manipulation. Symposium on Computer Animation 2012: 137-144 | |
| 2011 | ||
| j27 | Zoran Popovic, Stefan Panic, Jelena A. Anastasov, Petar C. Spalevic, Mihajlo C. Stefanovic: Performance analysis of selection diversity over exponentially correlated α- µ fading environment. Int. J. Communication Systems 24(7): 925-937 (2011) | |
| j26 | Uldarico Muico, Jovan Popovic, Zoran Popovic: Composite control of physically simulated characters. ACM Trans. Graph. 30(3): 16 (2011) | |
| j25 | Sergey Levine, Yongjoon Lee, Vladlen Koltun, Zoran Popovic: Space-time planning with parameterized locomotion controllers. ACM Trans. Graph. 30(3): 23 (2011) | |
| c22 | Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto, Zoran Popovic: Placing a value on aesthetics in online casual games. CHI 2011: 1275-1278 | |
| c21 | Kathleen Tuite, Noah Snavely, Dun-Yu Hsiao, Nadine Tabing, Zoran Popovic: PhotoCity: training experts at large-scale image acquisition through a competitive game. CHI 2011: 1383-1392 | |
| c20 | Seth Cooper, Firas Khatib, Ilya Makedon, Hao Lü, Janos Barbero, David Baker, James Fogarty, Zoran Popovic, Foldit players: Analysis of social gameplay macros in the Foldit cookbook. FDG 2011: 9-14 | |
| c19 | Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto, Seth Cooper, Zoran Popovic: On the harmfulness of secondary game objectives. FDG 2011: 30-37 | |
| c18 | Yun-En Liu, Erik Andersen, Rich Snider, Seth Cooper, Zoran Popovic: Feature-based projections for effective playtrace analysis. FDG 2011: 69-76 | |
| c17 | Sergey Levine, Zoran Popovic, Vladlen Koltun: Nonlinear Inverse Reinforcement Learning with Gaussian Processes. NIPS 2011: 19-27 | |
| 2010 | ||
| j24 | Kevin Wampler, Erik Andersen, Evan Herbst, Yongjoon Lee, Zoran Popovic: Character animation in two-player adversarial games. ACM Trans. Graph. 29(3) (2010) | |
| j23 | Seong Jae Lee, Zoran Popovic: Learning behavior styles with inverse reinforcement learning. ACM Trans. Graph. 29(4) (2010) | |
| j22 | Jia-chi Wu, Zoran Popovic: Terrain-adaptive bipedal locomotion control. ACM Trans. Graph. 29(4) (2010) | |
| j21 | Yongjoon Lee, Kevin Wampler, Gilbert Bernstein, Jovan Popovic, Zoran Popovic: Motion fields for interactive character locomotion. ACM Trans. Graph. 29(6): 138 (2010) | |
| c16 | Erik Andersen, Yun-En Liu, Ethan Apter, François Boucher-Genesse, Zoran Popovic: Gameplay analysis through state projection. FDG 2010: 1-8 | |
| c15 | Seth Cooper, Adrien Treuille, Janos Barbero, Andrew Leaver-Fay, Kathleen Tuite, Firas Khatib, Alex Cho Snyder, Michael Beenen, David Salesin, David Baker, Zoran Popovic: The challenge of designing scientific discovery games. FDG 2010: 40-47 | |
| c14 | Kathleen Tuite, Noah Snavely, Dun-Yu Hsiao, Adam M. Smith, Zoran Popovic: Reconstructing the world in 3D: bringing games with a purpose outdoors. FDG 2010: 232-239 | |
| c13 | Sergey Levine, Zoran Popovic, Vladlen Koltun: Feature Construction for Inverse Reinforcement Learning. NIPS 2010: 1342-1350 | |
| e1 | Zoran Popovic, Miguel A. Otaduy (Eds.): Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, SCA 2010, Madrid, Spain, 2010. Eurographics Association 2010, isbn 978-3-905674-27-9 | |
| 2009 | ||
| j20 | Uldarico Muico, Yongjoon Lee, Jovan Popovic, Zoran Popovic: Contact-aware nonlinear control of dynamic characters. ACM Trans. Graph. 28(3) (2009) | |
| j19 | Kevin Wampler, Zoran Popovic: Optimal gait and form for animal locomotion. ACM Trans. Graph. 28(3) (2009) | |
| j18 | Yongjoon Lee, Seong Jae Lee, Zoran Popovic: Compact character controllers. ACM Trans. Graph. 28(5) (2009) | |
| 2007 | ||
| j17 | Steve Capell, Matthew Burkhart, Brian Curless, Tom Duchamp, Zoran Popovic: Physically based rigging for deformable characters. Graphical Models 69(1): 71-87 (2007) | |
| j16 | Seth Cooper, Aaron Hertzmann, Zoran Popovic: Active learning for real-time motion controllers. ACM Trans. Graph. 26(3): 5 (2007) | |
| j15 | Adrien Treuille, Yongjoon Lee, Zoran Popovic: Near-optimal character animation with continuous control. ACM Trans. Graph. 26(3): 7 (2007) | |
| c12 | Zoran Popovic: Rethinking Algorithms for Games: Towards High-Fidelity Effects in Interactive Environments. Pacific Conference on Computer Graphics and Applications 2007: 3 | |
| c11 | Kevin Wampler, Daichi Sasaki, Li Zhang, Zoran Popovic: Dynamic, expressive speech animation from a single mesh. Symposium on Computer Animation 2007: 53-62 | |
| 2006 | ||
| j14 | Yeuhi Abe, C. Karen Liu, Zoran Popovic: Momentum-based parameterization of dynamic character motion. Graphical Models 68(2): 194-211 (2006) | |
| j13 | Adrien Treuille, Andrew Lewis, Zoran Popovic: Model reduction for real-time fluids. ACM Trans. Graph. 25(3): 826-834 (2006) | |
| j12 | Adrien Treuille, Seth Cooper, Zoran Popovic: Continuum crowds. ACM Trans. Graph. 25(3): 1160-1168 (2006) | |
| c10 | Brett Allen, Brian Curless, Zoran Popovic, Aaron Hertzmann: Learning a correlated model of identity and pose-dependent body shape variation for real-time synthesis. Symposium on Computer Animation 2006: 147-156 | |
| c9 | C. Karen Liu, Aaron Hertzmann, Zoran Popovic: Composition of complex optimal multi-character motions. Symposium on Computer Animation 2006: 215-222 | |
| 2005 | ||
| j11 | C. Karen Liu, Aaron Hertzmann, Zoran Popovic: Learning physics-based motion style with nonlinear inverse optimization. ACM Trans. Graph. 24(3): 1071-1081 (2005) | |
| c8 | Steve Capell, Matthew Burkhart, Brian Curless, Tom Duchamp, Zoran Popovic: Physically based rigging for deformable characters. Symposium on Computer Animation 2005: 301-310 | |
| 2004 | ||
| j10 | Antoine McNamara, Adrien Treuille, Zoran Popovic, Jos Stam: Fluid control using the adjoint method. ACM Trans. Graph. 23(3): 449-456 (2004) | |
| j9 | Keith Grochow, Steven L. Martin, Aaron Hertzmann, Zoran Popovic: Style-based inverse kinematics. ACM Trans. Graph. 23(3): 522-531 (2004) | |
| 2003 | ||
| j8 | Mira Dontcheva, Gary D. Yngve, Zoran Popovic: Layered acting for character animation. ACM Trans. Graph. 22(3): 409-416 (2003) | |
| j7 | Brett Allen, Brian Curless, Zoran Popovic: The space of human body shapes: reconstruction and parameterization from range scans. ACM Trans. Graph. 22(3): 587-594 (2003) | |
| j6 | Adrien Treuille, Antoine McNamara, Zoran Popovic, Jos Stam: Keyframe control of smoke simulations. ACM Trans. Graph. 22(3): 716-723 (2003) | |
| j5 | Jia-chi Wu, Zoran Popovic: Realistic modeling of bird flight animations. ACM Trans. Graph. 22(3): 888-895 (2003) | |
| 2002 | ||
| j4 | C. Karen Liu, Zoran Popovic: Synthesis of complex dynamic character motion from simple animations. ACM Trans. Graph. 21(3): 408-416 (2002) | |
| j3 | Steve Capell, Seth Green, Brian Curless, Tom Duchamp, Zoran Popovic: Interactive skeleton-driven dynamic deformations. ACM Trans. Graph. 21(3): 586-593 (2002) | |
| j2 | Brett Allen, Brian Curless, Zoran Popovic: Articulated body deformation from range scan data. ACM Trans. Graph. 21(3): 612-619 (2002) | |
| c7 | C. Karen Liu, Zoran Popovic: Synthesis of complex dynamic character motion from simple animations. SIGGRAPH 2002: 408-416 | |
| c6 | Steve Capell, Seth Green, Brian Curless, Tom Duchamp, Zoran Popovic: Interactive skeleton-driven dynamic deformations. SIGGRAPH 2002: 586-593 | |
| c5 | Brett Allen, Brian Curless, Zoran Popovic: Articulated body deformation from range scan data. SIGGRAPH 2002: 612-619 | |
| 2000 | ||
| j1 | Zoran Popovic: Controlling physics in realistic character animation. Commun. ACM 43(7): 50-58 (2000) | |
| c4 | ||
| c3 | Jovan Popovic, Steven M. Seitz, Michael A. Erdmann, Zoran Popovic, Andrew P. Witkin: Interactive manipulation of rigid body simulations. SIGGRAPH 2000: 209-217 | |
| 1999 | ||
| c2 | ||
| 1995 | ||
| c1 | ||
Colors in the list of coauthors
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