| 2013 | ||
|---|---|---|
| j7 | Iolanda Leite, André Pereira, Samuel Mascarenhas, Carlos Martinho, Rui Prada, Ana Paiva: The influence of empathy in human-robot relations. Int. J. Hum.-Comput. Stud. 71(3): 250-260 (2013) | |
| 2012 | ||
| j6 | Gonçalo Pereira, António Brisson, Rui Prada, Ana Paiva, Francesco Bellotti, Milos Kravcik, Ralf Klamma: Serious Games for Personal and Social Learning & Ethics: Status and Trends. Procedia CS 15: 53-65 (2012) | |
| c37 | André Pereira, Rui Prada, Ana Paiva: Socially Present Board Game Opponents. Advances in Computer Entertainment 2012: 101-116 | |
| c36 | Rui Prada, Guilherme Raimundo, Joana Dimas, Carlos Martinho, Jorge F. Peña, Márcia Baptista, Pedro Alexandre Santos, Luís L. Ribeiro: The role of social identity, rationality and anticipation in believable agents. AAMAS 2012: 1175-1176 | |
| c35 | Sandra Gama, Gabriel Barata, Daniel Gonçalves, Rui Prada, Ana Paiva: A Model for Social Regulation of User-Agent Relationships. IVA 2012: 319-326 | |
| 2011 | ||
| c34 | Joana Dimas, Gonçalo Pereira, Pedro Alexandre Santos, Rui Prada, Ana Paiva: "I'm happy if you are happy.": a model for emotional contagion in game characters. Advances in Computer Entertainment Technology 2011: 2 | |
| c33 | Gonçalo Pereira, Joana Dimas, Rui Prada, Pedro Alexandre Santos, Ana Paiva: A Generic Emotional Contagion Computational Model. ACII (1) 2011: 256-266 | |
| c32 | Gonçalo Pereira, Joana Dimas, Rui Prada, Pedro Alexandre Santos, Ana Paiva: A Game Prototype with Emotional Contagion. ACII (2) 2011: 315-316 | |
| c31 | Sandra Gama, Gabriel Barata, Daniel Gonçalves, Rui Prada, Ana Paiva: SARA: Social Affective Relational Agent: A Study on the Role of Empathy in Artificial Social Agents. ACII (1) 2011: 507-516 | |
| c30 | Alexandre Miguel Barata, Pedro Alexandre Santos, Rui Prada: AI for Massive Multiplayer Online Strategy Games. AIIDE 2011 | |
| c29 | André Pereira, Rui Prada, Ana Paiva: Towards the next generation of board game opponents. FDG 2011: 274-276 | |
| e3 | Teresa Romão, Nuno Correia, Masahiko Inami, Hirokasu Kato, Rui Prada, Tsutomu Terada, A. Eduardo Dias, Teresa Chambel (Eds.): Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, November 8-11, 2011. ACM 2011, isbn 978-1-4503-0827-4 | |
| 2010 | ||
| j5 | Samuel Mascarenhas, João Dias, Rui Prada, Ana Paiva: A Dimensional Model for Cultural Behavior in Virtual Agents. Applied Artificial Intelligence 24(6): 552-574 (2010) | |
| c28 | Rui Prada, João Camilo, Maria Augusta Silveira Netto Nunes: Introducing Personality into Team Dynamics. ECAI 2010: 667-672 | |
| c27 | Tiago Doce, João Dias, Rui Prada, Ana Paiva: Creating Individual Agents through Personality Traits. IVA 2010: 257-264 | |
| c26 | Iolanda Leite, Samuel Mascarenhas, André Pereira, Carlos Martinho, Rui Prada, Ana Paiva: "Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction. IVA 2010: 315-321 | |
| c25 | Panita Yongyuth, Rui Prada, Arturo Nakasone, Asanee Kawtrakul, Helmut Prendinger: AgriVillage: 3D multi-language internet game for fostering agriculture environmental awareness. MEDES 2010: 145-152 | |
| c24 | Rui Figueiredo, João Carmo, Rui Prada: "Do you trust me or not?" - Trust games in agent societies. STAIRS 2010: 101-113 | |
| c23 | Rui Prada, Daniel Dias, Helmut Prendinger, Arturo Nakasone: Fostering Agriculture Environmental Awareness. VS-GAMES 2010: 37-44 | |
| 2009 | ||
| j4 | Rui Prada, Ana Paiva: Teaming up humans with autonomous synthetic characters. Artif. Intell. 173(1): 80-103 (2009) | |
| j3 | Songpol Attasiriluk, Arturo Nakasone, Wisut Hantanong, Rui Prada, Pizzanu Kanongchaiyos, Helmut Prendinger: Co-presence, collaboration, and control in environmental studies. Virtual Reality 13(3): 195-204 (2009) | |
| c22 | Gonçalo Pereira, Pedro Alexandre Santos, Rui Prada: Self-adapting dynamically generated maps for turn-based strategic multiplayer browser games. Advances in Computer Entertainment Technology 2009: 353-356 | |
| c21 | Rui Prada, Samuel Mascarenhas, Maria Augusta Silveira Netto Nunes: Personality in Social Group Dynamics. CSE (4) 2009: 607-612 | |
| c20 | Samuel Mascarenhas, João Dias, Rui Prada, Ana Paiva: One for All or One for One? The Influence of Cultural Dimensions in Virtual Agents' Behaviour. IVA 2009: 272-286 | |
| c19 | Marco Vala, Guilherme Raimundo, Pedro Sequeira, Pedro Cuba, Rui Prada, Carlos Martinho, Ana Paiva: ION Framework - A Simulation Environment for Worlds with Virtual Agents. IVA 2009: 418-424 | |
| c18 | Ana Cristina Mendes, Rui Prada, Luísa Coheur: Adapting a Virtual Agent to Users' Vocabulary and Needs. IVA 2009: 529-530 | |
| 2008 | ||
| j2 | ||
| c17 | Nuno Afonso, Rui Prada: Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games. ICEC 2008: 34-45 | |
| e2 | Hector Geffner, Rui Prada, Isabel Machado Alexandre, Nuno David (Eds.): Advances in Artificial Intelligence - IBERAMIA 2008, 11th Ibero-American Conference on AI, Lisbon, Portugal, October 14-17, 2008. Proceedings. Lecture Notes in Computer Science 5290, Springer 2008, isbn 978-3-540-88308-1 | |
| 2007 | ||
| c16 | Rui Prada, Nuno Otero, Ana Paiva: The user in the group: evaluating the effects of autonomous group dynamics. Advances in Computer Entertainment Technology 2007: 25-32 | |
| e1 | Ana Paiva, Rui Prada, Rosalind W. Picard (Eds.): Affective Computing and Intelligent Interaction, Second International Conference, ACII 2007, Lisbon, Portugal, September 12-14, 2007, Proceedings. Lecture Notes in Computer Science 4738, Springer 2007, isbn 978-3-540-74888-5 | |
| 2006 | ||
| c15 | Celso de Melo, Rui Prada, Guilherme Raimundo, Joana Paulo Pardal, Helena Sofia Pinto, Ana Paiva: Mainstream Games in the Multi-agent Classroom. IAT 2006: 757-761 | |
| 2005 | ||
| c14 | Rui Prada, Ana Paiva: Synthetic group dynamics in entertainment scenarios: creating believable interactions in groups of synthetic characters. Advances in Computer Entertainment Technology 2005: 3 | |
| c13 | ||
| c12 | ||
| 2004 | ||
| c11 | Marco Vala, Ana Paiva, Rui Prada: From Motion Control to Emotion Influence: Controlling Autonomous Synthetic Characters in a Computer Game. AAMAS 2004: 1302-1303 | |
| c10 | Marco Vala, Ana Paiva, Rui Prada: "Tangible Influence": Towards a New Interaction Paradigm for Computer Games. ICEC 2004: 68-79 | |
| 2003 | ||
| c9 | Kristina Höök, Adrian Bullock, Ana Paiva, Marco Vala, Ricardo Chaves, Rui Prada: FantasyA and SenToy. CHI Extended Abstracts 2003: 804-805 | |
| c8 | Ana Paiva, Rui Prada, Ricardo Chaves, Marco Vala, Adrian Bullock, Gerd Andersson, Kristina Höök: Towards tangibility in gameplay: building a tangible affective interface for a computer game. ICMI 2003: 60-67 | |
| c7 | Ana Paiva, Rui Prada, Ricardo Chaves, Marco Vala, Adrian Bullock, Gerd Andersson, Kristina Höök: Demo: playingfFantasyA with senToy. ICMI 2003: 303-304 | |
| c6 | Rui Prada, Marco Vala, Ana Paiva, Kristina Höök, Adrian Bullock: FantasyA - The Duel of Emotions. IVA 2003: 62-66 | |
| 2002 | ||
| c5 | Rui Prada, Ana Paiva, Isabel Machado, Catarina Gouveia: "You Cannot Use My Broom! I'm the Witch, You're the Prince": Collaboration in a Virtual Dramatic Game. Intelligent Tutoring Systems 2002: 913-922 | |
| 2001 | ||
| j1 | Ana Paiva, Isabel Machado, Rui Prada: The child behind the character. IEEE Transactions on Systems, Man, and Cybernetics, Part A 31(5): 361-368 (2001) | |
| c4 | ||
| c3 | Ana Paiva, Isabel Machado, Rui Prada: Heroes, villians, magicians, ...: dramatis personae in a virtual story creation environment. IUI 2001: 129-136 | |
| 2000 | ||
| c2 | Heinz Ulrich Hoppe, Andreas Lingnau, Isabel Machado, Ana Paiva, Rui Prada, Frank Tewissen: Supporting Collaborative Activities in Computer Integrated Classrooms-the NIMIS Approach. CRIWG 2000: 94- | |
| c1 | Rui Prada, Isabel Machado, Ana Paiva: TEATRIX: Virtual Environment for Story Creation. Intelligent Tutoring Systems 2000: 464-473 | |
Colors in the list of coauthors
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