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Peter Quax
2010 – today
- 2012
[c27]Anastasiia Beznosyk, Peter Quax, Wim Lamotte, Karin Coninx: The Effect of Closely-Coupled Interaction on Player Experience in Casual Games. ICEC 2012: 243-255
[c26]Qian Li, Peter Quax, Kris Luyten, Wim Lamotte: A Cognitive Network for Intelligent Environments. IMIS 2012: 317-322
[c25]Maarten Wijnants, Jeroen Dierckx, Peter Quax, Wim Lamotte: synchronous MediaSharing: social and communal media consumption for geographically dispersed users. MMSys 2012: 107-112
[c24]Anastasiia Beznosyk, Peter Quax, Karin Coninx, Wim Lamotte: Role and quality of communication in collaborative training for Multiple Sclerosis patients. PETRA 2012: 4- 2011
[c23]Anastasiia Beznosyk, Peter Quax, Karin Coninx, Wim Lamotte: User Enjoyment and Performance in Collaborative and Cooperative Games in Shared 3D Virtual Environments. GRAPP 2011: 302-307
[c22]Johanna Renny Octavia, Anastasiia Beznosyk, Karin Coninx, Peter Quax, Kris Luyten: User Modeling Approaches towards Adaptation of Users' Roles to Improve Group Interaction in Collaborative 3D Games. HCI (4) 2011: 668-677
[c21]Peter Quax, Jimmy Cleuren, Wouter Vanmontfort, Wim Lamotte: Empirical Evaluation of the Efficiency of Spatial Subdivision Schemes and Load Balancing Strategies for Networked Games. ICCCN 2011: 1-6
[c20]Maarten Wijnants, Wouter Vanmontfort, Jeroen Dierckx, Peter Quax, Wim Lamotte, Katrien De Moor, Jeroen Vanattenhoven: Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing Game. ICEC 2011: 101-112
[c19]Anastasiia Beznosyk, Peter Quax, Karin Coninx, Wim Lamotte: Influence of network delay and jitter on cooperation in multiplayer games. VRCAI 2011: 351-354- 2010
[c18]Anastasiia Beznosyk, Chris Raymaekers, Karin Coninx, Peter Quax, Wim Lamotte: Investigating the Influence of Communication and Input Devices on Collaboration in Virtual Environments. GRAPP 2010: 341-346
2000 – 2009
- 2009
[j3]Peter Quax, Fabian Di Fiore, Wim Lamotte, Frank Van Reeth: Efficient distribution of emotion-related data through a networked virtual environment architecture. Journal of Visualization and Computer Animation 20(5-6): 501-510 (2009)
[j2]Peter Quax, Bart Cornelissen, Jeroen Dierckx, Gert Vansichem, Wim Lamotte: ALVIC-NG: state management and immersive communication for massively multiplayer online games and communities. Multimedia Tools Appl. 45(1-3): 109-131 (2009)
[c17]Peter Quax, Fabian Di Fiore, Panagiotis Issaris, Wim Lamotte, Frank Van Reeth: Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264. MIG 2009: 256-267
[c16]Peter Quax, Wim Lamotte, Frank Van Reeth: Virtual Interactive Communities: Capita Selecta in Multi-disciplinary Demand-Driven Research. CW 2009: 154-162- 2008
[j1]Peter Quax, Jeroen Dierckx, Bart Cornelissen, Wim Lamotte: ALVIC versus the Internet: Redesigning a Networked Virtual Environment Architecture. Int. J. Computer Games Technology 2008 (2008)
[c15]Fabian Di Fiore, Peter Quax, Cedric Vanaken, Wim Lamotte, Frank Van Reeth: Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments. MIG 2008: 222-233
[c14]Peter Quax, Jeroen Dierckx, Bart Cornelissen, Gert Vansichem, Wim Lamotte: Dynamic server allocation in a real-life deployable communications architecture for networked games. NETGAMES 2008: 66-71- 2006
[c13]Peter Quax, Bjorn Geuns, Tom Jehaes, Wim Lamotte, Gert Vansichem: On the Applicability of Remote Rendering of Networked Virtual Environments on Mobile Devices. ICSNC 2006: 16- 2005
[c12]Tom Jehaes, Peter Quax, Wim Lamotte: Adapting a large scale networked virtual environment for display on a PDA. Advances in Computer Entertainment Technology 2005: 217-220
[c11]Maarten Wijnants, Patrick Monsieurs, Peter Quax, Wim Lamotte: Exploiting Proxy-Based Transcoding to Increase the User Quality of Experience in Networked Applications. AAA-IDEA 2005: 73-80
[c10]Peter Quax, Maarten Wijnants, Tom Jehaes, Wim Lamotte: Bridging the Gap between Fixed and Mobile Access to an Audio/Video-Enabled Large-Scale NVE. Web Technologies, Applications, and Services 2005: 63-68
[c9]Peter Quax, Tom Jehaes, Maarten Wijnants, Wim Lamotte: Mobile Adaptations for a Multi-User Framework Supporting Video-based Avatars. IMSA 2005: 412-417- 2004
[c8]Peter Quax, Patrick Monsieurs, Wim Lamotte: Performance evaluation of client-side video stream quality selection using autonomous avatars. Advances in Computer Entertainment Technology 2004: 251-256
[c7]Peter Quax, Tom Jehaes, Chris Flerackers, Wim Lamotte: Scalable transmission of avatar video streams in virtual environments. ICME 2004: 631-634
[c6]Peter Quax, Patrick Monsieurs, Wim Lamotte, Danny De Vleeschauwer, Natalie Degrande: Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter game. NETGAMES 2004: 152-156
[c5]Tom Jehaes, Peter Quax, Wim Lamotte: Analysis of scalable data streams for representations in networked virtual environments. NETGAMES 2004: 167
[c4]Tom Jehaes, Peter Quax, Patrick Monsieurs, Wim Lamotte: Hybrid representations to improve both streaming and rendering of dynamic networked virtual environments. VRCAI 2004: 26-32
[c3]Peter Quax, Patrick Monsieurs, Tom Jehaes, Wim Lamotte: Using autonomous avatars to simulate a large-scale multi-user networked virtual environment. VRCAI 2004: 88-94- 2003
[c2]Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamotte: A multi-user framework supporting video-based avatars. NETGAMES 2003: 137-147- 2002
[c1]Jori Liesenborgs, Peter Quax, Wim Lamotte, Frank Van Reeth: Designing a Virtual Environment for Large Audiences. ICOIN (2) 2002: 585-595
Coauthor Index
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last updated on 2012-12-14 16:49 CET by the dblp team



