| 2012 | ||
|---|---|---|
| c2 | William L. Raffe, Fabio Zambetta, Xiaodong Li: A survey of procedural terrain generation techniques using evolutionary algorithms. IEEE Congress on Evolutionary Computation 2012: 1-8 | |
| 2011 | ||
| c1 | William L. Raffe, Fabio Zambetta, Xiaodong Li: Evolving patch-based terrains for use in video games. GECCO 2011: 363-370 | |
| 1 | Xiaodong Li | |
| 2 | Fabio Zambetta |
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