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Chris Raymaekers
2010 – today
- 2011
[j8]Johanna Renny Octavia, Chris Raymaekers, Karin Coninx: Adaptation in virtual environments: conceptual framework and user models. Multimedia Tools Appl. 54(1): 121-142 (2011)- 2010
[c29]Sofie Notelaers, Tom De Weyer, Chris Raymaekers, Karin Coninx, Hanne Bastiaens, Ilse Lamers: Data Management for Multimodal Rehabilitation Games. DEXA Workshops 2010: 137-141
[c28]Chris Raymaekers, Karin Coninx, Juan Manuel González-Calleros: Design and engineering of game-like virtual and multimodal environments. EICS 2010: 363-364
[c27]Anastasiia Beznosyk, Chris Raymaekers, Karin Coninx, Peter Quax, Wim Lamotte: Investigating the Influence of Communication and Input Devices on Collaboration in Virtual Environments. GRAPP 2010: 341-346
[c26]Maarten Dumont, Steven Maesen, Karel Frederix, Chris Raymaekers, Philippe Bekaert, Frank Van Reeth: Immersive Collaboration Environment. ServiceWave 2010: 187-188
[c25]Johanna Renny Octavia, Karin Coninx, Chris Raymaekers: Enhancing User Interaction in Virtual Environments through Adaptive Personalized 3D Interaction Techniques. UMAP 2010: 423-426
2000 – 2009
- 2009
[j7]Chris Raymaekers: Special issue on enactive interfaces. Interacting with Computers 21(1-2): 1-2 (2009)
[c24]Johanna Renny Octavia, Chris Raymaekers, Karin Coninx: A Conceptual Framework for Adaptation and Personalization in Virtual Environments. DEXA Workshops 2009: 284-288
[c23]Peter Vandoren, Luc Claesen, Tom Van Laerhoven, Johannes Taelman, Chris Raymaekers, Eddy Flerackers, Frank Van Reeth: FluidPaint: an interactive digital painting system using real wet brushes. ITS 2009: 53-56
[c22]Johanna Renny Octavia, Lode Vanacken, Chris Raymaekers, Karin Coninx, Eddy Flerackers: Facilitating Adaptation in Virtual Environments Using a Context-Aware Model-Based Design Process. TAMODIA 2009: 58-71
[c21]Johanna Renny Octavia, Chris Raymaekers, Karin Coninx: Investigating the Possibility of Adaptation and Personalization in Virtual Environments. UMAP 2009: 361-366- 2008
[j6]Lode Vanacken, Chris Raymaekers, Karin Coninx: Automatic speech grammar generation during conceptual modelling of virtual environments. The Visual Computer 24(11): 955-961 (2008)
[c20]Joan De Boeck, Chris Raymaekers, Karin Coninx: A Tool Supporting Model Based User Interface Design in 3D Virtual Enviroments. GRAPP 2008: 367-375
[c19]Mieke Haesen, Kris Luyten, Karin Coninx, Jan Van den Bergh, Chris Raymaekers: MuiCSer: A Multi-Disciplinary User-Centered Software Engineering Process to Increase the Overal User Experience. ICEIS (5) 2008: 371-374
[c18]Lode Vanacken, Joan De Boeck, Chris Raymaekers, Karin Coninx: Designing context-aware multimodal virtual environments. ICMI 2008: 129-136
[c17]Peter Vandoren, Tom Van Laerhoven, Luc Claesen, Johannes Taelman, Chris Raymaekers, Frank Van Reeth: IntuPaint: Bridging the gap between physical and digital painting. Tabletop 2008: 65-72
[c16]Lode Vanacken, Joan De Boeck, Chris Raymaekers, Karin Coninx: An Event-Condition-Action Approach for Contextual Interaction in Virtual Environments. TAMODIA/HCSE 2008: 126-133
[c15]Joan De Boeck, Chris Raymaekers, Karin Coninx: CoGenIVE: Building 3D Virtual Environments Using a Model Based User Interface Design Approach. VISIGRAPP (Selected Papers) 2008: 83-96- 2007
[j5]Joan De Boeck, Davy Vanacken, Chris Raymaekers, Karin Coninx: High-Level Modeling of Multimodal Interaction Techniques Using NiMMiT. JVRB 4 (2007)
[c14]Davy Vanacken, Chris Raymaekers, Kris Luyten, Karin Coninx: Focus+Roles: Socio-Organizational Conflict Resolution in Collaborative User Interfaces. HCI (4) 2007: 788-796- 2006
[j4]Joan De Boeck, Chris Raymaekers, Karin Coninx: Exploiting Proprioception to Improve Haptic Interaction in a Virtual Environment. Presence 15(6): 627-636 (2006)
[c13]Joan De Boeck, Tom De Weyer, Chris Raymaekers, Karin Coninx: Using the Non-Dominant Hand for Selection in 3D. 3DUI 2006: 53-58
[c12]Karin Coninx, Erwin Cuppens, Joan De Boeck, Chris Raymaekers: Integrating Support for Usability Evaluation into High Level Interaction Descriptions with NiMMiT. DSV-IS 2006: 95-108
[c11]Davy Vanacken, Joan De Boeck, Chris Raymaekers, Karin Coninx: NIMMIT: A notation for modeling multimodal interaction techniques. GRAPP 2006: 224-231
[c10]Lode Vanacken, Chris Raymaekers, Karin Coninx: Evaluating the Influence of Multimodal Feedback on Egocentric Selection Metaphors in Virtual Environments. HAID 2006: 12-23
[c9]Joan De Boeck, Chris Raymaekers, Karin Coninx: Comparing NiMMiT and Data-Driven Notations for Describing Multimodal Interaction. TAMODIA 2006: 217-229- 2005
[c8]Joan De Boeck, Chris Raymaekers, Karin Coninx: A Method for the Verification of Haptic Algorithms. DSV-IS 2005: 114-125
[c7]Erwin Cuppens, Chris Raymaekers, Karin Coninx: A Model-Based Design Process for Interactive Virtual Environments. DSV-IS 2005: 225-236
[c6]Chris Raymaekers, Joan De Boeck, Karin Coninx: An Empirical Approach for the Evaluation of Haptic Algorithms. WHC 2005: 567-568- 2004
[c5]Joan De Boeck, Erwin Cuppens, Tom De Weyer, Chris Raymaekers, Karin Coninx: Multisensory interaction metaphors with haptics and proprioception in virtual environments. NordiCHI 2004: 189-197- 2003
[j3]Joan De Boeck, Chris Raymaekers, Karin Coninx: Aspects of Haptic Feedback in a Multi-modal Interface for Object Modelling. Virtual Reality 6(4): 257-270 (2003)
[c4]Tom Van Laerhoven, Chris Raymaekers, Frank Van Reeth: Generalized Object Interactions in a Component based Simulation Environment. WSCG 2003- 2001
[c3]Chris Flerackers, Chris Raymaekers, Gert Vansichem, Frank Van Reeth: Generating Interactive Television Programs in the PANIVE architecture. Digital Content Creation 2001: 117-126
1990 – 1999
- 1999
[j2]Chris Raymaekers, Tom De Weyer, Karin Coninx, Frank Van Reeth, Eddy Flerackers: ICOME: An Immersive Collaborative 3D Object Modelling Environment. Virtual Reality 4(2): 129-138 (1999)
[j1]Chris Raymaekers, Tom De Weyer, Karin Coninx, Frank Van Reeth, Eddy Flerackers: ICOME: An Immersive Collaborative 3D Object Modelling Environment. Virtual Reality 4(4): 265-274 (1999)
[c2]Karin Coninx, Chris Raymaekers, Tom De Weyer, Frank Van Reeth: Uniform interaction for immersive and non-immersive 3D object modelling. HCI (2) 1999: 1080-1084- 1998
[c1]Frank Van Reeth, Chris Raymaekers, Peter Trekels, Stefan Verkoyen, Eddy Flerackers: A Distributed Video Retrieval System Utilising Broadband Networked PC_s for Educational Applications. MMM 1998: 47-
Coauthor Index
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last updated on 2013-04-30 22:16 CEST by the dblp team



