| 2011 | ||
|---|---|---|
| j8 | Johanna Renny Octavia, Chris Raymaekers, Karin Coninx: Adaptation in virtual environments: conceptual framework and user models. Multimedia Tools Appl. 54(1): 121-142 (2011) | |
| 2010 | ||
| c29 | Sofie Notelaers, Tom De Weyer, Chris Raymaekers, Karin Coninx, Hanne Bastiaens, Ilse Lamers: Data Management for Multimodal Rehabilitation Games. DEXA Workshops 2010: 137-141 | |
| c28 | Chris Raymaekers, Karin Coninx, Juan Manuel González-Calleros: Design and engineering of game-like virtual and multimodal environments. EICS 2010: 363-364 | |
| c27 | Anastasiia Beznosyk, Chris Raymaekers, Karin Coninx, Peter Quax, Wim Lamotte: Investigating the Influence of Communication and Input Devices on Collaboration in Virtual Environments. GRAPP 2010: 341-346 | |
| c26 | Maarten Dumont, Steven Maesen, Karel Frederix, Chris Raymaekers, Philippe Bekaert, Frank Van Reeth: Immersive Collaboration Environment. ServiceWave 2010: 187-188 | |
| c25 | Johanna Renny Octavia, Karin Coninx, Chris Raymaekers: Enhancing User Interaction in Virtual Environments through Adaptive Personalized 3D Interaction Techniques. UMAP 2010: 423-426 | |
| 2009 | ||
| j7 | Chris Raymaekers: Special issue on enactive interfaces. Interacting with Computers 21(1-2): 1-2 (2009) | |
| c24 | Johanna Renny Octavia, Chris Raymaekers, Karin Coninx: A Conceptual Framework for Adaptation and Personalization in Virtual Environments. DEXA Workshops 2009: 284-288 | |
| c23 | Peter Vandoren, Luc Claesen, Tom Van Laerhoven, Johannes Taelman, Chris Raymaekers, Eddy Flerackers, Frank Van Reeth: FluidPaint: an interactive digital painting system using real wet brushes. ITS 2009: 53-56 | |
| c22 | Johanna Renny Octavia, Lode Vanacken, Chris Raymaekers, Karin Coninx, Eddy Flerackers: Facilitating Adaptation in Virtual Environments Using a Context-Aware Model-Based Design Process. TAMODIA 2009: 58-71 | |
| c21 | Johanna Renny Octavia, Chris Raymaekers, Karin Coninx: Investigating the Possibility of Adaptation and Personalization in Virtual Environments. UMAP 2009: 361-366 | |
| 2008 | ||
| j6 | Lode Vanacken, Chris Raymaekers, Karin Coninx: Automatic speech grammar generation during conceptual modelling of virtual environments. The Visual Computer 24(11): 955-961 (2008) | |
| c20 | Joan De Boeck, Chris Raymaekers, Karin Coninx: A Tool Supporting Model Based User Interface Design in 3D Virtual Enviroments. GRAPP 2008: 367-375 | |
| c19 | Mieke Haesen, Kris Luyten, Karin Coninx, Jan Van den Bergh, Chris Raymaekers: MuiCSer: A Multi-Disciplinary User-Centered Software Engineering Process to Increase the Overal User Experience. ICEIS (5) 2008: 371-374 | |
| c18 | Lode Vanacken, Joan De Boeck, Chris Raymaekers, Karin Coninx: Designing context-aware multimodal virtual environments. ICMI 2008: 129-136 | |
| c17 | Peter Vandoren, Tom Van Laerhoven, Luc Claesen, Johannes Taelman, Chris Raymaekers, Frank Van Reeth: IntuPaint: Bridging the gap between physical and digital painting. Tabletop 2008: 65-72 | |
| c16 | Lode Vanacken, Joan De Boeck, Chris Raymaekers, Karin Coninx: An Event-Condition-Action Approach for Contextual Interaction in Virtual Environments. TAMODIA/HCSE 2008: 126-133 | |
| c15 | Joan De Boeck, Chris Raymaekers, Karin Coninx: CoGenIVE: Building 3D Virtual Environments Using a Model Based User Interface Design Approach. VISIGRAPP (Selected Papers) 2008: 83-96 | |
| 2007 | ||
| j5 | Joan De Boeck, Davy Vanacken, Chris Raymaekers, Karin Coninx: High-Level Modeling of Multimodal Interaction Techniques Using NiMMiT. JVRB 4 (2007) | |
| c14 | Davy Vanacken, Chris Raymaekers, Kris Luyten, Karin Coninx: Focus+Roles: Socio-Organizational Conflict Resolution in Collaborative User Interfaces. HCI (4) 2007: 788-796 | |
| 2006 | ||
| j4 | Joan De Boeck, Chris Raymaekers, Karin Coninx: Exploiting Proprioception to Improve Haptic Interaction in a Virtual Environment. Presence 15(6): 627-636 (2006) | |
| c13 | Joan De Boeck, Tom De Weyer, Chris Raymaekers, Karin Coninx: Using the Non-Dominant Hand for Selection in 3D. 3DUI 2006: 53-58 | |
| c12 | Karin Coninx, Erwin Cuppens, Joan De Boeck, Chris Raymaekers: Integrating Support for Usability Evaluation into High Level Interaction Descriptions with NiMMiT. DSV-IS 2006: 95-108 | |
| c11 | Davy Vanacken, Joan De Boeck, Chris Raymaekers, Karin Coninx: NIMMIT: A notation for modeling multimodal interaction techniques. GRAPP 2006: 224-231 | |
| c10 | Lode Vanacken, Chris Raymaekers, Karin Coninx: Evaluating the Influence of Multimodal Feedback on Egocentric Selection Metaphors in Virtual Environments. HAID 2006: 12-23 | |
| c9 | Joan De Boeck, Chris Raymaekers, Karin Coninx: Comparing NiMMiT and Data-Driven Notations for Describing Multimodal Interaction. TAMODIA 2006: 217-229 | |
| 2005 | ||
| c8 | Joan De Boeck, Chris Raymaekers, Karin Coninx: A Method for the Verification of Haptic Algorithms. DSV-IS 2005: 114-125 | |
| c7 | Erwin Cuppens, Chris Raymaekers, Karin Coninx: A Model-Based Design Process for Interactive Virtual Environments. DSV-IS 2005: 225-236 | |
| c6 | Chris Raymaekers, Joan De Boeck, Karin Coninx: An Empirical Approach for the Evaluation of Haptic Algorithms. WHC 2005: 567-568 | |
| 2004 | ||
| c5 | Joan De Boeck, Erwin Cuppens, Tom De Weyer, Chris Raymaekers, Karin Coninx: Multisensory interaction metaphors with haptics and proprioception in virtual environments. NordiCHI 2004: 189-197 | |
| 2003 | ||
| j3 | Joan De Boeck, Chris Raymaekers, Karin Coninx: Aspects of Haptic Feedback in a Multi-modal Interface for Object Modelling. Virtual Reality 6(4): 257-270 (2003) | |
| c4 | Tom Van Laerhoven, Chris Raymaekers, Frank Van Reeth: Generalized Object Interactions in a Component based Simulation Environment. WSCG 2003 | |
| 2001 | ||
| c3 | Chris Flerackers, Chris Raymaekers, Gert Vansichem, Frank Van Reeth: Generating Interactive Television Programs in the PANIVE architecture. Digital Content Creation 2001: 117-126 | |
| 1999 | ||
| j2 | Chris Raymaekers, Tom De Weyer, Karin Coninx, Frank Van Reeth, Eddy Flerackers: ICOME: An Immersive Collaborative 3D Object Modelling Environment. Virtual Reality 4(2): 129-138 (1999) | |
| j1 | Chris Raymaekers, Tom De Weyer, Karin Coninx, Frank Van Reeth, Eddy Flerackers: ICOME: An Immersive Collaborative 3D Object Modelling Environment. Virtual Reality 4(4): 265-274 (1999) | |
| c2 | Karin Coninx, Chris Raymaekers, Tom De Weyer, Frank Van Reeth: Uniform interaction for immersive and non-immersive 3D object modelling. HCI (2) 1999: 1080-1084 | |
| 1998 | ||
| c1 | Frank Van Reeth, Chris Raymaekers, Peter Trekels, Stefan Verkoyen, Eddy Flerackers: A Distributed Video Retrieval System Utilising Broadband Networked PC_s for Educational Applications. MMM 1998: 47- | |
Data released under the ODC-BY 1.0 license — See also our legal information page