Mark Riedl
List of publications from the DBLP Bibliography Server - FAQ| 2013 | ||
|---|---|---|
| j11 | Mark O. Riedl, Vadim Bulitko: Interactive Narrative: An Intelligent Systems Approach. AI Magazine 34(1): 67-77 (2013) | |
| j10 | Mark Riedl, Gita Reese Sukthankar, Arnav Jhala, Jichen Zhu, Santi Ontañón Villar, Michael Buro, David Churchill: The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. AI Magazine 34(1): 87-89 (2013) | |
| c52 | Nicholas Davis, Alexander Zook, Brian O'Neill, Brandon Headrick, Mark Riedl, Ashton Grosz, Michael Nitsche: Creativity support for novice digital filmmaking. CHI 2013: 651-660 | |
| 2012 | ||
| j9 | Vadim Bulitko, Mark Riedl, Arnav Jhala, Michael Buro, Nathan R. Sturtevant: Recap of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE). AI Magazine 33(1) (2012) | |
| c51 | Mark Riedl, Vadim Bulitko: Interactive Narrative: A Novel Application of Artificial Intelligence for Computer Games. AAAI 2012 | |
| c50 | Hong Yu, Mark O. Riedl: A sequential recommendation approach for interactive personalized story generation. AAMAS 2012: 71-78 | |
| c49 | ||
| c48 | Alexander Zook, Mark O. Riedl: A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment. AIIDE 2012 | |
| c47 | Alexander Zook, Stephen Lee-Urban, Mark O. Riedl, Heather K. Holden, Robert A. Sottilare, Keith W. Brawner: Automated scenario generation: toward tailored and optimized military training in virtual environments. FDG 2012: 164-171 | |
| e3 | Mark Riedl, Gita Sukthankar (Eds.): Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-12, Stanford, California, October 8-12, 2012. The AAAI Press 2012 | |
| 2011 | ||
| c46 | Andrew Peter Macvean, Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Chinmay Barve, Devika Karnik, Mark O. Riedl: WeQuest: scalable alternate reality games through end-user content authoring. Advances in Computer Entertainment Technology 2011: 22 | |
| c45 | Brian O'Neill, Mark Riedl: Toward a Computational Framework of Suspense and Dramatic Arc. ACII (1) 2011: 246-255 | |
| c44 | Boyang Li, Mark O. Riedl: A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies. Intelligent Narrative Technologies 2011 | |
| c43 | Mark Riedl, Boyang Li, Hua Ai, Ashwin Ram: Robust and Authorable Multiplayer Storytelling Experiences. AIIDE 2011 | |
| c42 | Boyang Li, Mark O. Riedl: Creative gadget design in fictions: generalized planning in analogical spaces. Creativity & Cognition 2011: 41-50 | |
| c41 | Alexander Zook, Brian Magerko, Mark Riedl: Formally modeling pretend object play. Creativity & Cognition 2011: 147-156 | |
| c40 | Nicholas Davis, Boyang Li, Brian O'Neill, Mark Riedl, Michael Nitsche: Distributed creative cognition in digital filmmaking. Creativity & Cognition 2011: 207-216 | |
| c39 | Ken Hartsook, Alexander Zook, Sauvik Das, Mark O. Riedl: Toward supporting stories with procedurally generated game worlds. CIG 2011: 297-304 | |
| c38 | Andrew Peter Macvean, Mark O. Riedl: An enjoyment metric for the evaluation of alternate reality games. FDG 2011: 277-279 | |
| c37 | Sanjeet Hajarnis, Chinmay Barve, Devika Karnik, Mark O. Riedl: Supporting End-User Authoring of Alternate Reality Games with Cross-Location Compatibility. FLAIRS Conference 2011 | |
| c36 | James Michael Niehaus, Boyang Li, Mark O. Riedl: Automated Scenario Adaptation in Support of Intelligent Tutoring Systems. FLAIRS Conference 2011 | |
| c35 | Sanjeet Hajarnis, Christina Leber, Hua Ai, Mark O. Riedl, Ashwin Ram: A Case Base Planning Approach for Dialogue Generation in Digital Movie Design. ICCBR 2011: 452-466 | |
| c34 | Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Mark O. Riedl: Scaling Mobile Alternate Reality Games with Geo-location Translation. ICIDS 2011: 278-283 | |
| e2 | Vadim Bulitko, Mark O. Riedl (Eds.): Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011, October 10-14, 2011, Stanford, California, USA. The AAAI Press 2011 | |
| 2010 | ||
| j8 | David W. Aha, Mark S. Boddy, Vadim Bulitko, Artur S. d'Avila Garcez, Prashant Doshi, Stefan Edelkamp, Christopher W. Geib, Piotr J. Gmytrasiewicz, Robert P. Goldman, Pascal Hitzler, Charles L. Isbell, Darsana P. Josyula, Leslie Pack Kaelbling, Kristian Kersting, Maithilee Kunda, Luís C. Lamb, Bhaskara Marthi, Keith McGreggor, Vivi Nastase, Gregory Provan, Anita Raja, Ashwin Ram, Mark O. Riedl, Stuart J. Russell, Ashish Sabharwal, Jan-Georg Smaus, Gita Sukthankar, Karl Tuyls, Ron van der Meyden, Alon Y. Halevy, Lilyana Mihalkova, Sriraam Natarajan: Reports of the AAAI 2010 Conference Workshops. AI Magazine 31(4): 95-108 (2010) | |
| j7 | Mark O. Riedl: Scalable personalization of interactive experiences through creative automation. Computers in Entertainment 8(4): 26 (2010) | |
| j6 | Mark O. Riedl, R. Michael Young: Narrative Planning: Balancing Plot and Character. J. Artif. Intell. Res. (JAIR) 39: 217-268 (2010) | |
| j5 | Mark O. Riedl: Story Planning: Creativity Through Exploration, Retrieval, and Analogical Transformation. Minds and Machines 20(4): 589-614 (2010) | |
| c33 | ||
| c32 | Chinmay Barve, Sanjeet Hajarnis, Devika Karnik, Mark O. Riedl: WeQuest: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tool. AIIDE 2010 | |
| c31 | ||
| e1 | Ruth Aylett, Mei Yii Lim, Sandy Louchart, Paolo Petta, Mark Riedl (Eds.): Interactive Storytelling - Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010. Proceedings. Lecture Notes in Computer Science 6432, Springer 2010, isbn 978-3-642-16637-2 | |
| 2009 | ||
| c30 | D. Scott Appling, Mark O. Riedl: Representations for Learning to Summarize Plots. AAAI Spring Symposium: Intelligent Narrative Technologies II 2009: 1-4 | |
| c29 | Mark O. Riedl: Incorporating Authorial Intent into Generative Narrative Systems. AAAI Spring Symposium: Intelligent Narrative Technologies II 2009: 91-94 | |
| c28 | ||
| c27 | ||
| c26 | Brian Magerko, Waleed Manzoul, Mark Riedl, Allan Baumer, Daniel Fuller, Kurt Luther, Celia Pearce: An empirical study of cognition and theatrical improvisation. Creativity & Cognition 2009: 117-126 | |
| c25 | Brian O'Neill, Mark Riedl: Supporting human creative story authoring with asynthetic audience. Creativity & Cognition 2009: 399-400 | |
| c24 | Brian O'Neill, Mark O. Riedl, Michael Nitsche: Towards intelligent authoring tools for machinima creation. CHI Extended Abstracts 2009: 4639-4644 | |
| c23 | Adam Fitzgerald, Gurlal Kahlon, Mark O. Riedl: A Computational Model of Emotional Response to Stories. ICIDS 2009: 312-315 | |
| 2008 | ||
| j4 | Jerry Ball, Chris Arney, Samuel G. Collins, Mitchell Marcus, Sergei Nirenburg, Antonio Chella, Kai Goebel, Jason H. Li, Margaret Lyell, Brian Magerko, Riccardo Manzotti, Clayton T. Morrison, Tim Oates, Mark Riedl, Goran Trajkovski, Walt Truszkowski, N. Serdar Uckun: AAAI Fall Symposium Reports. AI Magazine 29(1): 99-104 (2008) | |
| c22 | Mei Si, Stacy C. Marsella, Mark O. Riedl: Interactive Drama Authoring with Plot and Character: An Intelligent System that Fosters Creativity. AAAI Spring Symposium: Creative Intelligent Systems 2008: 75-81 | |
| c21 | Mei Si, Stacy C. Marsella, Mark O. Riedl: Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama. AIIDE 2008 | |
| c20 | Mark O. Riedl, Neha Sugandh: Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck. ICIDS 2008: 168-179 | |
| c19 | David L. Roberts, Charles Lee Isbell Jr., Mark O. Riedl, Ian Bogost, Merrick L. Furst: On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences. ICIDS 2008: 268-272 | |
| 2007 | ||
| c18 | Mark Riedl, Isabel Machado Alexandre, Brian Magerko, Ana Paiva, H. Chad Lane: Narrative Learning Environments. AIED 2007: 720 | |
| c17 | David K. Elson, Mark O. Riedl: A Lightweight Intelligent Virtual Cinematography System for Machinima Production. AIIDE 2007: 8-13 | |
| 2006 | ||
| j3 | Mark O. Riedl, R. Michael Young: From Linear Story Generation to Branching Story Graphs. IEEE Computer Graphics and Applications 26(3): 23-31 (2006) | |
| j2 | Mark O. Riedl, R. Michael Young: Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space. New Generation Comput. 24(3): 303-323 (2006) | |
| c16 | Mark O. Riedl, Andrew Stern, Don M. Dini: Mixing Story and Simulation in Interactive Narrative. AIIDE 2006: 149-150 | |
| c15 | Mark O. Riedl, Andrew Stern: Believable Agents and Intelligent Story Adaptation for Interactive Storytelling. TIDSE 2006: 1-12 | |
| c14 | Mark O. Riedl, Andrew Stern: Failing Believably: Toward Drama Management with Autonomous Actors in Interactive Narratives. TIDSE 2006: 195-206 | |
| 2005 | ||
| c13 | R. Michael Young, Mark O. Riedl: Integrating plan-based behavior generation with game environments. Advances in Computer Entertainment Technology 2005: 370 | |
| c12 | Mark O. Riedl, R. Michael Young: From Linear Story Generation to Branching Story Graphs. AIIDE 2005: 111-116 | |
| c11 | Michael van Lent, Mark O. Riedl, Paul Carpenter, Ryan McAlinden, Paul Brobst: Increasing Replayability with Deliberative and Reactive Planning. AIIDE 2005: 135-140 | |
| c10 | ||
| c9 | Mark O. Riedl, R. Michael Young: An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems. IVA 2005: 278-291 | |
| 2004 | ||
| c8 | Mark O. Riedl, R. Michael Young: An Intent-Driven Planner for Multi-Agent Story Generation. AAMAS 2004: 186-193 | |
| 2003 | ||
| c7 | Mark O. Riedl, Robert St. Amant: Social navigation: modeling, simulation, and experimentation. AAMAS 2003: 361-368 | |
| c6 | Mark O. Riedl, C. J. Saretto, R. Michael Young: Managing interaction between users and agents in a multi-agent storytelling environment. AAMAS 2003: 741-748 | |
| c5 | R. Michael Young, Mark O. Riedl: Towards an architecture for intelligent control of narrative in interactive virtual worlds . IUI 2003: 310-312 | |
| c4 | Mark O. Riedl, R. Michael Young: Character-Focused Narrative Generation for Execution in Virtual Worlds. International Conference on Virtual Storytelling 2003: 47-56 | |
| 2002 | ||
| c3 | Mark O. Riedl, Robert St. Amant: Toward automated exploration of interactive systems. IUI 2002: 135-142 | |
| 2001 | ||
| j1 | Robert St. Amant, Mark O. Riedl: A perception/action substrate for cognitive modeling in HCI. Int. J. Hum.-Comput. Stud. 55(1): 15-39 (2001) | |
| c2 | Mark O. Riedl: A computational model and classification framework for social navigation. IUI 2001: 137-144 | |
| c1 | Robert St. Amant, Christopher G. Healey, Mark O. Riedl, Sarat Kocherlakota, David A. Pegram, Mika Torhola: Intelligent visualization in a planning simulation. IUI 2001: 153-159 | |
Colors in the list of coauthors
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