| 2013 | ||
|---|---|---|
| j3 | Steven G. Parker, Heiko Friedrich, David P. Luebke, R. Keith Morley, James Bigler, Jared Hoberock, David K. McAllister, Austin Robison, Andreas Dietrich, Greg Humphreys, Morgan McGuire, Martin Stich: GPU ray tracing. Commun. ACM 56(5): 93-101 (2013) | |
| 2011 | ||
| j2 | Peter Shirley, Austin Robison, R. Keith Morley: A Simple Algorithm for Managing Color in Global Tone Reproduction. J. Graphics, GPU, & Game Tools 15(3): 199-205 (2011) | |
| c2 | ||
| 2010 | ||
| j1 | Steven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, Jared Hoberock, David P. Luebke, David K. McAllister, Morgan McGuire, R. Keith Morley, Austin Robison, Martin Stich: OptiX: a general purpose ray tracing engine. ACM Trans. Graph. 29(4) (2010) | |
| 2009 | ||
| c1 | ||
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