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Sean Rooney
2010 – today
- 2011
[c14]Luis Garcés-Erice, Sean Rooney: Scaling OS Streaming through Minimizing Cache Redundancy. ICDCS Workshops 2011: 47-53- 2010
[j7]Sean Rooney, Luis Garcés-Erice, Kristijan Dragicevic, Daniel Bauer: Weighted fair share scheduling for loosely controlled concurrent event systems. Service Oriented Computing and Applications 4(1): 45-62 (2010)
[c13]
[c12]
2000 – 2009
- 2009
[c11]Tomas Tuma, Sean Rooney, Paul Hurley: On the Applicability of Compressive Sampling in Fine Grained Processor Performance Monitoring. ICECCS 2009: 210-219- 2008
[j6]Daniel Bauer, Luis Garcés-Erice, Sean Rooney, Paolo Scotton: Toward scalable real-time messaging. IBM Systems Journal 47(2): 237-250 (2008)
[c10]Sean Rooney, Luis Garcés-Erice: Predicting Performance on a Loosely Controlled Event System. COMPSAC 2008: 1136-1142- 2007
[j5]
[c9]Sean Rooney, Luis Garcés-Erice: Messo & Preso Practical Sensor-Network Messaging Protocols. ECUMN 2007: 364-376- 2006
[j4]Sean Rooney, Daniel Bauer, Paolo Scotton: Techniques for integrating sensors into the enterprise network. IEEE Transactions on Network and Service Management 3(1): 43-52 (2006)- 2005
[c8]Sean Rooney, Daniel Bauer, Paolo Scotton: Distributed messaging using meta channels and message bins. Integrated Network Management 2005: 703-716
[c7]Sean Rooney, Daniel Bauer, Paolo Scotton: Edge Server Software Architecture For Sensor Applications. SAINT 2005: 64-71- 2004
[j3]Daniel Bauer, Ilias Iliadis, Sean Rooney, Paolo Scotton: Communication Architectures for Massive Multi-Player Games. Multimedia Tools Appl. 23(1): 47-66 (2004)- 2003
[c6]Daniel Bauer, Sean Rooney: The Performance of Software Multicast-Reflector Implementations for Multi-player Online Games. Networked Group Communication 2003: 214-225- 2002
[j2]Simon Crosby, Sean Rooney, Rebecca Isaacs, Herbert Bos: A perspective on how ATM lost control. Computer Communication Review 32(5): 25-28 (2002)
[c5]Chris Giblin, Sean Rooney, Anthony Bussani: Remote Code Browsing, a Network Based Computation Utility. DSOM 2002: 121-132
[c4]Daniel Bauer, Sean Rooney, Paolo Scotton: Network infrastructure for massively distributed games. NETGAMES 2002: 36-43
[c3]Daniel Bauer, Sean Rooney, Paolo Scotton, Sonja Buchegger, Ilias Iliadis: The Performance of Measurement-Based Overlay Networks. QofIS 2002: 115-124- 2000
[c2]
1990 – 1999
- 1999
[j1]Sean Rooney, Christian Hörtnagl, Jens Krause: Automatic VLAN creation based on on-line measurement. Computer Communication Review 29(3): 50-57 (1999)- 1997
[c1]Sean Rooney: The Hollowman: An Innovative ATM Control Architecture. Integrated Network Management 1997: 369-380
Coauthor Index
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last updated on 2012-12-02 22:13 CET by the dblp team



