| 2012 | ||
|---|---|---|
| c43 | Pedram Pourashraf, Farzad Safaei, Daniel R. Franklin: Distributed Area of Interest Management for Large-Scale Immersive Video Conferencing. ICME Workshops 2012: 139-144 | |
| c42 | Miftadi Sudjai, Le Chung Tran, Farzad Safaei: Performance analysis of STFC MB-OFDM UWB in WBAN channels. PIMRC 2012: 1710-1715 | |
| c41 | Abhinay Mukunthan, Craig S. Cooper, Farzad Safaei, Daniel R. Franklin, Mehran Abolhasan: Studying the Impact of the CORNER Propagation Model on VANET Routing in Urban Environments. VTC Fall 2012: 1-5 | |
| c40 | Phuc Le Ngoc, Le Chung Tran, Farzad Safaei: Space-Time-Frequency Trellis Coding for Multiband OFDM Ultra Wideband Wireless Systems. VTC Spring 2012: 1-5 | |
| c39 | ||
| i1 | Bappi Barua, Mehran Abolhasan, Daniel R. Franklin, Farzad Safaei: Outage Probability Analysis of Dual Hop Relay Networks in Presence of Interference. CoRR abs/1210.4243 (2012) | |
| 2011 | ||
| j10 | Bappi Barua, Mehran Abolhasan, Farzad Safaei: On the Symbol Error Probability of Multihop Parallel Relay Networks. IEEE Communications Letters 15(7): 719-721 (2011) | |
| j9 | Bappi Barua, Mehran Abolhasan, Farzad Safaei, Daniel R. Franklin: On the Error Exponent of Amplify and Forward Relay Networks. IEEE Communications Letters 15(10): 1047-1049 (2011) | |
| c38 | Mohammed Raad, Raad Raad, Farzad Safaei: Media rate control for large scale immersive communications. ICME 2011: 1-4 | |
| c37 | Hooman Shidanshidi, Farzad Safaei, Wanqing Li: A quantitative approach for comparison and evaluation of light field rendering techniques. ICME 2011: 1-4 | |
| c36 | Minyi Xie, Farzad Safaei: Performance comparison of Hierarchical coding and multiple description coding over lossy networks. ICOIN 2011: 341-346 | |
| c35 | Xinbo Jiang, Farzad Safaei: Churn performance study of structured peer-to-peer overlay in supporting massively multiplayer online role playing games (MMORPGs). ICON 2011: 183-188 | |
| c34 | Ali Rafiei, Mehran Abolhasan, Daniel R. Franklin, Farzad Safaei: Boundary node selection algorithms in WSNs. LCN 2011: 251-254 | |
| c33 | Hooman Shidanshidi, Farzad Safaei, Wanqing Li: Objective evaluation of light field rendering methods using effective sampling density. MMSP 2011: 1-6 | |
| 2010 | ||
| c32 | Brett Hagelstein, Mehran Abolhasan, Daniel R. Franklin, Farzad Safaei: An efficient opportunistic cooperative diversity protocol for IEEE 802.11 networks. IWCMC 2010: 417-421 | |
| c31 | Bappi Barua, Farzad Safaei, Mehran Abolhasan: On the Outage of Multihop Parallel Relay Networks. VTC Fall 2010: 1-5 | |
| c30 | Nidhal Odeh, Mehran Abolhasan, Farzad Safaei: Low Complexity Interference Aware Distributed Resource Allocation for Multi-Cell OFDMA Cooperative Relay Networks. WCNC 2010: 1-6 | |
| 2009 | ||
| c29 | Jerry Chun-Ping Wang, Mehran Abolhasan, Daniel R. Franklin, Farzad Safaei: Characterising the Behaviour of IEEE 802.11 Broadcast Transmissions in Ad Hoc Wireless LANs. ICC 2009: 1-5 | |
| c28 | Prashan Premaratne, Farzad Safaei: Ship Classification by Superstructure Moment Invariants. ICIC (1) 2009: 327-335 | |
| c27 | Jerry Chun-Ping Wang, Mehran Abolhasan, Daniel R. Franklin, Farzad Safaei: End-to-End path stability of reactive routing protocols in IEEE 802.11 ad hoc networks. LCN 2009: 499-505 | |
| 2008 | ||
| j8 | Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei: A Real-Time Facial Expression Recognition System for Online Games. Int. J. Computer Games Technology 2008 (2008) | |
| c26 | Prashan Premaratne, Farzad Safaei: Stereo Correspondence Using Moment Invariants. ICIC (3) 2008: 447-454 | |
| c25 | Xinbo Jiang, Farzad Safaei: Supporting a seamless map in peer-to-peer system for Massively Multiplayer Online Role Playing Games. LCN 2008: 443-450 | |
| 2007 | ||
| j7 | Mehran Dowlatshahi, Farzad Safaei: System Architecture and Mobility Management for Mobile Immersive Communications. Adv. in MM 2007 (2007) | |
| j6 | Xinbo Jiang, Farzad Safaei, Paul Boustead: An approach to achieve scalability through a structured peer-to-peer network for massively multiplayer online role playing games. Computer Communications 30(16): 3075-3084 (2007) | |
| c24 | Prashan Premaratne, Farzad Safaei: 2D Barcodes as Watermarks in Image Authentication. ACIS-ICIS 2007: 432-437 | |
| c23 | Ce Zhan, Wanqing Li, Farzad Safaei, Philip Ogunbona: Face to Face Communications in Multiplayer Online Games: A Real-Time System. HCI (4) 2007: 401-410 | |
| c22 | Ying Peng Que, Farzad Safaei, Paul Boustead: The Impact of Avatar Mobility on Distributed Server Assignment for Delivering Mobile Immersive Communication Environment. ICC 2007: 1576-1581 | |
| c21 | Jerry Chun-Ping Wang, Mehran Abolhasan, Daniel R. Franklin, Farzad Safaei, Justin Lipman: On Separating Route Control and Data Flows in Multi-radio Multi-hop Ad Hoc Network. ICON 2007: 19-24 | |
| c20 | Xinbo Jiang, Farzad Safaei, Paul Boustead: Enhancing the multicast performance of structured P2P overlay in supporting Massively Multiplayer Online Games. ICON 2007: 124-129 | |
| c19 | Ying Peng Que, Farzad Safaei, Paul Boustead: Distributed Server Delivery of Immersive VoIP Service: Balancing Between Voice Latency and Access Upload Cost. ICON 2007: 489-494 | |
| c18 | Ce Zhan, Wanqing Li, Farzad Safaei, Philip Ogunbona: Emotional states control for on-line game avatars. NETGAMES 2007: 31-36 | |
| c17 | Ying Peng Que, Farzad Safaei, Paul Boustead: An immersive voice over IP service to wireless gaming: user study and impact of virtual world mobility. NETGAMES 2007: 93-98 | |
| c16 | Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei: Real-Time Facial Feature Point Extraction. PCM 2007: 88-97 | |
| 2006 | ||
| j5 | Jeremy Brun, Farzad Safaei, Paul Boustead: Managing latency and fairness in networked games. Commun. ACM 49(11): 46-51 (2006) | |
| j4 | Cong Duc Nguyen, Farzad Safaei, Paul Boustead: Optimal assignment of distributed servers to virtual partitionsfor the provision of immersive voice communicationin massively multiplayer games. Computer Communications 29(9): 1260-1270 (2006) | |
| c15 | Mehran Dowlatshahi, Farzad Safaei: Overlay Multicasting of Real-Time Streams in Virtual Environments. GLOBECOM 2006 | |
| c14 | Ying Peng Que, Paul Boustead, Farzad Safaei: Scalable Delivery of Immersive Communication Environment (ICE) using Peer-to-Peer (P2P) Architecture. GLOBECOM 2006 | |
| c13 | Mehran Dowlatshahi, Farzad Safaei: Multipoint Interactive Communication for Peer to Peer Environments. ICC 2006: 317-322 | |
| c12 | Mehran Dowlatshahi, Farzad Safaei: Mobility Management for Untethered Immersive Communications. ICME 2006: 1213-1216 | |
| c11 | Jeremy Brun, Farzad Safaei, Paul Boustead: Server topology considerations in online games. NETGAMES 2006: 26 | |
| c10 | Ying Peng Que, Paul Boustead, Farzad Safaei: Trading off computation for error in providing immersive voice communications for mobile gaming. NETGAMES 2006: 31 | |
| 2005 | ||
| j3 | Thanh Vinh Nguyen, Farzad Safaei, Paul Boustead, Chun Tung Chou: Provisioning overlay distribution networks. Computer Networks 49(1): 103-118 (2005) | |
| j2 | Fariza Sabrina, Cong Duc Nguyen, Sanjay Jha, Don Platt, Farzad Safaei: Processing resource scheduling in programmable networks. Computer Communications 28(6): 676-687 (2005) | |
| c9 | Prashan Premaratne, Farzad Safaei: Enhanced Performance Metrics for Blind Image Restoration. ICIC (1) 2005: 107-116 | |
| c8 | Mehran Dowlatshahi, Farzad Safaei: Managing virtual and physical mobility for mobile immersive voice communications. MUM 2005: 117-122 | |
| 2004 | ||
| c7 | Jeremy McMahon, Michael Rumsewicz, Paul Boustead, Farzad Safaei: Investigation and modeling of traffic issues in immersive audio environments. ICC 2004: 1490-1494 | |
| c6 | Filip Rosenbaum, Sanjay Jha, Paul Boustead, Farzad Safaei: Resilience-differentiation in programmable virtual networks. ICC 2004: 2117-2121 | |
| c5 | Sérgio Crisóstomo, Farzad Safaei, Don Platt: On the provision of immersive audio communication to massively multi-player online games. ISCC 2004: 1000-1005 | |
| c4 | Cong Duc Nguyen, Farzad Safaei, Paul Boustead: A distributed proxy system for provisioning immersive audio communication to massively multi-player games. NETGAMES 2004: 166 | |
| c3 | Paul Boustead, Farzad Safaei: Comparison of delivery architectures for immersive audio in crowded networked games. NOSSDAV 2004: 22-27 | |
| 2002 | ||
| c2 | Thanh Vinh Nguyen, Paul Boustead, Farzad Safaei: An architecture for carrier grade programmable networks. GLOBECOM 2002: 2016-2020 | |
| 2001 | ||
| j1 | Farzad Safaei, Iradj Ouveysi, Moshe Zukerman, Rob Pattie: Carrier-scale programmable networks: wholesaler platform and resource optimization. IEEE Journal on Selected Areas in Communications 19(3): 566-573 (2001) | |
| c1 | Farzad Safaei, Iradj Ouveysi, Moshe Zukerman, Rob Pattie: Resource optimization for carrier-scale programmable networks. ICC 2001: 995-999 | |
Colors in the list of coauthors
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