Please note: This is a beta version of the new dblp website.
You can find the classic dblp view of this page here.
You can find the classic dblp view of this page here.
Gregory L. Schussman
2000 – 2009
- 2004
[c6]Lie-Quan Lee, Lixin Ge, Marc Kowalski, Zenghai Li, Cho-Kuen Ng, Gregory L. Schussman, Michael Wolf, Kwok Ko: Solving Large Sparse Linear Systems in End-to-end Accelerator Structure Simulations. IPDPS 2004
[c5]Gregory L. Schussman, Kwan-Liu Ma: Anisotropic Volume Rendering for Extremely Dense, Thin Line Data. IEEE Visualization 2004: 107-114- 2002
[c4]Gregory L. Schussman, Kwan-Liu Ma: Scalable Self-Orienting Surfaces: A Compact, Texture-Enhanced Representation for Interactive Visualization of 3D Vector Fields. Pacific Conference on Computer Graphics and Applications 2002: 356-365
[c3]Kwan-Liu Ma, Gregory L. Schussman, Brett Wilson, Kwok Ko, Ji Qiang, Robert D. Ryne: Advanced visualization technology for terascale particle accelerator simulations. SC 2002: 1-11- 2000
[c2]Gregory L. Schussman, Kwan-Liu Ma, David P. Schissel, Todd Evans: Visualizing DIII-D Tokamak magnetic field lines. IEEE Visualization 2000: 501-504
1990 – 1999
- 1998
[j1]Tran S. Gieng, Bernd Hamann, Kenneth I. Joy, Gregory L. Schussman, Issac J. Trotts: Constructing Hierarchies for Triangle Meshes. IEEE Trans. Vis. Comput. Graph. 4(2): 145-161 (1998)- 1997
[c1]Tran S. Gieng, Bernd Hamann, Kenneth I. Joy, Gregory L. Schussman, Issac J. Trotts: Smooth hierarchical surface triangulations. IEEE Visualization 1997: 379-386
Coauthor Index
data released under the ODC-BY 1.0 license. See also our legal information page
last updated on 2013-02-01 19:59 CET by the dblp team



