Please note: This is a beta version of the new dblp website.
You can find the classic dblp view of this page here.
You can find the classic dblp view of this page here.
Jouni Smed
2010 – today
- 2011
[c4]
2000 – 2009
- 2008
[j4]- 2007
[c3]Jouni Smed, Timo Knuutila, Harri Hakonen: Towards Swift and Accurate Collusion Detection. GAMEON 2007: 103-107- 2005
[j3]Jouni Smed, Henrik Niinisalo, Harri Hakonen: Realizing the bullet time effect in multiplayer games with local perception filters. Computer Networks 49(1): 27-37 (2005)- 2004
[c2]Jouni Smed, Harri Hakonen: Preventing Look-Ahead Cheating with Active Objects. Computers and Games 2004: 301-315
[c1]Jouni Smed, Henrik Niinisalo, Harri Hakonen: Realizing bullet time effect in multiplayer games with local perception filters. NETGAMES 2004: 121-128- 2003
[j2]Jouni Smed, Timo Kaukoranta, Harri Hakonen: Networking and Multiplayer Computer Games - The Story So Far. Int. J. Intell. Games & Simulation 2(2): 101-110 (2003)- 2002
[j1]Jouni Smed, Timo Kaukoranta, Harri Hakonen: Aspects of networking in multiplayer computer games. The Electronic Library 20(2): 87-97 (2002)
data released under the ODC-BY 1.0 license. See also our legal information page
last updated on 2012-12-02 21:42 CET by the dblp team



