| 2013 | ||
|---|---|---|
| j4 | Jeroen Bourgonjon, Frederik De Grove, Cindy De Smet, Jan Van Looy, Ronald Soetaert, Martin Valcke: Acceptance of game-based learning by secondary school teachers. Computers & Education 67: 21-35 (2013) | |
| 2011 | ||
| j3 | Jeroen Bourgonjon, Martin Valcke, Ronald Soetaert, Bram de Wever, Tammy Schellens: Parental acceptance of digital game-based learning. Computers & Education 57(1): 1434-1444 (2011) | |
| j2 | Jeroen Bourgonjon, Kris Rutten, Ronald Soetaert, Martin Valcke: From Counter-Strike to Counter-Statement: using Burke's pentad as a tool for analysing video games. Digital Creativity 22(2): 91-102 (2011) | |
| 2010 | ||
| j1 | Jeroen Bourgonjon, Martin Valcke, Ronald Soetaert, Tammy Schellens: Students' perceptions about the use of video games in the classroom. Computers & Education 54(4): 1145-1156 (2010) | |
| 1 | Jeroen Bourgonjon | |
| 2 | Frederik De Grove | |
| 3 | Jan Van Looy | |
| 4 | Kris Rutten | |
| 5 | Tammy Schellens | |
| 6 | Cindy De Smet | |
| 7 | Martin Valcke | |
| 8 | Bram de Wever |
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