Pieter Spronck Coauthor index pubzone.org

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c26Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Pieter Spronck, Iris Balemans, Giel van Lankveld: Player Profiling with Fallout 3. AIIDE 2012
c25Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, Mohamed Abbadi: Writing Real-Time .Net Games in Casanova. ICEC 2012: 341-348
i1Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, Julian Togelius: Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191). Dagstuhl Reports 2(5): 43-70 (2012)
2011
c24Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Giel van Lankveld, Pieter Spronck, H. Jaap van den Herik, Arnoud Arntz: Games as personality profiling tools. CIG 2011: 197-202
2010
c23Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Pieter Spronck, Freek den Teuling: Player Modeling in Civilization IV. AIIDE 2010
c22Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Giel van Lankveld, Sonny Schreurs, Pieter Spronck, H. Jaap van den Herik: Extraversion in Games. Computers and Games 2010: 263-275
e1Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
H. Jaap van den Herik, Pieter Spronck (Eds.): Advances in Computer Games, 12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009. Revised Papers. Lecture Notes in Computer Science 6048, Springer 2010, isbn 978-3-642-12992-6
2009
j9Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Pieter Spronck, Berend Berendsen: Evolutionary Ethics in Agent Societies. I. J. Social Robotics 1(3): 223-232 (2009)
j8Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Istvan Szita, Marc J. V. Ponsen, Pieter Spronck: Effective and Diverse Adaptive Game AI. IEEE Trans. Comput. Intellig. and AI in Games 1(1): 16-27 (2009)
j7Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Sander Bakkes, Pieter Spronck, H. Jaap van den Herik: Rapid and Reliable Adaptation of Video Game AI. IEEE Trans. Comput. Intellig. and AI in Games 1(2): 93-104 (2009)
c21Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Istvan Szita, Guillaume Chaslot, Pieter Spronck: Monte-Carlo Tree Search in Settlers of Catan. ACG 2009: 21-32
c20Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Giel van Lankveld, Pieter Spronck, H. Jaap van den Herik, Matthias Rauterberg: Incongruity-Based Adaptive Game Balancing. ACG 2009: 208-220
c19no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Giel van Lankveld, Sonny Schreurs, Pieter Spronck: Psychologically Verified Player Modelling. GAMEON 2009: 12-19
2008
j6Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: Deca: the doping-Driven Evolutionary Control Algorithm. Applied Artificial Intelligence 22(3): 169-197 (2008)
c18Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Maurice H. J. Bergsma, Pieter Spronck: Adaptive Spatial Reasoning for Turn-based Strategy Games. AIIDE 2008
c17Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pieter Spronck: Monte-Carlo Tree Search: A New Framework for Game AI. AIIDE 2008
c16Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Giel van Lankveld, Pieter Spronck, Matthias Rauterberg: Difficulty Scaling through Incongruity. AIIDE 2008
c15Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Marcel van der Heijden, Sander Bakkes, Pieter Spronck: Dynamic formations in real-time strategy games. CIG 2008: 47-54
c14Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Sander Bakkes, Pieter Spronck, H. Jaap van den Herik: Rapid adaptation of video game AI. CIG 2008: 79-86
c13no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Sander Bakkes, Pieter Spronck, H. Jaap van den Herik: Rapid Adaptation of Video Game AI. GAMEON 2008: 69-76
2007
j5Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Marc J. V. Ponsen, Pieter Spronck, Héctor Muñoz-Avila, David W. Aha: Knowledge acquisition for adaptive game AI. Sci. Comput. Program. 67(1): 59-75 (2007)
c12Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Timor Timuri, Pieter Spronck, H. Jaap van den Herik: Automatic Rule Ordering for Dynamic Scripting. AIIDE 2007: 49-54
c11no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Laurens van der Blom, Sander Bakkes, Pieter Spronck: Map-Adaptive Artificial Intelligence for Video Games. GAMEON 2007: 53-60
c10no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Frederik Schadd, Sander Bakkes, Pieter Spronck: Opponent Modeling in Real-Time Strategy Games. GAMEON 2007: 61-70
2006
j4Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Marc J. V. Ponsen, Hector Muñoz-Avila, Pieter Spronck, David W. Aha: Automatically Generating Game Tactics through Evolutionary Learning. AI Magazine 27(3): 75-84 (2006)
j3Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Pieter Spronck, Marc J. V. Ponsen, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: Adaptive game AI with dynamic scripting. Machine Learning 63(3): 217-248 (2006)
2005
c9no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Marc J. V. Ponsen, Héctor Muñoz-Avila, Pieter Spronck, David W. Aha: Automatically Acquiring Domain Knowledge For Adaptive Game AI Using Evolutionary Learning. AAAI 2005: 1535-1540
c8Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Pieter Spronck, H. Jaap van den Herik: A Tutoring System for Commercial Games. ICEC 2005: 389-400
2004
j2Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: On-line Adaptation of Game Opponent AI with Dynamic Scripting. Int. J. Intell. Games & Simulation 3(1): 45-53 (2004)
c7Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Sander Bakkes, Pieter Spronck, Eric O. Postma: TEAM: The Team-Oriented Evolutionary Adaptability Mechanism. ICEC 2004: 273-282
c6Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: Enhancing the Performance of Dynamic Scripting in Computer Games. ICEC 2004: 296-307
2003
j1Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: Improved opponent intelligence trough offline learning. Int. J. Intell. Games & Simulation 2(1): 20-27 (2003)
c5no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: On-Line Adaptation of Game Opponent AI in Simulation and in Practice. GAME-ON 2003: 93-
2002
c4no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: Improving Game Opponent AI by Machine Learning. GAME-ON 2002
c3no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Pieter Spronck, H. Jaap van den Herik: Complex games and palm computers. IWEC 2002: 41-48
2001
c2no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Pieter Spronck: Palm Game Design. GAME-ON 2001: 95-
2000
c1Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Pieter Spronck, Klaas Schilstra: BOKS: A Rule-Based System in Support of the Dutch Building Materials Regulations. PRICAI Workshops 2000: 93-102

Coauthor Index

1Mohamed Abbadi
[c25]
2David W. Aha (David William Aha)
[j5] [j4] [c9]
3Arnoud Arntz
[c24]
4Sander Bakkes
[j7] [c17] [c15] [c14] [c13] [c11] [c10] [c7]
5Iris Balemans
[c26]
6Berend Berendsen
[j9]
7Maurice H. J. Bergsma
[c18]
8Laurens van der Blom
[c11]
9Michele Bugliesi
[c25]
10Guillaume Chaslot
[c21] [c17]
11Marcel van der Heijden
[c15]
12H. Jaap van den Herik
[c24] [c22] [e1] [j7] [c20] [c14] [c13] [c12] [c8] [c3]
13Giel van Lankveld
[c26] [c24] [c22] [c20] [c19] [c16]
14Simon M. Lucas
[i1]
15Giuseppe Maggiore
[c25]
16Michael Mateas
[i1]
17Hector Muñoz-Avila (Héctor Muñoz-Avila)
[j5] [j4] [c9]
18Renzo Orsini
[c25]
19Marc J. V. Ponsen
[j8] [j5] [j4] [j3] [c9]
20Eric O. Postma
[j6] [j3] [j2] [c7] [c6] [j1] [c5] [c4]
21Mike Preuss (Mike Preuß)
[i1]
22Matthias Rauterberg
[c20] [c16]
23Frederik Schadd
[c10]
24Klaas Schilstra
[c1]
25Sonny Schreurs
[c22] [c19]
26Ida G. Sprinkhuizen-Kuyper
[j6] [j3] [j2] [c6] [j1] [c5] [c4]
27Enrico Steffinlongo
[c25]
28István Szita (Istvan Szita)
[j8] [c21] [c17]
29Freek den Teuling
[c23]
30Timor Timuri
[c12]
31Julian Togelius
[i1]

Colors in the list of coauthors

Last update Sat May 25 15:23:41 2013 CET by the DBLP TeamThis material is Open Data Data released under the ODC-BY 1.0 license — See also our legal information page