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Pieter Spronck
2010 – today
- 2012
[c26]
[c25]Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, Mohamed Abbadi: Writing Real-Time .Net Games in Casanova. ICEC 2012: 341-348
[i1]Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, Julian Togelius: Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191). Dagstuhl Reports 2(5): 43-70 (2012)- 2011
[c24]Giel van Lankveld, Pieter Spronck, H. Jaap van den Herik, Arnoud Arntz: Games as personality profiling tools. CIG 2011: 197-202- 2010
[c23]
[c22]Giel van Lankveld, Sonny Schreurs, Pieter Spronck, H. Jaap van den Herik: Extraversion in Games. Computers and Games 2010: 263-275
[e1]H. Jaap van den Herik, Pieter Spronck (Eds.): Advances in Computer Games, 12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009. Revised Papers. Lecture Notes in Computer Science 6048, Springer 2010, ISBN 978-3-642-12992-6
2000 – 2009
- 2009
[j9]Pieter Spronck, Berend Berendsen: Evolutionary Ethics in Agent Societies. I. J. Social Robotics 1(3): 223-232 (2009)
[j8]Istvan Szita, Marc J. V. Ponsen, Pieter Spronck: Effective and Diverse Adaptive Game AI. IEEE Trans. Comput. Intellig. and AI in Games 1(1): 16-27 (2009)
[j7]Sander Bakkes, Pieter Spronck, H. Jaap van den Herik: Rapid and Reliable Adaptation of Video Game AI. IEEE Trans. Comput. Intellig. and AI in Games 1(2): 93-104 (2009)
[c21]Istvan Szita, Guillaume Chaslot, Pieter Spronck: Monte-Carlo Tree Search in Settlers of Catan. ACG 2009: 21-32
[c20]Giel van Lankveld, Pieter Spronck, H. Jaap van den Herik, Matthias Rauterberg: Incongruity-Based Adaptive Game Balancing. ACG 2009: 208-220
[c19]Giel van Lankveld, Sonny Schreurs, Pieter Spronck: Psychologically Verified Player Modelling. GAMEON 2009: 12-19- 2008
[j6]Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: Deca: the doping-Driven Evolutionary Control Algorithm. Applied Artificial Intelligence 22(3): 169-197 (2008)
[c18]Maurice H. J. Bergsma, Pieter Spronck: Adaptive Spatial Reasoning for Turn-based Strategy Games. AIIDE 2008
[c17]Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pieter Spronck: Monte-Carlo Tree Search: A New Framework for Game AI. AIIDE 2008
[c16]Giel van Lankveld, Pieter Spronck, Matthias Rauterberg: Difficulty Scaling through Incongruity. AIIDE 2008
[c15]Marcel van der Heijden, Sander Bakkes, Pieter Spronck: Dynamic formations in real-time strategy games. CIG 2008: 47-54
[c14]Sander Bakkes, Pieter Spronck, H. Jaap van den Herik: Rapid adaptation of video game AI. CIG 2008: 79-86
[c13]Sander Bakkes, Pieter Spronck, H. Jaap van den Herik: Rapid Adaptation of Video Game AI. GAMEON 2008: 69-76- 2007
[j5]Marc J. V. Ponsen, Pieter Spronck, Héctor Muñoz-Avila, David W. Aha: Knowledge acquisition for adaptive game AI. Sci. Comput. Program. 67(1): 59-75 (2007)
[c12]Timor Timuri, Pieter Spronck, H. Jaap van den Herik: Automatic Rule Ordering for Dynamic Scripting. AIIDE 2007: 49-54
[c11]Laurens van der Blom, Sander Bakkes, Pieter Spronck: Map-Adaptive Artificial Intelligence for Video Games. GAMEON 2007: 53-60
[c10]Frederik Schadd, Sander Bakkes, Pieter Spronck: Opponent Modeling in Real-Time Strategy Games. GAMEON 2007: 61-70- 2006
[j4]Marc J. V. Ponsen, Hector Muñoz-Avila, Pieter Spronck, David W. Aha: Automatically Generating Game Tactics through Evolutionary Learning. AI Magazine 27(3): 75-84 (2006)
[j3]Pieter Spronck, Marc J. V. Ponsen, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: Adaptive game AI with dynamic scripting. Machine Learning 63(3): 217-248 (2006)- 2005
[c9]Marc J. V. Ponsen, Héctor Muñoz-Avila, Pieter Spronck, David W. Aha: Automatically Acquiring Domain Knowledge For Adaptive Game AI Using Evolutionary Learning. AAAI 2005: 1535-1540
[c8]- 2004
[j2]Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: On-line Adaptation of Game Opponent AI with Dynamic Scripting. Int. J. Intell. Games & Simulation 3(1): 45-53 (2004)
[c7]Sander Bakkes, Pieter Spronck, Eric O. Postma: TEAM: The Team-Oriented Evolutionary Adaptability Mechanism. ICEC 2004: 273-282
[c6]Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: Enhancing the Performance of Dynamic Scripting in Computer Games. ICEC 2004: 296-307- 2003
[j1]Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: Improved opponent intelligence trough offline learning. Int. J. Intell. Games & Simulation 2(1): 20-27 (2003)
[c5]Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: On-Line Adaptation of Game Opponent AI in Simulation and in Practice. GAME-ON 2003: 93-- 2002
[c4]Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: Improving Game Opponent AI by Machine Learning. GAME-ON 2002
[c3]- 2001
[c2]- 2000
[c1]Pieter Spronck, Klaas Schilstra: BOKS: A Rule-Based System in Support of the Dutch Building Materials Regulations. PRICAI Workshops 2000: 93-102
Coauthor Index
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last updated on 2013-02-14 22:01 CET by the dblp team



