| 2013 | ||
|---|---|---|
| i3 | Joel Lehman, Kenneth O. Stanley: Evolvability Is Inevitable: Increasing Evolvability Without the Pressure to Adapt. CoRR abs/1302.1143 (2013) | |
| 2012 | ||
| j19 | Sebastian Risi, Kenneth O. Stanley: An Enhanced Hypercube-Based Encoding for Evolving the Placement, Density, and Connectivity of Neurons. Artificial Life 18(4): 331-363 (2012) | |
| j18 | Andrea Soltoggio, Kenneth O. Stanley: From modulated Hebbian plasticity to simple behavior learning through noise and weight saturation. Neural Networks 34: 28-41 (2012) | |
| c58 | Sebastian Risi, Joel Lehman, David B. D'Ambrosio, Ryan Hall, Kenneth O. Stanley: Combining Search-Based Procedural Content Generation and Social Gaming in the Petalz Video Game. AIIDE 2012 | |
| c57 | Kenneth O. Stanley: How AI can change the way we play games. Conf. Computing Frontiers 2012: 299-300 | |
| c56 | ||
| c55 | ||
| c54 | David B. D'Ambrosio, Skyler Goodell, Joel Lehman, Sebastian Risi, Kenneth O. Stanley: Multirobot Behavior Synchronization through Direct Neural Network Communication. ICIRA (2) 2012: 603-614 | |
| c53 | Sebastian Risi, Kenneth O. Stanley: A unified approach to evolving plasticity and neural geometry. IJCNN 2012: 1-8 | |
| i2 | Brian G. Woolley, Kenneth O. Stanley: Exploring Promising Stepping Stones by Combining Novelty Search with Interactive Evolution. CoRR abs/1207.6682 (2012) | |
| 2011 | ||
| j17 | Shafaq Chaudhry, Victor C. Hung, Ratan K. Guha, Kenneth O. Stanley: Pareto-based evolutionary computational approach for wireless sensor placement. Eng. Appl. of AI 24(3): 409-425 (2011) | |
| j16 | Joel Lehman, Kenneth O. Stanley: Abandoning Objectives: Evolution Through the Search for Novelty Alone. Evolutionary Computation 19(2): 189-223 (2011) | |
| j15 | Jimmy Secretan, Nicholas Beato, David B. D'Ambrosio, Adelein Rodriguez, Adam Campbell, Jeremiah T. Folsom-Kovarik, Kenneth O. Stanley: Picbreeder: A Case Study in Collaborative Evolutionary Exploration of Design Space. Evolutionary Computation 19(3): 373-403 (2011) | |
| j14 | Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, Cameron Browne: Search-Based Procedural Content Generation: A Taxonomy and Survey. IEEE Trans. Comput. Intellig. and AI in Games 3(3): 172-186 (2011) | |
| j13 | Jeff Clune, Kenneth O. Stanley, Robert T. Pennock, Charles Ofria: On the Performance of Indirect Encoding Across the Continuum of Regularity. IEEE Trans. Evolutionary Computation 15(3): 346-367 (2011) | |
| c52 | Joel Lehman, Kenneth O. Stanley: Improving evolvability through novelty search and self-adaptation. IEEE Congress on Evolutionary Computation 2011: 2693-2700 | |
| c51 | Joel Lehman, Kenneth O. Stanley: Evolving a diversity of virtual creatures through novelty search and local competition. GECCO 2011: 211-218 | |
| c50 | Jason Gauci, Kenneth O. Stanley: Evolving neural networks for geometric game-tree pruning. GECCO 2011: 379-386 | |
| c49 | Amy K. Hoover, Paul A. Szerlip, Kenneth O. Stanley: Interactively evolving harmonies through functional scaffolding. GECCO 2011: 387-394 | |
| c48 | Brian G. Woolley, Kenneth O. Stanley: On the deleterious effects of a priori objectives on evolution and representation. GECCO 2011: 957-964 | |
| c47 | Phillip Verbancsics, Kenneth O. Stanley: Constraining connectivity to encourage modularity in HyperNEAT. GECCO 2011: 1483-1490 | |
| c46 | Sebastian Risi, Kenneth O. Stanley: Enhancing es-hyperneat to evolve more complex regular neural networks. GECCO 2011: 1539-1546 | |
| c45 | David B. D'Ambrosio, Joel Lehman, Sebastian Risi, Kenneth O. Stanley: Task switching in multirobot learning through indirect encoding. IROS 2011: 2802-2809 | |
| i1 | Risto Miikkulainen, Kenneth O. Stanley: Competitive Coevolution through Evolutionary Complexification. CoRR abs/1107.0037 (2011) | |
| 2010 | ||
| j12 | Phillip Verbancsics, Kenneth O. Stanley: Evolving Static Representations for Task Transfer. Journal of Machine Learning Research 11: 1737-1769 (2010) | |
| j11 | Jason Gauci, Kenneth O. Stanley: Autonomous Evolution of Topographic Regularities in Artificial Neural Networks. Neural Computation 22(7): 1860-1898 (2010) | |
| c44 | David B. D'Ambrosio, Joel Lehman, Sebastian Risi, Kenneth O. Stanley: Evolving policy geometry for scalable multiagent learning. AAMAS 2010: 731-738 | |
| c43 | Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, Cameron Browne: Search-Based Procedural Content Generation. EvoApplications (1) 2010: 141-150 | |
| c42 | Greg A. Dubbin, Kenneth O. Stanley: Learning to Dance through Interactive Evolution. EvoApplications (2) 2010: 331-340 | |
| c41 | Joel Lehman, Kenneth O. Stanley: Revising the evolutionary computation abstraction: minimal criteria novelty search. GECCO 2010: 103-110 | |
| c40 | Phillip Verbancsics, Kenneth O. Stanley: Transfer learning through indirect encoding. GECCO 2010: 547-554 | |
| c39 | Sebastian Risi, Joel Lehman, Kenneth O. Stanley: Evolving the placement and density of neurons in the hyperneat substrate. GECCO 2010: 563-570 | |
| c38 | Joel Lehman, Kenneth O. Stanley: Efficiently evolving programs through the search for novelty. GECCO 2010: 837-844 | |
| c37 | ||
| c36 | Kenneth O. Stanley: To achieve our highest goals, we must be willing to abandon them. OOPSLA 2010: 3 | |
| c35 | Brian G. Woolley, Kenneth O. Stanley: Evolving a Single Scalable Controller for an Octopus Arm with a Variable Number of Segments. PPSN (2) 2010: 270-279 | |
| c34 | Jason Gauci, Kenneth O. Stanley: Indirect Encoding of Neural Networks for Scalable Go. PPSN (1) 2010: 354-363 | |
| c33 | Sebastian Risi, Kenneth O. Stanley: Indirectly Encoding Neural Plasticity as a Pattern of Local Rules. SAB 2010: 533-543 | |
| 2009 | ||
| j10 | Kenneth O. Stanley, David B. D'Ambrosio, Jason Gauci: A Hypercube-Based Encoding for Evolving Large-Scale Neural Networks. Artificial Life 15(2): 185-212 (2009) | |
| j9 | Amy K. Hoover, Kenneth O. Stanley: Exploiting functional relationships in musical composition. Connect. Sci. 21(2&3): 227-251 (2009) | |
| j8 | Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanley: Automatic Content Generation in the Galactic Arms Race Video Game. IEEE Trans. Comput. Intellig. and AI in Games 1(4): 245-263 (2009) | |
| j7 | Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanley: Interactive Evolution of Particle Systems for Computer Graphics and Animation. IEEE Trans. Evolutionary Computation 13(2): 418-432 (2009) | |
| c32 | Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanley: Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game. AIIDE 2009 | |
| c31 | Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanley: Evolving content in the Galactic Arms Race video game. CIG 2009: 241-248 | |
| c30 | Kenneth O. Stanley: Practical issues in evolving neural network controllers for video game agents. CIG 2009 | |
| c29 | Sebastian Risi, Sandy D. Vanderbleek, Charles E. Hughes, Kenneth O. Stanley: How novelty search escapes the deceptive trap of learning to learn. GECCO 2009: 153-160 | |
| c28 | ||
| c27 | ||
| 2008 | ||
| c26 | Jason Gauci, Kenneth O. Stanley: A Case Study on the Critical Role of Geometric Regularity in Machine Learning. AAAI 2008: 628-633 | |
| c25 | Amy K. Hoover, Michael P. Rosario, Kenneth O. Stanley: Scaffolding for Interactively Evolving Novel Drum Tracks for Existing Songs. EvoWorkshops 2008: 412-422 | |
| c24 | David B. D'Ambrosio, Kenneth O. Stanley: Generative encoding for multiagent learning. GECCO 2008: 819-826 | |
| c23 | ||
| c22 | ||
| 2007 | ||
| j6 | Kenneth O. Stanley: Compositional pattern producing networks: A novel abstraction of development. Genetic Programming and Evolvable Machines 8(2): 131-162 (2007) | |
| c21 | Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanley: NEAT Particles: Design, Representation, and Animation of Particle System Effects. CIG 2007: 154-160 | |
| c20 | David B. D'Ambrosio, Kenneth O. Stanley: A novel generative encoding for exploiting neural network sensor and output geometry. GECCO 2007: 974-981 | |
| c19 | Jason Gauci, Kenneth O. Stanley: Generating large-scale neural networks through discovering geometric regularities. GECCO 2007: 997-1004 | |
| c18 | Edwin D. de Jong, Kenneth O. Stanley, R. Paul Wiegand: Introductory tutorial on coevolution. GECCO (Companion) 2007: 3133-3157 | |
| 2006 | ||
| c17 | Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, Risto Miikkulainen: Real-Time Evolution of Neural Networks in the NERO Video Game. AAAI 2006: 1671-1674 | |
| c16 | Kenneth O. Stanley, Igor Karpov, Risto Miikkulainen, Aliza Gold: Real-Time Interactive Learning in the NERO Video Game. AAAI 2006: 1953-1954 | |
| c15 | Chern Han Yong, Kenneth O. Stanley, Risto Miikkulainen, Igor Karpov: Incorporating Advice into Neuroevolution of Adaptive Agents. AIIDE 2006: 98-104 | |
| c14 | Kenneth O. Stanley, Igor Karpov, Risto Miikkulainen, Aliza Gold: The NERO Video Game. AIIDE 2006: 151-152 | |
| c13 | Igor Karpov, Thomas D'Silva, Craig Varrichio, Kenneth O. Stanley, Risto Miikkulainen: Integration and Evaluation of Exploration-Based Learning in Games. CIG 2006: 39-44 | |
| c12 | German A. Monroy, Kenneth O. Stanley, Risto Miikkulainen: Coevolution of neural networks using a layered pareto archive. GECCO 2006: 329-336 | |
| c11 | Nate Kohl, Kenneth O. Stanley, Risto Miikkulainen, Michael E. Samples, Rini Sherony: Evolving a real-world vehicle warning system. GECCO 2006: 1681-1688 | |
| 2005 | ||
| j5 | Kenneth O. Stanley, Bobby D. Bryant, Risto Miikkulainen: Real-time neuroevolution in the NERO video game. IEEE Trans. Evolutionary Computation 9(6): 653-668 (2005) | |
| c10 | Thomas D'Silva, Roy Janik, Micahel Chrien, Kenneth O. Stanley, Risto Miikkulainen: Retaining Learned Behavior During Real-Time Neuroevolution. AIIDE 2005: 39-44 | |
| c9 | Kenneth O. Stanley, Ryan Cornelius, Risto Miikkulainen: Real-time Learning in the NERO Video Game. AIIDE 2005: 159-160 | |
| c8 | Kenneth O. Stanley, Bobby D. Bryant, Risto Miikkulainen: Real-Time Evolution in the NERO Video Game (Winner of CIG 2005 Best Paper Award). CIG 2005 | |
| c7 | Joseph Reisinger, Kenneth O. Stanley, Risto Miikkulainen: Towards an empirical measure of evolvability. GECCO Workshops 2005: 257-264 | |
| c6 | Shimon Whiteson, Peter Stone, Kenneth O. Stanley, Risto Miikkulainen, Nate Kohl: Automatic feature selection in neuroevolution. GECCO 2005: 1225-1232 | |
| c5 | Kenneth O. Stanley, Nate Kohl, Rini Sherony, Risto Miikkulainen: Neuroevolution of an automobile crash warning system. GECCO 2005: 1977-1984 | |
| 2004 | ||
| j4 | Kenneth O. Stanley, Risto Miikkulainen: Competitive Coevolution through Evolutionary Complexification. J. Artif. Intell. Res. (JAIR) 21: 63-100 (2004) | |
| c4 | Joseph Reisinger, Kenneth O. Stanley, Risto Miikkulainen: Evolving Reusable Neural Modules. GECCO (2) 2004: 69-81 | |
| c3 | ||
| 2003 | ||
| j3 | Kenneth O. Stanley, Risto Miikkulainen: A Taxonomy for Artificial Embryogeny. Artificial Life 9(2): 93-130 (2003) | |
| 2002 | ||
| j2 | Kenneth O. Stanley, Risto Miikkulainen: Evolving Neural Network through Augmenting Topologies. Evolutionary Computation 10(2): 99-127 (2002) | |
| c2 | Kenneth O. Stanley, Risto Miikkulainen: Continual Coevolution Through Complexification. GECCO 2002: 113-120 | |
| c1 | Kenneth O. Stanley, Risto Miikkulainen: Efficient Reinforcement Learning Through Evolving Neural Network Topologies. GECCO 2002: 569-577 | |
| 2000 | ||
| j1 | Adrian K. Agogino, Kenneth O. Stanley, Risto Miikkulainen: Online Interactive Neuro-evolution. Neural Processing Letters 11(1): 29-38 (2000) | |
Colors in the list of coauthors
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