| 2012 | ||
|---|---|---|
| c22 | Yusuke Hara, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara: Adaptive delta-causality control scheme with dynamic control of prediction time in networked haptic game. NetGames 2012: 1-6 | |
| c21 | Yutaka Ishibashi, Sosuke Hoshino, Qi Zeng, Norishige Fukushima, Shinji Sugawara: QoE assessment of fairness between players in networked game with olfaction. NetGames 2012: 1-2 | |
| 2011 | ||
| j4 | Yusuke Inoue, Shinji Sugawara, Yutaka Ishibashi: Efficient Content Replication Strategy for Data Sharing Considering Storage Capacity Restriction in Hybrid Peer-to-Peer Networks. IEICE Transactions 94-B(2): 455-465 (2011) | |
| c20 | Ayano Tatematsu, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara: QoE assessment in tele-operation with 3D video and haptic media. ICME 2011: 1-6 | |
| c19 | Takayuki Yamamoto, Shinji Sugawara, Yutaka Ishibashi: An Information Search Method Based on Management Area Segmentation with Multiple Mobile Agents in Unstructured Peer-to-Peer Networks. INCoS 2011: 342-343 | |
| c18 | Toshinobu Hayashi, Shinji Sugawara, Yutaka Ishibashi: Efficient Contents Sharing Using Differences between Versions in Peer-to-Peer Networks. INCoS 2011: 344-345 | |
| c17 | Shinji Sugawara, Kengo Honda, Yutaka Ishibashi: Efficient Information Source Monitoring Method Considering User Utility in Large-Scale Networks. SAINT 2011: 388-393 | |
| 2010 | ||
| j3 | Kai Iwata, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara: QoE assessment in haptic media, sound, and video transmission: Effect of playout buffering control. Computers in Entertainment 8(2): 12 (2010) | |
| c16 | Tatsuya Watanabe, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara: Performance evaluation of remote control system with haptic media and video: position-force versus position-position. Advances in Computer Entertainment Technology 2010: 98-99 | |
| c15 | Pingguo Huang, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara: Interactivity improvement of group synchronization control in collaborative haptic play with building blocks. NETGAMES 2010: 1-6 | |
| c14 | Yoshiaki Ida, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara: QoE assessment of interactivity and fairness in First Person Shooting with group synchronization control. NETGAMES 2010: 1-2 | |
| c13 | Yuji Kusunose, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara: QoE assessment in networked air hockey game with haptic media. NETGAMES 2010: 1-2 | |
| 2009 | ||
| c12 | Pingguo Huang, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara: Collaborative haptic play with building blocks. Advances in Computer Entertainment Technology 2009: 277-280 | |
| c11 | Naoki Ishii, Yutaka Ishibashi, Shinji Sugawara: Enhancement of adaptive Delta-causality control with adaptive dead-reckoning for multiplayer online games. Advances in Computer Entertainment Technology 2009: 409-410 | |
| c10 | Hiroki Mizuno, Yutaka Ishibashi, Shinji Sugawara: A comparison between transmission methods of sense of force in a remote haptic instruction system. ICME 2009: 1202-1205 | |
| 2008 | ||
| c9 | Takeshi Fujimoto, Yutaka Ishibashi, Shinji Sugawara: Networked penalty shootout with haptic media and video. Advances in Computer Entertainment Technology 2008: 76-82 | |
| c8 | Kazuki Hosoya, Yutaka Ishibashi, Shinji Sugawara, Kostas E. Psannis: Effects of Group Synchronization Control in Networked Virtual Environments with Avatars. DS-RT 2008: 119-127 | |
| c7 | Yutaka Ishibashi, Youichi Kurokawa, Shinji Sugawara: Error Control Based on Importance in a Remote Haptic Calligraphy System. DS-RT 2008: 269-274 | |
| c6 | Shota Kondo, Shinji Sugawara, Yutaka Ishibashi: An Effective Scheduling Scheme for Information Searching with Computational Resources Scattered over a Large-Scale Network. LKR 2008: 351-365 | |
| c5 | Shinji Sugawara, Hiroyuki Ohnishi, Yutaka Ishibashi: Efficient Information Searching Methods Based on User Utility in Super Distributed Environments. SAINT 2008: 96-103 | |
| 2007 | ||
| c4 | Yutaka Ishibashi, Yousuke Hashimoto, Tomohito Ikedo, Shinji Sugawara: Adaptive Δ-causality control with adaptive dead-reckoning in networked games. NETGAMES 2007: 75-80 | |
| 2006 | ||
| j2 | Chien Trinh Nguyen, Shinji Sugawara, Tetsuya Miki: Absolute and Proportional Guarantees in Enhancing Class-Based Service Architectures. IEICE Transactions 89-B(4): 1239-1251 (2006) | |
| c3 | D.-L. Pham, Shinji Sugawara, Tetsuya Miki: A New Scheduler for Real-Time Applications in Differentiated Services Networks. INFOCOM 2006 | |
| 2005 | ||
| j1 | Chien Trinh Nguyen, Shinji Sugawara, Tetsuya Miki: A New Approach to Cell Loss Analysis for Long-Range Dependent Network Traffic. IEICE Transactions 88-B(9): 3668-3681 (2005) | |
| c2 | D.-L. Pham, Shinji Sugawara, Tetsuya Miki: A new scheduler for real-time applications in differentiated services networks. INFOCOM 2005: 2841-2846 | |
| 2004 | ||
| c1 | Shinji Sugawara, Tetsuya Miki: A Remote Lecture System with Laser Pointer for the Internet and Broadband Networks. SAINT Workshops 2004: 61-66 | |
Colors in the list of coauthors
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