| 2012 | ||
|---|---|---|
| c8 | Sam Ferguson, Andrew Johnston, Kirrie Ballard, Chek Tien Tan, Dharani Perera-Schulz: Visual feedback of acoustic data for speech therapy: model and design parameters. Audio Mostly Conference 2012: 135-140 | |
| c7 | Sander Bakkes, Chek Tien Tan, Yusuf Pisan: Personalised gaming: a motivation and overview of literature. IE 2012: 4 | |
| c6 | Chek Tien Tan, Daniel Rosser, Sander Bakkes, Yusuf Pisan: A feasibility study in using facial expressions analysis to evaluate player experiences. IE 2012: 5 | |
| e1 | Daniel Cermak-Sassenrath, Charles Walker, Chek Tien Tan (Eds.): The 8th Australasian Conference on Interactive Entertainment, IE '12, Auckland, NZ, New Zealand, July 21-22, 2012. ACM 2012, isbn 978-1-4503-1410-7 | |
| 2011 | ||
| j1 | Chek Tien Tan, Ho-Lun Cheng: Tactical Agent Personality. Int. J. Computer Games Technology 2011 (2011) | |
| c5 | Chek Tien Tan, Andrew Johnston: Towards a Non-Disruptive, Practical and Objective Automated Playtesting Process. Artificial Intelligence in the Game Design Process 2011 | |
| 2010 | ||
| c4 | Chek Tien Tan, Ho-Lun Cheng: An Automated Model-Based Adaptive Architecture in Modern Games. AIIDE 2010 | |
| 2009 | ||
| c3 | Chek Tien Tan, Ho-Lun Cheng: IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games. AIIDE 2009 | |
| 2008 | ||
| c2 | Chek Tien Tan, Ho-Lun Cheng: TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games. AIIDE 2008 | |
| 2007 | ||
| c1 | Chek Tien Tan, Ho-Lun Cheng: Personality-based Adaptation for Teamwork in Game Agents. AIIDE 2007: 37-42 | |
| 1 | Sander Bakkes | |
| 2 | Kirrie Ballard | |
| 3 | Daniel Cermak-Sassenrath | |
| 4 | Ho-Lun Cheng | |
| 5 | Sam Ferguson | |
| 6 | Andrew Johnston | |
| 7 | Dharani Perera-Schulz | |
| 8 | Yusuf Pisan | |
| 9 | Daniel Rosser | |
| 10 | Charles Walker |
Colors in the list of coauthors
Last update Mon May 20 05:59:44 2013 CET by the DBLP Team —
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