| 2013 | ||
|---|---|---|
| b4 | Daniel Thalmann, Soraia Raupp Musse: Crowd Simulation, Second Edition. Springer 2013, isbn 978-1-4471-4449-6, pp. I-XV, 1-296 | |
| j167 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial Issue 24.1. Journal of Visualization and Computer Animation 24(1): 1 (2013) | |
| j166 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial Issue 24.2. Journal of Visualization and Computer Animation 24(2): 85 (2013) | |
| j165 | Schubert R. Carvalho, Ronan Boulic, Creto Augusto Vidal, Daniel Thalmann: Latent motion spaces for full-body motion editing. The Visual Computer 29(3): 171-188 (2013) | |
| j164 | Yanbin Wang, Rohit Dubey, Nadia Magnenat-Thalmann, Daniel Thalmann: An immersive multi-agent system for interactive applications. The Visual Computer 29(5): 323-332 (2013) | |
| 2012 | ||
| j163 | Daniel Thalmann, Saad Ali, Petros Faloutsos: Editorial for the CAVW special issue on real-time crowd simulation. Journal of Visualization and Computer Animation 23(1): 1 (2012) | |
| j162 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial Issue 23.5. Journal of Visualization and Computer Animation 23(5): 467 (2012) | |
| j161 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial Issue 23.6. Journal of Visualization and Computer Animation 23(6): 533 (2012) | |
| j160 | Brian F. Allen, Nadia Magnenat-Thalmann, Daniel Thalmann: Politeness improves interactivity in dense crowds. Journal of Visualization and Computer Animation 23(6): 569-578 (2012) | |
| j159 | Ehsan Arbabi, Jérôme Schmid, Ronan Boulic, Daniel Thalmann, Nadia Magnenat-Thalmann: Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation. Med. Biol. Engineering and Computing 50(6): 595-604 (2012) | |
| j158 | Daniel Thalmann, Kun Zhou, Jian J. Zhang, Brian Wyvill: Editorial. The Visual Computer 28(6-8): 527 (2012) | |
| c154 | Junghyun Ahn, Stéphane Gobron, David Garcia, Quentin Silvestre, Daniel Thalmann, Ronan Boulic: An NVC Emotional Model for Conversational Virtual Humans in a 3D Chatting Environment. AMDO 2012: 47-57 | |
| c153 | Stéphane Gobron, Junghyun Ahn, David Garcia, Quentin Silvestre, Daniel Thalmann, Ronan Boulic: An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment. AMDO 2012: 58-68 | |
| c152 | Mathieu Hopmann, Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann: Vintage radio interface: analog control for digital collections. CHI Extended Abstracts 2012: 649-660 | |
| c151 | Junghyun Ahn, Stéphane Gobron, Daniel Thalmann, Ronan Boulic: Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions. MIG 2012: 122-133 | |
| c150 | Hui Liang, Junsong Yuan, Daniel Thalmann: 3D fingertip and palm tracking in depth image sequences. ACM Multimedia 2012: 785-788 | |
| c149 | Sébastien Dalibard, Daniel Thalmann, Nadia Magnenat-Thalmann: Interactive design of expressive locomotion controllers for humanoid robots. RO-MAN 2012: 431-436 | |
| c148 | Guibing Guo, Jie Zhang, Daniel Thalmann: A Simple But Effective Method to Incorporate Trusted Neighbors in Recommender Systems. UMAP 2012: 114-125 | |
| 2011 | ||
| j157 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 22(1): 1 (2011) | |
| j156 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial Issue 22.4. Journal of Visualization and Computer Animation 22(4): 333 (2011) | |
| j155 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 22(6): 485 (2011) | |
| j154 | Junghyun Ahn, Anna Borowiec, Kevan Buckley, Di Cai, Anna Chmiel, Agnieszka Czaplicka, Grzegorz Dabrowski, Antonios Garas, David Garcia, Stéphane Gobron, Robert Hillmann, Janusz A. Holyst, Arvid Kappas, Dennis Küster, Marija Mitrovic, Georgios Paltoglou, Hannes Pirker, Stefan Rank, Frank Schweitzer, Julian Sienkiewicz, Marcin Skowron, Pawel Sobkowicz, Daniel Thalmann, Mike Thelwall, Mathias Theunis, Matthias Trier, Elena Tsankova, Pawel Weronski: CYBEREMOTIONS - Collective Emotions in Cyberspace. Procedia CS 7: 221-222 (2011) | |
| j153 | Mathieu Hopmann, Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo: Bridging Digital and Physical Worlds Using Tangible Drag-and-Drop Interfaces. Transactions on Computational Science 12: 1-18 (2011) | |
| j152 | Daniel Thalmann, Benjamin Lok: Guest Editors' Introduction: Special Section on the ACM Symposium on Virtual Reality and Software Technology (VRST 2009). IEEE Trans. Vis. Comput. Graph. 17(7): 873-874 (2011) | |
| j151 | Stéphane Gobron, Arzu Çöltekin, Hervé Bonafos, Daniel Thalmann: GPGPU computation and visualization of three-dimensional cellular automata. The Visual Computer 27(1): 67-81 (2011) | |
| j150 | Nicolas Pronost, Anders Sandholm, Daniel Thalmann: A visualization framework for the analysis of neuromuscular simulations. The Visual Computer 27(2): 109-119 (2011) | |
| j149 | Anders Sandholm, Cédric Schwartz, Nicolas Pronost, Mark de Zee, Michael Voigt, Daniel Thalmann: Evaluation of a geometry-based knee joint compared to a planar knee joint. The Visual Computer 27(2): 161-171 (2011) | |
| j148 | Alexei Sourin, Daniel Thalmann, Olga Sourina: Special issue on Cyberworlds 2010. The Visual Computer 27(4): 249-250 (2011) | |
| j147 | Héctor Rafael Orozco, Félix Ramos, Marco A. Ramos, Daniel Thalmann: An action selection process to simulate the human behavior in virtual humans with real personality. The Visual Computer 27(4): 275-285 (2011) | |
| c147 | Mathieu Hopmann, Patrick Salamin, Nicolas Chauvin, Frédéric Vexo, Daniel Thalmann: Natural activation for gesture recognition systems. CHI Extended Abstracts 2011: 173-183 | |
| c146 | Stéphane Gobron, Junghyun Ahn, Quentin Silvestre, Daniel Thalmann, Stefan Rank, Marcin Skowron, Georgios Paltoglou, Mike Thelwall: An Interdisciplinary VR-architecture for 3D Chatting with Non-verbal Communication. EGVE/EuroVR 2011: 87-94 | |
| c145 | Junghyun Ahn, Stéphane Gobron, Quentin Silvestre, Horesh Ben Shitrit, Mirko Raca, Julien Pettré, Daniel Thalmann, Pascal Fua, Ronan Boulic: Long Term Real Trajectory Reuse through Region Goal Satisfaction. MIG 2011: 412-423 | |
| 2010 | ||
| j146 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 21(1) (2010) | |
| j145 | Daniel Thalmann, Zhiyong Huang: Editorial Issue VRCAI'08. Journal of Visualization and Computer Animation 21(2) (2010) | |
| j144 | Stéphane Donikian, Elisabeth André, Shi-Min Hu, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 21(3-4): 131-135 (2010) | |
| j143 | Nicolas Pronost, Anders Sandholm, Daniel Thalmann: Correlative joint definition for motion analysis and animation. Journal of Visualization and Computer Animation 21(3-4): 183-192 (2010) | |
| j142 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 21(5): 483-484 (2010) | |
| j141 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 21(6): 545 (2010) | |
| j140 | Junghyun Ahn, Byung-Cheol Kim, Daniel Thalmann, KwangYun Wohn: Automated Motion LoD with Rigid Constraints. Journal of WSCG 18(1-3): 105-112 (2010) | |
| j139 | Patrick Salamin, Tej Tadi, Olaf Blanke, Frédéric Vexo, Daniel Thalmann: Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training. TLT 3(3): 272-276 (2010) | |
| j138 | Stéphane Gobron, Junghyun Ahn, Georgios Paltoglou, Mike Thelwall, Daniel Thalmann: From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text. The Visual Computer 26(6-8): 505-519 (2010) | |
| c144 | Mathieu Hopmann, Daniel Thalmann, Frédéric Vexo: Virtual Shelf: Sharing Music Between People and Devices. CW 2010: 53-59 | |
| c143 | Héctor Rafael Orozco, Félix Ramos, Marco A. Ramos, Daniel Thalmann: A Fuzzy Model to Update the Affective State of Virtual Humans: An Approach Based on Personality. CW 2010: 406-413 | |
| c142 | Asako Soga, Ronan Boulic, Daniel Thalmann: Motion Planning and Animation Variety Using Dance Motion Clips. CW 2010: 421-424 | |
| c141 | Héctor Rafael Orozco, Félix Ramos, Victor Fernández, Octavio Gutiérrez, Marco A. Ramos, Daniel Thalmann: A Cognitive Model for Human Behavior Simulation in EBDI Virtual Humans. ICAART (2) 2010: 104-111 | |
| c140 | Tej Tadi, Patrick Salamin, Frédéric Vexo, Daniel Thalmann, Olaf Blanke: Brain activity underlying third person and first person perspective training in virtual environments. SIGGRAPH Posters 2010 | |
| e11 | George Bebis, Richard D. Boyle, Bahram Parvin, Darko Koracin, Ronald Chung, Riad I. Hammoud, Muhammad Hussain, Kar-Han Tan, Roger Crawfis, Daniel Thalmann, David Kao, Lisa Avila (Eds.): Advances in Visual Computing - 6th International Symposium, ISVC 2010, Las Vegas, NV, USA, November 29-December 1, 2010. Proceedings, Part I. Lecture Notes in Computer Science 6453, Springer 2010, isbn 978-3-642-17288-5 | |
| e10 | George Bebis, Richard D. Boyle, Bahram Parvin, Darko Koracin, Ronald Chung, Riad I. Hammoud, Muhammad Hussain, Kar-Han Tan, Roger Crawfis, Daniel Thalmann, David Kao, Lisa Avila (Eds.): Advances in Visual Computing - 6th International Symposium, ISVC 2010, Las Vegas, NV, USA, November 29 - December 1, 2010, Proceedings, Part II. Lecture Notes in Computer Science 6454, Springer 2010, isbn 978-3-642-17273-1 | |
| e9 | George Bebis, Richard D. Boyle, Bahram Parvin, Darko Koracin, Ronald Chung, Riad I. Hammoud, Muhammad Hussain, Kar-Han Tan, Roger Crawfis, Daniel Thalmann, David Kao, Lisa Avila (Eds.): Advances in Visual Computing - 6th International Symposium, ISVC 2010, Las Vegas, NV, USA, November 29 - December 1, 2010, Proceedings, Part III. Lecture Notes in Computer Science 6455, Springer 2010, isbn 978-3-642-17276-2 | |
| 2009 | ||
| j137 | Manuel Peinado, Damien Maupu, Daniel Raunhardt, Daniel Meziat, Daniel Thalmann, Ronan Boulic: Full-Body Avatar Control with Environment Awareness. IEEE Computer Graphics and Applications 29(3): 62-75 (2009) | |
| j136 | Jonathan Maïm, Barbara Yersin, Julien Pettré, Daniel Thalmann: YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds. IEEE Computer Graphics and Applications 29(4): 44-53 (2009) | |
| j135 | Jonathan Maïm, Barbara Yersin, Daniel Thalmann: Unique Character Instances for Crowds. IEEE Computer Graphics and Applications 29(6): 82-90 (2009) | |
| j134 | Ronan Boulic, Damien Maupu, Daniel Thalmann: On scaling strategies for the full-body postural control of virtual mannequins. Interacting with Computers 21(1-2): 11-25 (2009) | |
| j133 | Helena Grillon, Daniel Thalmann: Simulating gaze attention behaviors for crowds. Journal of Visualization and Computer Animation 20(2-3): 111-119 (2009) | |
| j132 | Xavier Maurice, Anders Sandholm, Nicolas Pronost, Ronan Boulic, Daniel Thalmann: A subject-specific software solution for the modeling and the visualization of muscles deformations. The Visual Computer 25(9): 835-842 (2009) | |
| c139 | Anders Sandholm, Nicolas Pronost, Daniel Thalmann: MotionLab: A Matlab Toolbox for Extracting and Processing Experimental Motion Capture Data for Neuromuscular Simulations. 3DPH 2009: 110-124 | |
| c138 | Xavier Righetti, Sylvain Cardin, Daniel Thalmann: WAPA: A Wearable Framework for Aerobatic Pilot Aid. 3DPH 2009: 150-158 | |
| c137 | Mathieu Hopmann, Daniel Thalmann, Frédéric Vexo: Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control. Edutainment 2009: 306-315 | |
| c136 | Patrick Salamin, Alexandre Wetzel, Daniel Thalmann, Frédéric Vexo: Stay Tuned! An Automatic RSS Feeds Trans-coder. INTETAIN 2009: 228-233 | |
| c135 | Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann: Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing. MIG 2009: 116-127 | |
| c134 | Barbara Yersin, Jonathan Maïm, Julien Pettré, Daniel Thalmann: Crowd patches: populating large-scale virtual environments for real-time applications. SI3D 2009: 207-214 | |
| c133 | Patrick Salamin, Daniel Thalmann, Frédéric Vexo: Context aware, multimodal, and semantic rendering engine. VRCAI 2009: 11-16 | |
| c132 | Daniel Thalmann, Helena Grillon, Jonathan Maïm, Barbara Yersin: Challenges in Crowd Simulation. CW 2009: 1-12 | |
| e8 | Stephen N. Spencer, Masayuki Nakajima, Enhua Wu, Kazunori Miyata, Daniel Thalmann, Zhiyong Huang (Eds.): Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2009, Yokohama, Japan, December 14-15, 2009. ACM 2009, isbn 978-1-60558-912-1 | |
| e7 | Stephen N. Spencer, Yoshifumi Kitamura, Haruo Takemura, Kiyoshi Kiyokawa, Benjamin Lok, Daniel Thalmann (Eds.): Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2009, Kyoto, Japan, November 18-20, 2009. ACM 2009, isbn 978-1-60558-869-8 | |
| 2008 | ||
| b3 | Mario Arturo Gutierrez Alonso, Frédéric Vexo, Daniel Thalmann: Stepping into virtual reality. Springer 2008, isbn 978-1-8480-0116-9, pp. I-XV, 1-214 | |
| j131 | Nadia Magnenat-Thalmann, Daniel Thalmann, Gurminder Singh, George Papagiannakis: Editorial. Journal of Visualization and Computer Animation 19(1): 1-2 (2008) | |
| j130 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 19(2) (2008) | |
| j129 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 19(5) (2008) | |
| j128 | Damien Maupu, Ronan Boulic, Daniel Thalmann: Characterizing full-body reach duration across task and viewpoint modalities. JVRB 5 (2008) | |
| j127 | Achille Peternier, Frédéric Vexo, Daniel Thalmann: The Mental Vision Framework - A Platform for Teaching, Practicing and Researching with Computer Graphics and Virtual Reality. T. Edutainment 1: 242-260 (2008) | |
| j126 | Tolga K. Çapin, Selim Balcisoy, Daniel Thalmann, Nadia Magnenat-Thalmann, Tat-Seng Chua: Editorial. The Visual Computer 24(7-9): 463 (2008) | |
| j125 | Alejandra García-Rojas, Mario Gutiérrez, Daniel Thalmann: Visual creation of inhabited 3D environments. The Visual Computer 24(7-9): 719-726 (2008) | |
| j124 | Nadia Magnenat-Thalmann, Achille Peternier, Xavier Righetti, Mingyu Lim, George Papagiannakis, Tasos Fragopoulos, Kyriaki Lambropoulou, Paolo Barsocchi, Daniel Thalmann: A virtual 3D mobile guide in the INTERMEDIA project. The Visual Computer 24(7-9): 827-836 (2008) | |
| j123 | Barbara Yersin, Jonathan Maïm, Fiorenzo Morini, Daniel Thalmann: Real-time crowd motion planning. The Visual Computer 24(10): 859-870 (2008) | |
| c131 | Alejandra García-Rojas, Mario Gutiérrez, Daniel Thalmann: Simulation of individual spontaneous reactive behavior. AAMAS (1) 2008: 143-150 | |
| c130 | Helena Grillon, Barbara Yersin, Jonathan Maïm, Daniel Thalmann: Gaze Behaviors for Virtual Crowd Characters. COST 2102 Conference (Prague) 2008: 201-213 | |
| c129 | Mathieu Hopmann, Daniel Thalmann, Frédéric Vexo: Thanks to Geolocalized Remote Control: The Sound Will Follow. CW 2008: 371-376 | |
| c128 | Patrick Salamin, Daniel Thalmann, Frédéric Vexo, Stéphanie Giroud: Two-Arm Haptic Force-Feedbacked Aid for the Shoulder and Elbow Telerehabilitation. Edutainment 2008: 381-390 | |
| c127 | Xavier Righetti, Achille Peternier, Mathieu Hopmann, Daniel Thalmann: Design and implementation of a wearable, context-aware MR framework for the Chloe@University application. ETFA 2008: 1362-1369 | |
| c126 | ||
| c125 | ||
| c124 | Patrick Salamin, Daniel Thalmann, Frédéric Vexo: Improved third-person perspective: a solution reducing occlusion of the 3PP? VRCAI 2008 | |
| p3 | ||
| e6 | Stavros J. Perantonis, Nickolas S. Sapidis, Michela Spagnuolo, Daniel Thalmann (Eds.): Eurographics Workshop on 3D Object Retrieval, 3DOR 2008, Crete, Greece, 2008. Proceedings. Eurographics Association 2008, isbn 978-3-905674-05-7 | |
| e5 | Susanto Rahardja, Enhua Wu, Daniel Thalmann, Zhiyong Huang (Eds.): Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2008, Singapore, December 8-9, 2008. ACM 2008, isbn 978-1-60558-335-8 | |
| e4 | Steven Feiner, Daniel Thalmann, Pascal Guitton, Bernd Fröhlich, Ernst Kruijff, Martin Hachet (Eds.): Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2008, Bordeaux, France, October 27-29, 2008. ACM 2008, isbn 978-1-59593-951-7 | |
| 2007 | ||
| b2 | Daniel Thalmann, Soraia Raupp Musse: Crowd simulation. Springer 2007, isbn 978-1-8462-8824-1, pp. I-XII, 1-242 | |
| j122 | Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann: Semantic Representation of Individualized Reaction Movements for Virtual Humans. IJVR 6(1): 25-33 (2007) | |
| j121 | Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann: Interactive low-dimensional human motion synthesis by combining motion models and PIK. Journal of Visualization and Computer Animation 18(4-5): 493-503 (2007) | |
| j120 | Anderson Maciel, Ronan Boulic, Daniel Thalmann: Efficient Collision Detection within Deforming Spherical Sliding Contact. IEEE Trans. Vis. Comput. Graph. 13(3): 518-529 (2007) | |
| j119 | Sylvain Cardin, Daniel Thalmann, Frédéric Vexo: A wearable system for mobility improvement of visually impaired people. The Visual Computer 23(2): 109-118 (2007) | |
| j118 | Mario Gutiérrez, Alejandra García-Rojas, Daniel Thalmann, Frédéric Vexo, Laurent Moccozet, Nadia Magnenat-Thalmann, Michela Mortara, Michela Spagnuolo: An ontology of virtual humans. The Visual Computer 23(3): 207-218 (2007) | |
| j117 | ||
| j116 | ||
| j115 | Renaud Ott, Daniel Thalmann, Frédéric Vexo: Haptic feedback in mixed-reality environment. The Visual Computer 23(9-11): 843-849 (2007) | |
| c123 | Xavier Righetti, Sylvain Cardin, Daniel Thalmann, Frédéric Vexo: Immersive flight for surveillance applications. 3DUI 2007: 30 | |
| c122 | Patrick Salamin, Daniel Thalmann, Frédéric Vexo: Visualization Learning for Visually Impaired People. Edutainment 2007: 171-181 | |
| c121 | Achille Peternier, Sylvain Cardin, Frédéric Vexo, Daniel Thalmann: Practical design and implementation of a cave system - high quality four walls cave howto. GRAPP (AS/IE) 2007: 129-136 | |
| c120 | Bruno Herbelin, Helena Grillon, Pablo de Heras Ciechomski, Daniel Thalmann: Coding gaze tracking data with chromatic gradients for VR Exposure Therapy. ICAT 2007: 7-14 | |
| c119 | Julien Pettré, Helena Grillon, Daniel Thalmann: Crowds of Moving Objects: Navigation Planning and Simulation. ICRA 2007: 3062-3067 | |
| c118 | Héctor Rafael Orozco, Félix Ramos, Jaime Zaragoza, Daniel Thalmann: Avatars Animation using Reinforcement Learning in 3D Distributed Dynamic Virtual Environments. LAPTEC 2007: 67-84 | |
| c117 | Jonathan Maïm, Simon Haegler, Barbara Yersin, Pascal Müller, Daniel Thalmann, Luc J. Van Gool: Populating Ancient Pompeii with Crowds of Virtual Romans. VAST 2007: 109-116 | |
| c116 | Manuel Peinado, Daniel Meziat, Damien Maupu, Daniel Raunhardt, Daniel Thalmann, Ronan Boulic: Accurate on-line avatar control with collision anticipation. VRST 2007: 89-97 | |
| c115 | Achille Peternier, Xavier Righetti, Mathieu Hopmann, Daniel Thalmann, Matteo Repetto, George Papagiannakis, Pierre Davy, Mingyu Lim, Nadia Magnenat-Thalmann, Paolo Barsocchi, Tasos Fragopoulos, Dimitrios N. Serpanos, Yiannis Gialelis, Anna Kirykou: Chloe@University: an indoor, mobile mixed reality guidance system. VRST 2007: 227-228 | |
| e3 | Michael Gleicher, Daniel Thalmann (Eds.): Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2007, San Diego, California, USA, August 2-4, 2007. Eurographics Association 2007 | |
| 2006 | ||
| j114 | Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann, Amaryllis Raouzaiou, Kostas Karpouzis, Stefanos D. Kollias, Laurent Moccozet, Nadia Magnenat-Thalmann: Emotional face expression profiles supported by virtual human ontology. Journal of Visualization and Computer Animation 17(3-4): 259-269 (2006) | |
| j113 | Julien Pettré, Pablo de Heras Ciechomski, Jonathan Maïm, Barbara Yersin, Jean-Paul Laumond, Daniel Thalmann: Real-time navigating crowds: scalable simulation and rendering. Journal of Visualization and Computer Animation 17(3-4): 445-455 (2006) | |
| j112 | Toni Conde, Daniel Thalmann: An integrated perception for autonomous virtual agents: active and predictive perception. Journal of Visualization and Computer Animation 17(3-4): 457-468 (2006) | |
| j111 | Pascal Glardon, Ronan Boulic, Daniel Thalmann: Robust on-line adaptive footplant detection and enforcement for locomotion. The Visual Computer 22(3): 194-209 (2006) | |
| j110 | Pascal Glardon, Ronan Boulic, Daniel Thalmann: Dynamic obstacle avoidance for real-time character animation. The Visual Computer 22(6): 399-414 (2006) | |
| c114 | Toni Conde, Daniel Thalmann: Learnable behavioural model for autonomous virtual agents: low-level learning. AAMAS 2006: 89-96 | |
| c113 | Mario Arturo Gutierrez Alonso, Frédéric Vexo, Daniel Thalmann: Standardized Virtual Reality, Are We There Yet? CW 2006: 191-197 | |
| c112 | Achille Peternier, Daniel Thalmann, Frédéric Vexo: Mental Vision: A Computer Graphics Teaching Platform. Edutainment 2006: 223-232 | |
| c111 | Achille Peternier, Frédéric Vexo, Daniel Thalmann: Wearable Mixed Reality System In Less Than 1 Pound. EGVE 2006: 35-44 | |
| c110 | Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann: Individualized reaction movements for virtual humans. GRAPHITE 2006: 79-85 | |
| c109 | Daniel Thalmann, Patrick Salamin, Renaud Ott, Mario Gutiérrez, Frédéric Vexo: Advanced Mixed Reality Technologies for Surveillance and Risk Prevention Applications. ISCIS 2006: 13-23 | |
| c108 | Laurent Moccozet, Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann, Nadia Magnenat-Thalmann: In Search for Your Own Virtual Individual. SAMT 2006: 26-40 | |
| c107 | ||
| c106 | Renaud Ott, Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo: Advanced virtual reality technologies for surveillance and security applications. VRCIA 2006: 163-170 | |
| c105 | Patrick Salamin, Daniel Thalmann, Frédéric Vexo: The benefits of third-person perspective in virtual and augmented reality? VRST 2006: 27-30 | |
| 2005 | ||
| j109 | Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann: Semantics-based representation of virtual environments. IJCAT 23(2-4): 229-238 (2005) | |
| j108 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 16(1) (2005) | |
| j107 | George Papagiannakis, Sébastien Schertenleib, Brian O'Kennedy, Marlene Arevalo-Poizat, Nadia Magnenat-Thalmann, Andrew J. Stoddart, Daniel Thalmann: Mixing virtual and real scenes in the site of ancient Pompeii. Journal of Visualization and Computer Animation 16(1): 11-24 (2005) | |
| j106 | George Baciu, Ming Lin, Rynson W. H. Lau, Daniel Thalmann: Foreword. Journal of Visualization and Computer Animation 16(3-4): 137-139 (2005) | |
| j105 | Bruno Herbelin, Michal Ponder, Daniel Thalmann: Building Exposure: Synergy of Interaction and Narration through Social Channel. Presence 14(2): 234-246 (2005) | |
| j104 | Nadia Magnenat-Thalmann, Daniel Thalmann: Virtual humans: thirty years of research, what next? The Visual Computer 21(12): 997-1015 (2005) | |
| c104 | Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann: A Spreadsheet Framework for Visual Exploration of Biomedical Datasets. CBMS 2005: 159-164 | |
| c103 | Renaud Ott, Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo: Improving User Comfort in Haptic Virtual Environments through Gravity Compensation. WHC 2005: 401-409 | |
| c102 | Toni Conde, Daniel Thalmann: Autonomous Virtual Agents Learning a Cognitive Model and Evolving. IVA 2005: 88-98 | |
| c101 | Alejandra García-Rojas, Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo: Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations. MLMI 2005: 206-217 | |
| c100 | Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo: Semantic Virtual Environments with Adaptive Multimodal Interfaces. MMM 2005: 277-283 | |
| c99 | Pablo de Heras Ciechomski, Sébastien Schertenleib, Jonathan Maïm, Damien Maupu, Daniel Thalmann: Real-time Shader Rendering for Crowds in Virtual Heritage. VAST 2005: 91-98 | |
| c98 | Tolga Abaci, Ján Cíger, Daniel Thalmann: Planning with Smart Objects. WSCG (Short Papers) 2005: 25-28 | |
| 2004 | ||
| j103 | Tolga Abaci, Rachel de Bondeli, Ján Cíger, Mireille Clavien, Fatih Erol, Mario Gutiérrez, Stéphanie Noverraz, Olivier Renault, Frédéric Vexo, Daniel Thalmann: Magic wand and the Enigma of the Sphinx. Computers & Graphics 28(4): 477-484 (2004) | |
| j102 | Raquel Urtasun, Pascal Glardon, Ronan Boulic, Daniel Thalmann, Pascal Fua: Style-Based Motion Synthesis. Comput. Graph. Forum 23(4): 799-812 (2004) | |
| j101 | Sébastien Schertenleib, Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann: Conducting a Virtual Orchestra. IEEE MultiMedia 11(3): 40-49 (2004) | |
| j100 | Amaury Aubel, Daniel Thalmann: MuscleBuilder: A Modeling Tool for Human Anatomy. J. Comput. Sci. Technol. 19(5): 585-595 (2004) | |
| j99 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 15(1) (2004) | |
| j98 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 15(2) (2004) | |
| j97 | Toni Conde, Daniel Thalmann: An artificial life environment for autonomous virtual agents with multi-sensorial and multi-perceptive features. Journal of Visualization and Computer Animation 15(3-4): 311-318 (2004) | |
| j96 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 15(5) (2004) | |
| c97 | Pascal Glardon, Ronan Boulic, Daniel Thalmann: PCA-Based Walking Engine Using Motion Capture Data. Computer Graphics International 2004: 292-298 | |
| c96 | Etienne de Sevin, Daniel Thalmann: The Complexity of Testing a Motivational Model of Action Selection for Virtual Humans. Computer Graphics International 2004: 540-543 | |
| c95 | ||
| c94 | Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo: Creating Cyberworlds: Experiences in Computer Science Education. CW 2004: 401-408 | |
| c93 | ||
| c92 | Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann: Reflex Movements for a Virtual Human: A Biology Inspired Approach. SETN 2004: 525-534 | |
| c91 | Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann: Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact. SMI 2004: 255-262 | |
| c90 | Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann: Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact (Figure 7). SMI 2004: 394 | |
| c89 | Pablo de Heras Ciechomski, Branislav Ulicny, Rachel Cetre, Daniel Thalmann: A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias. VAST 2004: 9-17 | |
| c88 | Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann: The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environment. VR 2004: 125-132 | |
| c87 | Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann: Colorplate: The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environments. VR 2004: 284 | |
| c86 | Mario Gutiérrez, Patrick Lemoine, Daniel Thalmann, Frédéric Vexo: Telerehabilitation: controlling haptic virtual environments through handheld interfaces. VRST 2004: 195-200 | |
| 2003 | ||
| j95 | Gianluca De Leo, Michal Ponder, Tom Molet, Marco Fato, Daniel Thalmann, Nadia Magnenat-Thalmann, Francesco Bermano, Francesco Beltrame: A Virtual Reality System for the Training of Volunteers Involved in Health Emergency Situations. Cyberpsy., Behavior, and Soc. Networking 6(3): 267-274 (2003) | |
| j94 | Rynson W. H. Lau, Frederick W. B. Li, Tosiyasu L. Kunii, Baining Guo, Bo Zhang, Nadia Magnenat-Thalmann, Sumedha Kshirsagar, Daniel Thalmann, Mario Gutiérrez: Emerging Web Graphics Standards and Technologies. IEEE Computer Graphics and Applications 23(1): 66-75 (2003) | |
| j93 | Marcelo Kallmann, Amaury Aubel, Tolga Abaci, Daniel Thalmann: Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping. Comput. Graph. Forum 22(3): 313-322 (2003) | |
| j92 | Grigore C. Burdea, Daniel Thalmann: Editorial: Virtual Reality in Mental Health and Rehabilitation. Journal of Visualization and Computer Animation 14(5) (2003) | |
| j91 | ||
| c85 | Luca Vacchetti, Vincent Lepetit, George Papagiannakis, Michal Ponder, Pascal Fua, Daniel Thalmann, Nadia Magnenat-Thalmann: Stable Real-Time Interaction Between Virtual Humans And Real Scenes . 3DIM 2003: 449-457 | |
| c84 | Ik Soo Lim, Pablo de Heras Ciechomski, Sofiane Sarni, Daniel Thalmann: Planar Arrangement of High-Dimensional Biomedical Data Sets by Isomap Coordinates. CBMS 2003: 50-55 | |
| c83 | Ik Soo Lim, Sofiane Sarni, Daniel Thalmann: Colored Visualization of Shape Differences between Bones. CBMS 2003: 273-278 | |
| c82 | Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo: Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. Computer Graphics International 2003: 90-95 | |
| c81 | Michal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann: VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies. Computer Graphics International 2003: 96-104 | |
| c80 | Tolga Abaci, Rachel de Bondeli, Ján Cíger, Mireille Clavien, Fatih Erol, Mario Gutiérrez, Stéphanie Noverraz, Olivier Renault, Frédéric Vexo, Daniel Thalmann: The Enigma of the Sphinx. CW 2003: 106-113 | |
| c79 | ||
| c78 | Anderson Maciel, Ronan Boulic, Daniel Thalmann: Deformable Tissue Parameterized by Properties of Real Biological Tissue. IS4TH 2003: 74-87 | |
| c77 | Vincent Lepetit, Luca Vacchetti, Daniel Thalmann, Pascal Fua: Fully Automated and Stable Registration for Augmented Reality Applications. ISMAR 2003: 93-102 | |
| c76 | Vincent Lepetit, Luca Vacchetti, Daniel Thalmann, Pascal Fua: Real-Time Augmented Face. ISMAR 2003: 346-347 | |
| c75 | Toni Conde, William Tambellini, Daniel Thalmann: Behavioural Animation of Autonomous Virtual Agents Helped by Reinforcement Learning. IVA 2003: 175-180 | |
| c74 | Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann: Controlling Virtual Humans Using PDAs. MMM 2003: 150- | |
| c73 | Daniel Thalmann, Nadia Magnenat-Thalmann: Virtual Humans for Virtual Reality and Augmented Reality. VR 2003: 300 | |
| 2002 | ||
| j90 | Luiz M. G. Gonçalves, Marcelo Kallmann, Daniel Thalmann: Defining behaviors for autonomous agents based on local perception and smart objects. Computers & Graphics 26(6): 887-897 (2002) | |
| j89 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 13(1): i (2002) | |
| j88 | Daniel Ballin, Jeff Rickel, Daniel Thalmann: Graphical Autonomous Virtual Humans - Editorial. Journal of Visualization and Computer Animation 13(5): i-ii (2002) | |
| j87 | Marcelo Kallmann, Daniel Thalmann: Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments. J. Vis. Lang. Comput. 13(2): 177-195 (2002) | |
| c72 | ||
| c71 | Daniel Thalmann, Jean-Sébastien Monzani: Behavioural Animation of Virtual Humans: What Kind of Laws and Rules? CA 2002: 144-153 | |
| c70 | Ik Soo Lim, Daniel Thalmann: Unified approach to reconstruction and modification of motion and image data. ICME (1) 2002: 65-68 | |
| c69 | Ik Soo Lim, Daniel Thalmann: Construction of animation models out of captured data. ICME (1) 2002: 829-832 | |
| 2001 | ||
| j86 | Chris Joslin, Tom Molet, Nadia Magnenat-Thalmann, Joaquim Esmerado, Daniel Thalmann, Ian Palmer, Nicholas Chilton, Rae A. Earnshaw: Sharing Attractions on the Net with VPark. IEEE Computer Graphics and Applications 21(1): 61-71 (2001) | |
| j85 | Jean-Sébastien Monzani, Angela Caicedo, Daniel Thalmann: Integrating Behavioural Animation Techniques. Comput. Graph. Forum 20(3): 309-318 (2001) | |
| j84 | Marcelo Kallmann, Daniel Thalmann: Star-Vertices: A Compact Representation for Planar Meshes with Adjacency Information. J. Graphics, GPU, & Game Tools 6(1): 7-18 (2001) | |
| j83 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 12(2): i (2001) | |
| j82 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 12(3): i (2001) | |
| j81 | Igor S. Pandzic, Christian Babski, Tolga K. Capin, Won-Sook Lee, Nadia Magnenat-Thalmann, Soraia Raupp Musse, Laurent Moccozet, Hyewon Seo, Daniel Thalmann: Simulating Virtual Humans in Networked Virtual Environments. Presence 10(6): 632-646 (2001) | |
| j80 | Soraia Raupp Musse, Daniel Thalmann: Hierarchical Model for Real Time Simulation of Virtual Human Crowds. IEEE Trans. Vis. Comput. Graph. 7(2): 152-164 (2001) | |
| c68 | Etienne de Sevin, Marcelo Kallmann, Daniel Thalmann: Towards Real Time Virtual Human Life Simulations. Computer Graphics International 2001: 31-37 | |
| c67 | ||
| c66 | ||
| c65 | Luiz M. G. Gonçalves, Marcelo Kallmann, Daniel Thalmann: Programming Behaviors with Local Perception and Smart Objects: An Approach to Solve Autonomous Agents Tasks. SIBGRAPI 2001: 184-191 | |
| e2 | Nadia Magnenat-Thalmann, Daniel Thalmann (Eds.): Deformable Avatars, IFIP TC5/WG5.10 DEFORM'2000 Workshop, November 29-30, 2000, Geneva, Switzerland and AVATARS'2000 Workshop, November 30-December 1, 2000, Lausanne, Switzerland. IFIP Conference Proceedings 196, Kluwer 2001, isbn 0-7923-7446-0 | |
| 2000 | ||
| j79 | Nathalie Farenc, Soraia Raupp Musse, Elsa Schweiss, Marcelo Kallmann, Olivier Aune, Ronan Boulic, Daniel Thalmann: A Paradigm for Controlling Virtual Humans in Urban Environment Simulations. Applied Artificial Intelligence 14(1): 69-91 (2000) | |
| j78 | Walter Maurel, Daniel Thalmann: Human shoulder modeling including scapulo-thoracic constraint and joint sinus cones. Computers & Graphics 24(2): 203-218 (2000) | |
| j77 | Steven Feiner, Daniel Thalmann: Guest Editors' Introduction: Virtual Reality. IEEE Computer Graphics and Applications 20(6): 24-25 (2000) | |
| j76 | Jean-Sébastien Monzani, Paolo Baerlocher, Ronan Boulic, Daniel Thalmann: Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting. Comput. Graph. Forum 19(3): 11-19 (2000) | |
| j75 | Luc Emering, Ronan Boulic, Tom Molet, Daniel Thalmann: Versatile Tuning of Humanoid Agent Activity. Comput. Graph. Forum 19(4): 231-242 (2000) | |
| j74 | Srikanth Bandi, Daniel Thalmann: Path finding for human motion in virtual environments. Comput. Geom. 15(1-3): 103-127 (2000) | |
| j73 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 11(1): 1 (2000) | |
| j72 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 11(2): 67 (2000) | |
| j71 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 11(4): 167 (2000) | |
| j70 | Christian Babski, Daniel Thalmann: 3D graphics define virtual humans on the web. Software Focus 1(1): 6-14 (2000) | |
| j69 | Amaury Aubel, Ronan Boulic, Daniel Thalmann: Real-time display of virtual humans: levels of details and impostors. IEEE Trans. Circuits Syst. Video Techn. 10(2): 207-217 (2000) | |
| j68 | Luciana Porcher Nedel, Daniel Thalmann: Anatomic modeling of deformable human bodies. The Visual Computer 16(6): 306-321 (2000) | |
| j67 | Anthony Guye-Vuillème, Daniel Thalmann: A high-level architecture for believable social agents. Virtual Reality 5(2): 95-106 (2000) | |
| c64 | Anthony Guye-Vuillème, Daniel Thalmann: Requirements for an architecture for believable social agents. Agents 2000: 48-49 | |
| c63 | Soraia Raupp Musse, Daniel Thalmann: From one virtual actor to virtual crowds: requirements and constraints. Agents 2000: 52-53 | |
| c62 | Jean-Sébastien Monzani, Daniel Thalmann: Verbal communication: using approximate sound propagation to design an inter-agents communication language. Agents 2000: 235-236 | |
| c61 | Ronan Boulic, Marius-Calin Silaghi, Daniel Thalmann: Visualization of Local Movements for Optimal Marker Positioning. AMDO 2000: 133-144 | |
| c60 | Daniel Thalmann: The Virtual Human as a Multimodal Interface. Advanced Visual Interfaces 2000: 14-20 | |
| c59 | Lorna Herda, Pascal Fua, Ralf Plänkers, Ronan Boulic, Daniel Thalmann: Skeleton-based Motion Capture for Robust Reconstruction of Human Motion. CA 2000: 77- | |
| c58 | ||
| c57 | Selim Balcisoy, Remy Torre, Michal Ponder, Pascal Fua, Daniel Thalmann: Augmented Reality for Real and Virtual Humans. Computer Graphics International 2000: 303-308 | |
| c56 | Hyewon Seo, Chris Joslin, Uwe Berner, Nadia Magnenat-Thalmann, Maja Jovovic, Joaquim Esmerado, Daniel Thalmann, Ian Palmer: VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park. Computer Graphics International 2000: 309- | |
| c55 | ||
| c54 | Ik Soo Lim, Daniel Thalmann: A Vector-Space Representation of Motion Data for Example-based Motion Synthesis. DEFORM/AVATARS 2000: 169-179 | |
| c53 | Angela Caicedo, Jean-Sébastien Monzani, Daniel Thalmann: Communicative Autonomous Agents. DEFORM/AVATARS 2000: 217-227 | |
| c52 | Marcelo Kallmann, Etienne de Sevin, Daniel Thalmann: Constructing Virtual Human Life Simulations. DEFORM/AVATARS 2000: 240- | |
| c51 | Ik Soo Lim, Daniel Thalmann: Solve Customers' Problems: Interactive Evolution for Tinkering with Computer Animation. SAC (1) 2000: 404-407 | |
| c50 | Ik Soo Lim, Daniel Thalmann: Tournament Selection for Browsing Temporal Signals. SAC (2) 2000: 570-573 | |
| c49 | Michael V. Capps, Michael R. Macedonia, Keith McCurdy, Daniel Thalmann: The Future of Shared Virtual Environments (Panel). VR 2000: 79- | |
| c48 | Christian Babski, Daniel Thalmann: Real-time animation and motion capture in Web human director (WHD). Web3D 2000: 139-145 | |
| c47 | Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Daniel Thalmann: A framework for rapid evaluation of prototypes with augmented reality. VRST 2000: 61-66 | |
| c46 | Hansrudi Noser, Christian Stern, Peter Stucki, Daniel Thalmann: Generic 3D Ball Animation Model for Networked Interactive VR Environments. Virtual Worlds 2000: 77-90 | |
| c45 | Jean-Sébastien Monzani, Daniel Thalmann: A Sound Propagation Model for Interagents Communication. Virtual Worlds 2000: 135-146 | |
| c44 | Nathalie Farenc, F. Sidler, A. Ferrando, Daniel Thalmann: Database and Modelling Strategy: A Compliant Way for Display Optimisation. WISE 2000: 320-327 | |
| 1999 | ||
| j66 | Luc Emering, Ronan Boulic, Daniel Thalmann: Conferring Human Action Recognition Skills to Life-Like Agents. Applied Artificial Intelligence 13(4-5): 539-565 (1999) | |
| j65 | Christophe Bordeux, Ronan Boulic, Daniel Thalmann: An Efficient and Flexible Perception Pipeline for Autonomous Agents. Comput. Graph. Forum 18(3): 23-30 (1999) | |
| j64 | Nathalie Farenc, Ronan Boulic, Daniel Thalmann: An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context. Comput. Graph. Forum 18(3): 309-318 (1999) | |
| j63 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 10(1): 1 (1999) | |
| j62 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 10(2): 55 (1999) | |
| j61 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 10(3): 121 (1999) | |
| j60 | Tom Molet, Amaury Aubel, Tolga K. Capin, Stéphane Carion, Elwin Lee, Nadia Magnenat-Thalmann, Hansrudi Noser, Igor S. Pandzic, Gaël Sannier, Daniel Thalmann: Anyone for Tennis? Presence 8(2): 140-156 (1999) | |
| j59 | Tom Molet, Ronan Boulic, Daniel Thalmann: Human Motion Capture Driven by Orientation Measurements. Presence 8(2): 187-203 (1999) | |
| j58 | Tolga K. Capin, Joaquim Esmerado, Daniel Thalmann: A dead-reckoning technique for streaming virtual human animation. IEEE Trans. Circuits Syst. Video Techn. 9(3): 411-414 (1999) | |
| j57 | Hansrudi Noser, Daniel Thalmann: A Rule-Based Interactive Behavioral Animation System for Humanoids. IEEE Trans. Vis. Comput. Graph. 5(4): 281-307 (1999) | |
| j56 | Gaël Sannier, Selim Balcisoy, Nadia Magnenat-Thalmann, Daniel Thalmann: VHD: a system for directing real-time virtual actors. The Visual Computer 15(7/8): 320-329 (1999) | |
| j55 | Anthony Guye-Vuillème, Tolga K. Çapin, Igor S. Pandzic, Nadia Magnenat-Thalmann, Daniel Thalmann: Nonverbal communication interface for collaborative virtual environments. Virtual Reality 4(1): 49-59 (1999) | |
| p2 | Daniel Thalmann, Hansrudi Noser: Towards Autonomous, Perceptive, and Intelligent Virtual Actors. Artificial Intelligence Today 1999: 457-471 | |
| c43 | Elsa Schweiss, Soraia Raupp Musse, Fabien Garat, Daniel Thalmann: An Architecture to Guide Crowds Using a Rule-Based Behavior System. Agents 1999: 334-335 | |
| c42 | Marcelo Kallmann, Daniel Thalmann: A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time. CA 1999: 138- | |
| c41 | Yoshihiro Okada, Kenro Shinpo, Yuzuru Tanaka, Daniel Thalmann: Virtual Input Devices based on Motion Capture and Collision Detection. CA 1999: 201- | |
| c40 | Pascal Fua, Ralf Plänkers, Daniel Thalmann: From Synthesis to Analysis: Fitting Human Animation Models to Image Data. Computer Graphics International 1999: 4-11 | |
| c39 | Daniel Thalmann, Nathalie Farenc, Ronan Boulic: Virtual Human Life Simulation and Database: Why and How. DANTE 1999: 471- | |
| c38 | Daniel Thalmann: Populating the Virtual Worlds with Interactive Perceptive Virtual Actors. ECAL 1999: 344 | |
| c37 | Soraia Raupp Musse, Marcelo Kallmann, Daniel Thalmann: Level of Autonomy for Virtual Human Agents. ECAL 1999: 345-349 | |
| c36 | ||
| c35 | ||
| 1998 | ||
| j54 | Luc Emering, Ronan Boulic, Daniel Thalmann: Interacting with Virtual Humans through Body Actions. IEEE Computer Graphics and Applications 18(1): 8-11 (1998) | |
| j53 | Rae A. Earnshaw, Nadia Magnenat-Thalmann, Demetri Terzopoulos, Daniel Thalmann: Guest Editors' Introduction: Computer Animation for Virtual Humans. IEEE Computer Graphics and Applications 18(5): 20-23 (1998) | |
| j52 | Marc Cavazza, Rae A. Earnshaw, Nadia Magnenat-Thalmann, Daniel Thalmann: Motion Control of Virtual Humans. IEEE Computer Graphics and Applications 18(5): 24-31 (1998) | |
| j51 | Prem Kalra, Nadia Magnenat-Thalmann, Laurent Moccozet, Gaël Sannier, Amaury Aubel, Daniel Thalmann: Real-Time Animation of Realistic Virtual Humans. IEEE Computer Graphics and Applications 18(5): 42-56 (1998) | |
| j50 | Srikanth Bandi, Daniel Thalmann: Space Discretization for Efficient Human Navigation. Comput. Graph. Forum 17(3): 195-206 (1998) | |
| j49 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 9(1): 1 (1998) | |
| j48 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 9(2): 51 (1998) | |
| j47 | Nadia Magnenat-Thalmann, Daniel Thalmann, Yeong-Gil Shin, James K. Hahn: Editorial. Journal of Visualization and Computer Animation 9(3): 111-112 (1998) | |
| j46 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 9(4): 183 (1998) | |
| j45 | Hansrudi Noser, Daniel Thalmann: Sensor-based synthetic actors in a tennis game simulation. The Visual Computer 14(4): 193-205 (1998) | |
| c34 | Srikanth Bandi, Daniel Thalmann: The Use of Space Discretization for Autonomous Virtual Humans. Agents 1998: 336-337 | |
| c33 | Luciana Porcher Nedel, Daniel Thalmann: Modeling and Deformation of the Human Body using an Anatomically-Based Approach. CA 1998: 34-40 | |
| c32 | Tolga K. Capin, Maja Jovovic, Joaquim Esmerado, Amaury Aubel, Daniel Thalmann: Efficient Network Transmission of Virtual Human Bodies. CA 1998: 41-48 | |
| c31 | Marius-Calin Silaghi, Ralf Plänkers, Ronan Boulic, Pascal Fua, Daniel Thalmann: Local and Global Skeleton Fitting Techniques for Optical Motion Capture. CAPTECH 1998: 26-40 | |
| c30 | Luciana Porcher Nedel, Daniel Thalmann: Real Time Muscle Deformations using Mass-Spring Systems. Computer Graphics International 1998: 156-165 | |
| c29 | Selim Balcisoy, Daniel Thalmann: Hybrid Participant Embodiments in Networked Collaborative Virtual Environment. MMM 1998: 130-137 | |
| c28 | Igor S. Pandzic, Tolga K. Capin, Elwin Lee, Nadia Magnenat-Thalmann, Daniel Thalmann: Autonomous Actors in Networked Collaborative Virtual Environments. MMM 1998: 138- | |
| c27 | Ik Soo Lim, Daniel Thalmann: Indexed Memory as a Generic Protocol for Handling Vectors of Data in Genetic Programming. PPSN 1998: 325-334 | |
| c26 | Soraia Raupp Musse, Christian Babski, Tolga K. Capin, Daniel Thalmann: Crowd modelling in collaborative virtual environments. VRST 1998: 115-123 | |
| c25 | Amaury Aubel, Ronan Boulic, Daniel Thalmann: Animated Impostors for Real-Time Display of Numerous Virtual Humans. Virtual Worlds 1998: 14-28 | |
| e1 | Nadia Magnenat-Thalmann, Daniel Thalmann (Eds.): Modelling and Motion Capture Techniques for Virtual Environments, International Workshop, CAPTECH'98, Geneva, Switzerland. Lecture Notes in Computer Science 1537, Springer 1998, isbn 3-540-65353-8 | |
| 1997 | ||
| j44 | Tolga K. Capin, Hansrudi Noser, Daniel Thalmann, Igor S. Pandzic, Nadia Magnenat-Thalmann: Virtual Human Representation and Communication in VLNet. IEEE Computer Graphics and Applications 17(2): 42-53 (1997) | |
| j43 | Igor S. Pandzic, Tolga K. Capin, Elwin Lee, Nadia Magnenat-Thalmann, Daniel Thalmann: A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments. Comput. Graph. Forum 16(3): 177-188 (1997) | |
| j42 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 8(1): 1 (1997) | |
| j41 | Nadia Magnenat-Thalmann, Daniel Thalmann, Sung Yong Shin, Tosiyasu L. Kunii, Myung-Soo Kim: Editorial: Special Issue of Pacific Graphics 95. Journal of Visualization and Computer Animation 8(2): 67-68 (1997) | |
| j40 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 8(3): 129 (1997) | |
| j39 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 8(4): 189 (1997) | |
| j38 | Nadia Magnenat-Thalmann, Daniel Thalmann: Animating Virtual Actors in Real Environments. Multimedia Syst. 5(2): 113-125 (1997) | |
| j37 | Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann: Virtual Life Network: a Body-Centered Networked Virtual Environment. Presence 6(6): 676-686 (1997) | |
| j36 | Ronan Boulic, Ramon Mas Sansó, Daniel Thalmann: Complex Character Positioning Based on a Compatible Flow Model of Multiple Supports. IEEE Trans. Vis. Comput. Graph. 3(3): 245-261 (1997) | |
| p1 | Nadia Magnenat-Thalmann, Daniel Thalmann: Computer Animation. The Computer Science and Engineering Handbook 1997: 1300-1318 | |
| c24 | Luc Emering, Ronan Boulic, Selim Balcisoy, Daniel Thalmann: Real-Time Interactions with Virtual Agents Driven by Human Action Identification. Agents 1997: 476-477 | |
| c23 | Ramon Mas, Ronan Boulic, Daniel Thalmann: Extended Grasping Behavior for Autonomous Human Agents. Agents 1997: 494-495 | |
| c22 | Luc Emering, Ronan Boulic, Selim Balcisoy, Daniel Thalmann: Multi-Level Modeling and Recognition of Human Actions Involving Full Body Motion. Agents 1997: 504-505 | |
| c21 | Selim Balcisoy, Daniel Thalmann: Interaction between Real and Virtual Humans in Augmented Reality. CA 1997: 31-38 | |
| c20 | Tom Molet, Zhiyong Huang, Ronan Boulic, Daniel Thalmann: An Animation Interface Designed for Motion Capture. CA 1997: 77- | |
| c19 | Hansrudi Noser, Daniel Thalmann: Sensor Based Synthetic Actors in a Tennis Game Simulation. Computer Graphics International 1997: 189- | |
| c18 | Daniel Thalmann, Hansrudi Noser, Zhiyong Huang: Autonomous Virtual Actors Based on Virtual Sensors. Creating Personalities for Synthetic Actors 1997: 25-42 | |
| c17 | Luc Emering, Ronan Boulic, Daniel Thalmann: Live Participant's Action Recognition for Virtual Reality Interactions. Pacific Conference on Computer Graphics and Applications 1997: 15- | |
| c16 | Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann: A versatile navigation interface for virtual humans in collaborative virtual environments. VRST 1997: 45-49 | |
| c15 | Ronan Boulic, Pascal Bécheiraz, Luc Emering, Daniel Thalmann: Integration of motion control techniques for virtual human and avatar real-time animation. VRST 1997: 111-118 | |
| 1996 | ||
| j35 | Gurminder Singh, Steven Feiner, Daniel Thalmann: Virtual Reality Software and Technology (Introduction to the Special Section). Commun. ACM 39(5): 33-36 (1996) | |
| j34 | Ronan Boulic, Ramon Mas, Daniel Thalmann: A robust approach for the control of the center of mass with inverse kinetics. Computers & Graphics 20(5): 693-701 (1996) | |
| j33 | Pierre Beylot, P. Gingins, Prem Kalra, Nadia Magnenat-Thalmann, Walter Maurel, Daniel Thalmann, J. Fasel: 3D Interactive Topological Modeling using Visible Human Dataset. Comput. Graph. Forum 15(3): 33-44 (1996) | |
| j32 | Nadia Magnenat-Thalmann, Daniel Thalmann: Computer Animation. ACM Comput. Surv. 28(1): 161-163 (1996) | |
| j31 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 7(1): 1 (1996) | |
| j30 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 7(2): ii (1996) | |
| j29 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 7(4): 191 (1996) | |
| c14 | Hansrudi Noser, Daniel Thalmann: The Animation of Autonomous Actors Based on Production Rules. CA 1996: 47-57 | |
| c13 | Pascal Bécheiraz, Daniel Thalmann: A Model of Nonverbal Communication and Interpersonal Relationship Between Virtual Actors. CA 1996: 58- | |
| c12 | Daniel Thalmann, Jianhua Shen, Eric Chauvineau: Fast Realistic Human Body Deformations for Animation and VR Applications. Computer Graphics International 1996: 166- | |
| c11 | ||
| 1995 | ||
| j28 | Hansrudi Noser, Olivier Renault, Daniel Thalmann, Nadia Magnenat-Thalmann: Navigation for digital actors based on synthetic vision, memory, and learning. Computers & Graphics 19(1): 7-19 (1995) | |
| j27 | Srikanth Bandi, Daniel Thalmann: An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies. Comput. Graph. Forum 14(3): 259-270 (1995) | |
| j26 | Hansrudi Noser, Daniel Thalmann: Synthetic Vision and Audition for Digital Actors. Comput. Graph. Forum 14(3): 325-336 (1995) | |
| j25 | Ronan Boulic, Tolga K. Capin, Zhiyong Huang, Prem Kalra, B. Linterrnann, Nadia Magnenat-Thalmann, Laurent Moccozet, Tom Molet, Igor S. Pandzic, Kurt Saar, Alfred A. Schmitt, Jianhua Shen, Daniel Thalmann: The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters. Comput. Graph. Forum 14(3): 337-348 (1995) | |
| c10 | ||
| 1994 | ||
| j24 | Ronan Boulic, Zhiyong Huang, Nadia Magnenat-Thalmann, Daniel Thalmann: Goal-oriented design and correction of articulated figure motion with the TRACK system. Computers & Graphics 18(4): 443-452 (1994) | |
| j23 | R. M. Sanso, Daniel Thalmann: A Hand Control and Automatic Grasping System for Synthetic Actors. Comput. Graph. Forum 13(3): 167-177 (1994) | |
| c9 | Daniel Thalmann: Animating Autonomous Virtual Humans in Virtual Reality. IFIP Congress (3) 1994: 177-184 | |
| 1993 | ||
| j22 | Agnes Daldegan, Nadia Magnenat-Thalmann, Tsuneya Kurihara, Daniel Thalmann: An Integrated System for Modeling, Animating and Rendering Hair. Comput. Graph. Forum 12(3): 211-221 (1993) | |
| c8 | Hans M. Werner, Nadia Magnenat-Thalmann, Daniel Thalmann: User Interface for Fashion Design. ICCG 1993: 197-204 | |
| c7 | Enrico Gobbetti, Jean-Francis Balaguer, Daniel Thalmann: VB2: An Architecture for Interaction in Synthetic Worlds. ACM Symposium on User Interface Software and Technology 1993: 167-178 | |
| 1992 | ||
| j21 | Prem Kalra, Angelo Mangili, Nadia Magnenat-Thalmann, Daniel Thalmann: Simulation of Facial Muscle Actions Based on Rational Free Form Deformations. Comput. Graph. Forum 11(3): 59-69 (1992) | |
| j20 | Ronan Boulic, Daniel Thalmann: Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing. Comput. Graph. Forum 11(4): 189-202 (1992) | |
| c6 | Michel Carignan, Ying Yang, Nadia Magnenat-Thalmann, Daniel Thalmann: Dressing animated synthetic actors with complex deformable clothes. SIGGRAPH 1992: 99-104 | |
| 1991 | ||
| j19 | Jean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann: Modeling of contact deformations between a synthetic human and its environment. Computer-Aided Design 23(7): 514-520 (1991) | |
| 1990 | ||
| j18 | Ronan Boulic, Nadia Magnenat-Thalmann, Daniel Thalmann: A global human walking model with real-time kinematic personification. The Visual Computer 6(6): 344-358 (1990) | |
| 1989 | ||
| j17 | Nadia Magnenat-Thalmann, Daniel Thalmann: The Problematics of Human Prototyping and Animation. Comput. Graph. Forum 8(2): 115-123 (1989) | |
| j16 | Nadia Magnenat-Thalmann, H. T. Minh, M. de Angelis, Daniel Thalmann: Design, transformation and animation of human faces. The Visual Computer 5(1&2): 32-39 (1989) | |
| c5 | Jean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann: Simulation of object and human skin formations in a grasping task. SIGGRAPH 1989: 21-30 | |
| 1988 | ||
| j15 | Nadia Magnenat-Thalmann, E. Primeau, Daniel Thalmann: Abstract muscle action procedures for human face animation. The Visual Computer 3(5): 290-297 (1988) | |
| 1987 | ||
| j14 | Nadia Magnenat-Thalmann, M. Burgess, L. Forest, Daniel Thalmann: A geometric study of parameters for the recursive midpoint subdivision. The Visual Computer 3(3): 145-151 (1987) | |
| 1986 | ||
| j13 | Daniel Thalmann, Nadia Magnenat-Thalmann: Artificial Intelligence in Three-Dimensional Computer Animation. Comput. Graph. Forum 5(4): 341-348 (1986) | |
| j12 | Daniel Thalmann: A "lifegame" approach to surface modeling and rendering. The Visual Computer 2(6): 384-390 (1986) | |
| 1985 | ||
| b1 | Nadia Magnenat-Thalmann, Daniel Thalmann: Computer animation - theory and practice. Computer science workbench, Springer 1985, isbn 978-4-431-70005-0, pp. I-XII, 1-240 | |
| j11 | Nadia Magnenat-Thalmann, Daniel Thalmann: Area, spline-based and structural models for generating and animating 3D characters and logos. The Visual Computer 1(1): 15-23 (1985) | |
| j10 | Daniel Thalmann, O. Ratib, Nadia Magnenat-Thalmann, A. Righetti: A model for the three-dimensional reconstruction and animation of the human heart. The Visual Computer 1(4): 241-248 (1985) | |
| c4 | Nadia Magnenat-Thalmann, Daniel Thalmann: Introduction à l'Informatique Graphique. Advances in Computer Graphics 1985: 3-51 | |
| 1984 | ||
| j9 | Nadia Magnenat-Thalmann, Daniel Thalmann: Computer animated scenes. Computers & Graphics 8(3): 331-333 (1984) | |
| j8 | Nadia Magnenat-Thalmann, N. Chourot, Daniel Thalmann: Colour Gradation, Shading and Texture Using a Limited Terminal. Comput. Graph. Forum 3(1): 83-90 (1984) | |
| j7 | Daniel Thalmann: An Interactive Data Visualization System. Softw., Pract. Exper. 14(3): 277-290 (1984) | |
| 1983 | ||
| j6 | Nadia Magnenat-Thalmann, Daniel Thalmann: MIRA-3D: A Three-Dimensional Graphical Extension of Pascal. Softw., Pract. Exper. 13(9): 797-808 (1983) | |
| 1982 | ||
| j5 | Nadia Magnenat-Thalmann, Daniel Thalmann, André Larouche, Louis Lorrain: GRAFEDIT: An interactive general-purpose graphics editor. Computers & Graphics 6(1): 41-46 (1982) | |
| j4 | Nadia Magnenat-Thalmann, Daniel Thalmann, André Larouche: A multilevel graphics system based on top-down methodology. Computers & Graphics 6(3): 97-100 (1982) | |
| j3 | Nadia Magnenat-Thalmann, Daniel Thalmann: Some unusual primitives in the mira graphical extension of PASCAL. Computers & Graphics 6(3): 127-139 (1982) | |
| 1981 | ||
| j2 | Nadia Magnenat-Thalmann, Daniel Thalmann: A Graphical Pascal Extension Based on Graphical Types. Softw., Pract. Exper. 11(1): 53-62 (1981) | |
| 1979 | ||
| j1 | Nadia Magnenat-Thalmann, Daniel Thalmann: A Problem-Oriented Analysis of Database Models. Journal of Chemical Information and Computer Sciences 19(2): 86-89 (1979) | |
| c3 | Daniel Thalmann, Nadia Magnenat-Thalmann: Design and Implementation of Abstract Graphical Data Types. COMPSAC 1979 | |
| 1978 | ||
| c2 | Daniel Thalmann: Evolution in the Design of Abstract Machines for Software Portability. ICSE 1978: 333-340 | |
| 1977 | ||
| c1 | Daniel Thalmann, Bernard Levrat: SPIP: A Way of Writing Portable Operating Systems. International Computing Symposium 1977: 451-459 | |
Colors in the list of coauthors
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